Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/RotatorStructCustomization.cpp
2025-05-18 13:04:45 +08:00

97 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RotatorStructCustomization.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Misc/AssertionMacros.h"
#include "Misc/AxisDisplayInfo.h"
#include "PropertyHandle.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealType.h"
class IPropertyTypeCustomization;
#define LOCTEXT_NAMESPACE "FRotatorStructCustomization"
namespace UE::Editor::DetailCustomizations::Private
{
static TAutoConsoleVariable<bool> ShowRotator3Children(
TEXT("Editor.DetailCustomizations.ShowRotator3Children"),
true,
TEXT("When true, the detail customizations for Rotator3 variants expand to show children")
);
}
TSharedRef<IPropertyTypeCustomization> FRotatorStructCustomization::MakeInstance()
{
return MakeShareable(new FRotatorStructCustomization);
}
void FRotatorStructCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
if (UE::Editor::DetailCustomizations::Private::ShowRotator3Children.GetValueOnGameThread())
{
FMathStructCustomization::CustomizeChildren(StructPropertyHandle, StructBuilder, StructCustomizationUtils);
}
}
void FRotatorStructCustomization::GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray< TSharedRef<IPropertyHandle> >& OutChildren)
{
static const FName Roll("Roll");
static const FName Pitch("Pitch");
static const FName Yaw("Yaw");
const bool bUseForwardRightUpDisplayNames = AxisDisplayInfo::UseForwardRightUpDisplayNames();
TSharedPtr< IPropertyHandle > RotatorChildren[3];
uint32 NumChildren;
StructPropertyHandle->GetNumChildren(NumChildren);
for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
{
TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef();
const FName PropertyName = ChildHandle->GetProperty()->GetFName();
if (PropertyName == Roll)
{
if (bUseForwardRightUpDisplayNames)
{
ChildHandle->SetPropertyDisplayName(LOCTEXT("RollDisplayName", "Roll"));
ChildHandle->SetToolTipText(LOCTEXT("RollToolTip", "Roll (degrees) around Forward (was X) axis"));
}
RotatorChildren[0] = ChildHandle;
}
else if (PropertyName == Pitch)
{
if (bUseForwardRightUpDisplayNames)
{
ChildHandle->SetPropertyDisplayName(LOCTEXT("PitchDisplayName", "Pitch"));
ChildHandle->SetToolTipText(LOCTEXT("PitchToolTip", "Pitch (degrees) around Right (was Y) axis"));
}
RotatorChildren[1] = ChildHandle;
}
else
{
check(PropertyName == Yaw);
if (bUseForwardRightUpDisplayNames)
{
ChildHandle->SetPropertyDisplayName(LOCTEXT("YawDisplayName", "Yaw"));
ChildHandle->SetToolTipText(LOCTEXT("YawToolTip", "Yaw (degrees) around Up (was Z) axis"));
}
RotatorChildren[2] = ChildHandle;
}
}
OutChildren.Add(RotatorChildren[0].ToSharedRef());
OutChildren.Add(RotatorChildren[1].ToSharedRef());
OutChildren.Add(RotatorChildren[2].ToSharedRef());
}
#undef LOCTEXT_NAMESPACE