40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "IDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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class IDetailChildrenBuilder;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class FMoviePlayerSettingsDetails : public IDetailCustomization
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{
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public:
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~FMoviePlayerSettingsDetails();
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
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private:
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/** Generate a widget for a movie array element */
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void GenerateArrayElementWidget(TSharedRef<IPropertyHandle> PropertyHandle, int32 ArrayIndex, IDetailChildrenBuilder& ChildrenBuilder);
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/** Callback for getting the selected path in the picker widget. */
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FString HandleFilePathPickerFilePath( TSharedRef<IPropertyHandle> Property ) const;
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/** Delegate handler for when a new movie path is picked */
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void HandleFilePathPickerPathPicked( const FString& InOutPath, TSharedRef<IPropertyHandle> Property );
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private:
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/** Handle to the movies array property */
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TSharedPtr<IPropertyHandle> StartupMoviesPropertyHandle;
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};
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