42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Layout/Visibility.h"
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#include "MeshMerge/MeshProxySettings.h"
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#include "OverrideResetToDefault.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class IPropertyHandle;
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class FMeshProxySettingsCustomizations : public IPropertyTypeCustomization, public TOverrideResetToDefaultWithStaticUStruct<FMeshProxySettings>
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization instance */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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protected:
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EVisibility IsHardAngleThresholdVisible() const;
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EVisibility IsRecalculateNormalsVisible() const;
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EVisibility IsUseLandscapeCullingVisible() const;
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EVisibility IsUseLandscapeCullingPrecisionVisible() const;
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EVisibility IsMergeDistanceVisible() const;
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EVisibility IsUnresolvedGeometryColorVisible() const;
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EVisibility IsVoxelSizeVisible() const;
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EVisibility IsScreenSizeVisible() const;
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EVisibility IsNormalCalcMethodVisible() const;
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EVisibility IsSearchDistanceVisible() const;
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EVisibility IsThirdPartySpecificVisible() const;
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EVisibility IsProxyLODSpecificVisible() const;
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bool UseNativeProxyLODTool() const;
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bool bIsEditingHLODLayer;
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};
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