Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MaterialProxySettingsCustomizations.h
2025-05-18 13:04:45 +08:00

43 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "IPropertyTypeCustomization.h"
#include "Layout/Visibility.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FMaterialProxySettingsCustomizations : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
void AddTextureSizeClamping(TSharedPtr<IPropertyHandle> TextureSizeProperty);
bool UseNativeProxyLODTool() const;
protected:
EVisibility AreManualOverrideTextureSizesEnabled() const;
EVisibility IsTextureSizeEnabled() const;
EVisibility IsSimplygonMaterialMergingVisible() const;
EVisibility IsMeshMinDrawDistanceVisible() const;
TSharedPtr< IPropertyHandle > TextureSizingTypeHandle;
TSharedPtr< IPropertyHandle > TextureSizeHandle;
TArray<TSharedPtr<IPropertyHandle>> PropertyTextureSizeHandles;
TSharedPtr< IPropertyHandle > MergeTypeHandle;
TSharedPtr< IPropertyHandle > GutterSpaceHandle;
TSharedPtr< IPropertyHandle > MeshMinDrawDistanceHandle;
};