Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/ObjectDetails.cpp
2025-05-18 13:04:45 +08:00

117 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ObjectDetails.h"
#include "Containers/ContainerAllocationPolicies.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "DetailCategoryBuilder.h"
#include "DetailCustomizations.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "EdGraphSchema_K2.h"
#include "Editor/EditorEngine.h"
#include "Engine/Blueprint.h"
#include "Framework/SlateDelegates.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Layout/Margin.h"
#include "Math/NumericLimits.h"
#include "Misc/Attribute.h"
#include "Misc/CString.h"
#include "ObjectEditorUtils.h"
#include "SWarningOrErrorBox.h"
#include "ScopedTransaction.h"
#include "SlotBase.h"
#include "Templates/Casts.h"
#include "UObject/Class.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Script.h"
#include "UObject/StrongObjectPtr.h"
#include "UObject/UnrealNames.h"
#include "UObject/UnrealType.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SBox.h"
#include "Modules/ModuleManager.h"
#include "PropertyCustomizationHelpers.h"
#define LOCTEXT_NAMESPACE "ObjectDetails"
TSharedRef<IDetailCustomization> FObjectDetails::MakeInstance()
{
return MakeShareable(new FObjectDetails);
}
void FObjectDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
AddExperimentalWarningCategory(DetailBuilder);
AddCallInEditorMethods(DetailBuilder);
}
void FObjectDetails::AddExperimentalWarningCategory(IDetailLayoutBuilder& DetailBuilder)
{
bool bBaseClassIsExperimental = false;
bool bBaseClassIsEarlyAccess = false;
FString MostDerivedDevelopmentClassName;
FObjectEditorUtils::GetClassDevelopmentStatus(DetailBuilder.GetBaseClass(), bBaseClassIsExperimental, bBaseClassIsEarlyAccess, MostDerivedDevelopmentClassName);
FDetailCustomizationsModule& DetailCustomizationsModule = FModuleManager::Get().GetModuleChecked<FDetailCustomizationsModule>(TEXT("DetailCustomizations"));
if (DetailCustomizationsModule.IsDevelopmentStatusWarningSupressed(DetailBuilder.GetBaseClass()))
{
return;
}
if (bBaseClassIsExperimental || bBaseClassIsEarlyAccess)
{
const FName CategoryName(TEXT("Warning"));
const FText CategoryDisplayName = LOCTEXT("WarningCategoryDisplayName", "Warning");
const FText WarningText = bBaseClassIsExperimental ? FText::Format( LOCTEXT("ExperimentalClassWarning", "Uses experimental class: {0}") , FText::FromString(MostDerivedDevelopmentClassName) )
: FText::Format( LOCTEXT("EarlyAccessClassWarning", "Uses beta class {0}"), FText::FromString(MostDerivedDevelopmentClassName) );
const FText SearchString = WarningText;
IDetailCategoryBuilder& WarningCategory = DetailBuilder.EditCategory(CategoryName, CategoryDisplayName, ECategoryPriority::Transform);
FDetailWidgetRow& WarningRow = WarningCategory.AddCustomRow(SearchString)
.WholeRowContent()
[
SNew(SBox)
.Padding(FMargin(0.f, 4.f))
[
SNew(SWarningOrErrorBox)
.MessageStyle(EMessageStyle::Warning)
.Message(WarningText)
]
];
}
}
void FObjectDetails::AddCallInEditorMethods(IDetailLayoutBuilder& DetailBuilder)
{
DetailBuilder.GetObjectsBeingCustomized(/*out*/ SelectedObjectsList);
SelectedObjectsList.RemoveAllSwap([](TWeakObjectPtr<UObject> ObjPtr) { UObject* Obj = ObjPtr.Get(); return (Obj == nullptr) || Obj->HasAnyFlags(RF_ArchetypeObject); });
TArray<UFunction*> CallInEditorFunctions;
PropertyCustomizationHelpers::GetCallInEditorFunctionsForClass(
DetailBuilder.GetBaseClass(),
CallInEditorFunctions);
PropertyCustomizationHelpers::AddFunctionCallWidgets(
DetailBuilder,
CallInEditorFunctions,
FPropertyFunctionCallDelegates(
FPropertyFunctionCallDelegates::FOnGetExecutionContext::CreateSP(this, &FObjectDetails::GetFunctionCallExecutionContext)
));
}
TArray<TWeakObjectPtr<UObject>> FObjectDetails::GetFunctionCallExecutionContext(TWeakObjectPtr<UFunction> InWeakFunction) const
{
return SelectedObjectsList;
}
#undef LOCTEXT_NAMESPACE