31 lines
908 B
C++
31 lines
908 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Customizations/MathStructCustomizations.h"
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#include "Templates/SharedPointer.h"
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class IPropertyHandle;
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class IPropertyTypeCustomization;
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/**
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* Customizes FRotator structs.
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*/
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class FRotatorStructCustomization
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: public FMathStructCustomization
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{
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public:
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/** @return A new instance of this class */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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private:
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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/** FMathStructCustomization interface */
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virtual void GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray<TSharedRef<IPropertyHandle>>& OutChildren) override;
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};
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