Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneSequenceLoopCountCustomization.cpp
2025-05-18 13:04:45 +08:00

190 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneSequenceLoopCountCustomization.h"
#include "Containers/BitArray.h"
#include "Containers/Set.h"
#include "Containers/SparseArray.h"
#include "Delegates/Delegate.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Fonts/SlateFontInfo.h"
#include "HAL/PlatformCrt.h"
#include "Internationalization/Internationalization.h"
#include "Layout/Margin.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Attribute.h"
#include "Misc/Optional.h"
#include "MovieSceneSequencePlayer.h"
#include "PropertyHandle.h"
#include "Serialization/Archive.h"
#include "SlotBase.h"
#include "Styling/AppStyle.h"
#include "Templates/UnrealTemplate.h"
#include "Types/SlateEnums.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboBox.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/SWidget.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "MovieSceneSequenceLoopCountCustomization"
TSharedRef<IPropertyTypeCustomization> FMovieSceneSequenceLoopCountCustomization::MakeInstance()
{
return MakeShareable(new FMovieSceneSequenceLoopCountCustomization);
}
void FMovieSceneSequenceLoopCountCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> InPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
LoopCountProperty = InPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneSequenceLoopCount, Value));
// Set up the initial environment
{
LoopModes.Add(MakeShareable( new FLoopMode{ LOCTEXT("DontLoop", "Don't Loop"), 0 } ));
LoopModes.Add(MakeShareable( new FLoopMode{ LOCTEXT("Indefinitely", "Loop Indefinitely"), -1 }) );
LoopModes.Add(MakeShareable( new FLoopMode{ LOCTEXT("Exactly", "Loop Exactly..."), 1 }) );
int32 CurrentValue = -1;
LoopCountProperty->GetValue(CurrentValue);
TSharedPtr<FLoopMode>* FoundMode = LoopModes.FindByPredicate([&](const TSharedPtr<FLoopMode>& In){ return In->Value == CurrentValue; });
if (FoundMode)
{
CurrentMode = *FoundMode;
}
else
{
CurrentMode = LoopModes.Last();
}
}
HeaderRow
.NameContent()
[
InPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.HAlign(HAlign_Fill)
.MaxDesiredWidth(200)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SComboBox<TSharedPtr<FLoopMode>>)
.OptionsSource(&LoopModes)
.OnSelectionChanged_Lambda([&](TSharedPtr<FLoopMode> Mode, ESelectInfo::Type){
CurrentMode = Mode;
UpdateProperty();
})
.OnGenerateWidget_Lambda([&](TSharedPtr<FLoopMode> InMode){
return SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(InMode->DisplayName);
})
.InitiallySelectedItem(CurrentMode)
[
SAssignNew(CurrentText, STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(CurrentMode->DisplayName)
]
]
+ SHorizontalBox::Slot()
.Padding(FMargin(4.f,0))
.VAlign(VAlign_Center)
[
SAssignNew(LoopEntry, SHorizontalBox)
.Visibility(CurrentMode == LoopModes.Last() ? EVisibility::Visible : EVisibility::Collapsed)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.Padding(FMargin(0, 0, 4.f, 0))
[
LoopCountProperty->CreatePropertyValueWidget()
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text_Raw(this, &FMovieSceneSequenceLoopCountCustomization::GetCustomSuffix)
]
]
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SButton)
.OnClicked(this, &FMovieSceneSequenceLoopCountCustomization::OnLoopResetClicked)
.Visibility(this, &FMovieSceneSequenceLoopCountCustomization::GetLoopResetVisibility)
.ContentPadding(FMargin(5.f, 0.f))
.ToolTipText(LOCTEXT("ResetToDefaultToolTip", "Reset to Default"))
.ButtonStyle( FAppStyle::Get(), "NoBorder" )
.Content()
[
SNew(SImage)
.Image( FAppStyle::GetBrush("PropertyWindow.DiffersFromDefault") )
]
]
];
}
void FMovieSceneSequenceLoopCountCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> InPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{}
FText FMovieSceneSequenceLoopCountCustomization::GetCustomSuffix() const
{
int32 NumLoops = 0;
LoopCountProperty->GetValue(NumLoops);
return FText::Format(LOCTEXT("TimeFormat", "{0}|plural(one=time, other=times)"), NumLoops);
}
EVisibility FMovieSceneSequenceLoopCountCustomization::GetLoopResetVisibility() const
{
return CurrentMode == LoopModes[0] ? EVisibility::Hidden : EVisibility::Visible;
}
FReply FMovieSceneSequenceLoopCountCustomization::OnLoopResetClicked()
{
CurrentMode = LoopModes[0];
UpdateProperty();
return FReply::Handled();
}
void FMovieSceneSequenceLoopCountCustomization::UpdateProperty()
{
if (CurrentMode == LoopModes.Last())
{
// Show custom loop entry
LoopEntry->SetVisibility(EVisibility::Visible);
}
else
{
// Hide custom loop entry
LoopEntry->SetVisibility(EVisibility::Collapsed);
}
LoopCountProperty->SetValue(CurrentMode->Value);
CurrentText->SetText(CurrentMode->DisplayName);
}
#undef LOCTEXT_NAMESPACE