73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "HAL/Platform.h"
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#include "IPropertyTypeCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Layout/Visibility.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/TypeHash.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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class STextBlock;
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class SWidget;
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/**
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* Details view customization for the FMovieSceneSequencePlaybackSettings struct.
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*/
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class FMovieSceneSequenceLoopCountCustomization
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: public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it. */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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public:
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// IDetailCustomization interface
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virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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protected:
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/** Respond to a selection change event from the combo box. */
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void UpdateProperty();
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private:
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/** Get the suffix to display after the custom entry box. */
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FText GetCustomSuffix() const;
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/** Get whether the loop reset button should be visible. */
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EVisibility GetLoopResetVisibility() const;
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/** Called when the "Reset to Default" button for the loop mode has been clicked. */
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FReply OnLoopResetClicked();
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/** Array of loop modes. */
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struct FLoopMode
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{
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FText DisplayName;
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int32 Value;
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};
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TArray<TSharedPtr<FLoopMode>> LoopModes;
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/** The loop mode we're currently displaying. */
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TSharedPtr<FLoopMode> CurrentMode;
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/** The text of the current selection. */
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TSharedPtr<STextBlock> CurrentText;
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/** The loop number entry to be hidden and shown based on combo box selection. */
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TSharedPtr<SWidget> LoopEntry;
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/** Property handles of the properties we're editing */
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TSharedPtr<IPropertyHandle> LoopCountProperty;
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};
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