190 lines
5.3 KiB
C++
190 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MovieSceneSequenceLoopCountCustomization.h"
|
|
|
|
#include "Containers/BitArray.h"
|
|
#include "Containers/Set.h"
|
|
#include "Containers/SparseArray.h"
|
|
#include "Delegates/Delegate.h"
|
|
#include "DetailLayoutBuilder.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "Fonts/SlateFontInfo.h"
|
|
#include "HAL/PlatformCrt.h"
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "Layout/Margin.h"
|
|
#include "Misc/AssertionMacros.h"
|
|
#include "Misc/Attribute.h"
|
|
#include "Misc/Optional.h"
|
|
#include "MovieSceneSequencePlayer.h"
|
|
#include "PropertyHandle.h"
|
|
#include "Serialization/Archive.h"
|
|
#include "SlotBase.h"
|
|
#include "Styling/AppStyle.h"
|
|
#include "Templates/UnrealTemplate.h"
|
|
#include "Types/SlateEnums.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
#include "Widgets/Images/SImage.h"
|
|
#include "Widgets/Input/SButton.h"
|
|
#include "Widgets/Input/SComboBox.h"
|
|
#include "Widgets/SBoxPanel.h"
|
|
#include "Widgets/SWidget.h"
|
|
#include "Widgets/Text/STextBlock.h"
|
|
|
|
|
|
#define LOCTEXT_NAMESPACE "MovieSceneSequenceLoopCountCustomization"
|
|
|
|
|
|
TSharedRef<IPropertyTypeCustomization> FMovieSceneSequenceLoopCountCustomization::MakeInstance()
|
|
{
|
|
return MakeShareable(new FMovieSceneSequenceLoopCountCustomization);
|
|
}
|
|
|
|
|
|
void FMovieSceneSequenceLoopCountCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> InPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
|
|
{
|
|
LoopCountProperty = InPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneSequenceLoopCount, Value));
|
|
|
|
// Set up the initial environment
|
|
{
|
|
LoopModes.Add(MakeShareable( new FLoopMode{ LOCTEXT("DontLoop", "Don't Loop"), 0 } ));
|
|
LoopModes.Add(MakeShareable( new FLoopMode{ LOCTEXT("Indefinitely", "Loop Indefinitely"), -1 }) );
|
|
LoopModes.Add(MakeShareable( new FLoopMode{ LOCTEXT("Exactly", "Loop Exactly..."), 1 }) );
|
|
|
|
int32 CurrentValue = -1;
|
|
LoopCountProperty->GetValue(CurrentValue);
|
|
|
|
TSharedPtr<FLoopMode>* FoundMode = LoopModes.FindByPredicate([&](const TSharedPtr<FLoopMode>& In){ return In->Value == CurrentValue; });
|
|
if (FoundMode)
|
|
{
|
|
CurrentMode = *FoundMode;
|
|
}
|
|
else
|
|
{
|
|
CurrentMode = LoopModes.Last();
|
|
}
|
|
}
|
|
|
|
HeaderRow
|
|
.NameContent()
|
|
[
|
|
InPropertyHandle->CreatePropertyNameWidget()
|
|
]
|
|
.ValueContent()
|
|
.HAlign(HAlign_Fill)
|
|
.MaxDesiredWidth(200)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.AutoWidth()
|
|
[
|
|
SNew(SComboBox<TSharedPtr<FLoopMode>>)
|
|
.OptionsSource(&LoopModes)
|
|
.OnSelectionChanged_Lambda([&](TSharedPtr<FLoopMode> Mode, ESelectInfo::Type){
|
|
CurrentMode = Mode;
|
|
UpdateProperty();
|
|
})
|
|
.OnGenerateWidget_Lambda([&](TSharedPtr<FLoopMode> InMode){
|
|
return SNew(STextBlock)
|
|
.Font(IDetailLayoutBuilder::GetDetailFont())
|
|
.Text(InMode->DisplayName);
|
|
})
|
|
.InitiallySelectedItem(CurrentMode)
|
|
[
|
|
SAssignNew(CurrentText, STextBlock)
|
|
.Font(IDetailLayoutBuilder::GetDetailFont())
|
|
.Text(CurrentMode->DisplayName)
|
|
]
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(FMargin(4.f,0))
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SAssignNew(LoopEntry, SHorizontalBox)
|
|
.Visibility(CurrentMode == LoopModes.Last() ? EVisibility::Visible : EVisibility::Collapsed)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(FMargin(0, 0, 4.f, 0))
|
|
[
|
|
LoopCountProperty->CreatePropertyValueWidget()
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.AutoWidth()
|
|
[
|
|
SNew(STextBlock)
|
|
.Font(IDetailLayoutBuilder::GetDetailFont())
|
|
.Text_Raw(this, &FMovieSceneSequenceLoopCountCustomization::GetCustomSuffix)
|
|
]
|
|
]
|
|
|
|
+SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.AutoWidth()
|
|
[
|
|
SNew(SButton)
|
|
.OnClicked(this, &FMovieSceneSequenceLoopCountCustomization::OnLoopResetClicked)
|
|
.Visibility(this, &FMovieSceneSequenceLoopCountCustomization::GetLoopResetVisibility)
|
|
.ContentPadding(FMargin(5.f, 0.f))
|
|
.ToolTipText(LOCTEXT("ResetToDefaultToolTip", "Reset to Default"))
|
|
.ButtonStyle( FAppStyle::Get(), "NoBorder" )
|
|
.Content()
|
|
[
|
|
SNew(SImage)
|
|
.Image( FAppStyle::GetBrush("PropertyWindow.DiffersFromDefault") )
|
|
]
|
|
]
|
|
];
|
|
}
|
|
|
|
|
|
void FMovieSceneSequenceLoopCountCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> InPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
|
|
{}
|
|
|
|
|
|
FText FMovieSceneSequenceLoopCountCustomization::GetCustomSuffix() const
|
|
{
|
|
int32 NumLoops = 0;
|
|
LoopCountProperty->GetValue(NumLoops);
|
|
|
|
return FText::Format(LOCTEXT("TimeFormat", "{0}|plural(one=time, other=times)"), NumLoops);
|
|
}
|
|
|
|
EVisibility FMovieSceneSequenceLoopCountCustomization::GetLoopResetVisibility() const
|
|
{
|
|
return CurrentMode == LoopModes[0] ? EVisibility::Hidden : EVisibility::Visible;
|
|
}
|
|
|
|
FReply FMovieSceneSequenceLoopCountCustomization::OnLoopResetClicked()
|
|
{
|
|
CurrentMode = LoopModes[0];
|
|
|
|
UpdateProperty();
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
void FMovieSceneSequenceLoopCountCustomization::UpdateProperty()
|
|
{
|
|
if (CurrentMode == LoopModes.Last())
|
|
{
|
|
// Show custom loop entry
|
|
LoopEntry->SetVisibility(EVisibility::Visible);
|
|
}
|
|
else
|
|
{
|
|
// Hide custom loop entry
|
|
LoopEntry->SetVisibility(EVisibility::Collapsed);
|
|
}
|
|
|
|
LoopCountProperty->SetValue(CurrentMode->Value);
|
|
CurrentText->SetText(CurrentMode->DisplayName);
|
|
}
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|