Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneEvalOptionsCustomization.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneEvalOptionsCustomization.h"
#include "Containers/Array.h"
#include "IDetailChildrenBuilder.h"
#include "Misc/AssertionMacros.h"
#include "MovieSceneSection.h"
#include "MovieSceneTrack.h"
#include "PropertyHandle.h"
TSharedRef<IPropertyTypeCustomization> FMovieSceneSectionEvalOptionsCustomization::MakeInstance()
{
return MakeShared<FMovieSceneSectionEvalOptionsCustomization>();
}
void FMovieSceneSectionEvalOptionsCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
}
void FMovieSceneSectionEvalOptionsCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
TArray<void*> RawData;
PropertyHandle->AccessRawData(RawData);
bool bCanEditCompletionMode = !RawData.ContainsByPredicate(
[](void* Ptr){
return !static_cast<FMovieSceneSectionEvalOptions*>(Ptr)->bCanEditCompletionMode;
}
);
TSharedPtr<IPropertyHandle> CompletionModeHandle = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneSectionEvalOptions, CompletionMode));
if (bCanEditCompletionMode && CompletionModeHandle.IsValid())
{
ChildBuilder.AddProperty(CompletionModeHandle.ToSharedRef());
}
}