Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneCaptureCustomization.h
2025-05-18 13:04:45 +08:00

37 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Delegates/IDelegateInstance.h"
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtrTemplates.h"
class IDetailLayoutBuilder;
class IPropertyUtilities;
class UObject;
struct FPropertyChangedEvent;
class FMovieSceneCaptureCustomization : public IDetailCustomization
{
public:
FMovieSceneCaptureCustomization();
~FMovieSceneCaptureCustomization();
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
void OnObjectPostEditChange( UObject* Object, FPropertyChangedEvent& PropertyChangedEvent );
void OnObjectsReplaced(const TMap<UObject*, UObject*>& OldToNewInstanceMap);
TArray<TWeakObjectPtr<>> ObjectsBeingCustomized;
TSharedPtr<IPropertyUtilities> PropertyUtilities;
FDelegateHandle PropertyChangedHandle;
FDelegateHandle ObjectsReplacedHandle;
};