103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Animation/PoseAsset.h"
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#include "Animation/Skeleton.h"
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#include "Containers/Array.h"
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#include "Delegates/IDelegateInstance.h"
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#include "HAL/Platform.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Layout/Visibility.h"
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#include "Styling/SlateTypes.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "UObject/NameTypes.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class FString;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class SSearchableComboBox;
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class SWidget;
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struct FAssetData;
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class FPoseAssetDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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virtual ~FPoseAssetDetails();
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private:
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TWeakObjectPtr<UPoseAsset> PoseAsset;
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TWeakObjectPtr<USkeleton> TargetSkeleton;
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// property handler
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TSharedPtr<IPropertyHandle> RetargetSourceNameHandler;
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TSharedPtr<IPropertyHandle> RetargetSourceAssetHandle;
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// retarget source related
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TSharedPtr< SSearchableComboBox > RetargetSourceComboBox;
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TArray< TSharedPtr< FString > > RetargetSourceComboList;
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TSharedRef<SWidget> MakeRetargetSourceComboWidget( TSharedPtr<FString> InItem );
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void OnRetargetSourceChanged( TSharedPtr<FString> NewSelection, ESelectInfo::Type SelectInfo );
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FText GetRetargetSourceComboBoxContent() const;
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FText GetRetargetSourceComboBoxToolTip() const;
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void OnRetargetSourceComboOpening();
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TSharedPtr<FString> GetRetargetSourceString(FName RetargetSourceName) const;
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EVisibility UpdateRetargetSourceAssetDataVisibility() const;
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FReply UpdateRetargetSourceAssetData();
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USkeleton::FOnRetargetSourceChanged OnDelegateRetargetSourceChanged;
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FDelegateHandle OnDelegateRetargetSourceChangedDelegateHandle;
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void RegisterRetargetSourceChanged();
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void DelegateRetargetSourceChanged();
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// additive setting
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void OnAdditiveToggled(ECheckBoxState NewCheckedState);
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ECheckBoxState IsAdditiveChecked() const;
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// base pose
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TSharedPtr< SSearchableComboBox > BasePoseComboBox;
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TArray< TSharedPtr< FString > > BasePoseComboList;
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TSharedRef<SWidget> MakeBasePoseComboWidget(TSharedPtr<FString> InItem);
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void OnBasePoseChanged(TSharedPtr<FString> NewSelection, ESelectInfo::Type SelectInfo);
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FText GetBasePoseComboBoxContent() const;
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FText GetBasePoseComboBoxToolTip() const;
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void OnBasePoseComboOpening();
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TSharedPtr<FString> GetBasePoseString(int32 InBasePoseIndex) const;
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bool CanSelectBasePose() const;
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UPoseAsset::FOnPoseListChanged OnDelegatePoseListChanged;
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FDelegateHandle OnDelegatePoseListChangedDelegateHandle;
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void RegisterBasePoseChanged();
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void RefreshBasePoseChanged();
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bool bCachedAdditive;
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int32 CachedBasePoseIndex;
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void CachePoseAssetData();
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EVisibility CanApplySettings() const;
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FReply OnApplyAdditiveSettings();
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TSharedPtr<IPropertyHandle> SourceAnimationPropertyHandle;
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// replacing source animation
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void OnSourceAnimationChanged(const FAssetData& AssetData);
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bool ShouldFilterAsset(const FAssetData& AssetData);
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FReply OnUpdatePoseSourceAnimation();
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bool IsUpdateSourceEnabled() const;
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FText GetAnimationUpdateButtonText() const;
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FText GetButtonText() const;
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};
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