Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MeshProxySettingsCustomizations.h
2025-05-18 13:04:45 +08:00

42 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Layout/Visibility.h"
#include "MeshMerge/MeshProxySettings.h"
#include "OverrideResetToDefault.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FMeshProxySettingsCustomizations : public IPropertyTypeCustomization, public TOverrideResetToDefaultWithStaticUStruct<FMeshProxySettings>
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
EVisibility IsHardAngleThresholdVisible() const;
EVisibility IsRecalculateNormalsVisible() const;
EVisibility IsUseLandscapeCullingVisible() const;
EVisibility IsUseLandscapeCullingPrecisionVisible() const;
EVisibility IsMergeDistanceVisible() const;
EVisibility IsUnresolvedGeometryColorVisible() const;
EVisibility IsVoxelSizeVisible() const;
EVisibility IsScreenSizeVisible() const;
EVisibility IsNormalCalcMethodVisible() const;
EVisibility IsSearchDistanceVisible() const;
EVisibility IsThirdPartySpecificVisible() const;
EVisibility IsProxyLODSpecificVisible() const;
bool UseNativeProxyLODTool() const;
bool bIsEditingHLODLayer;
};