43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IPropertyTypeCustomization.h"
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#include "Layout/Visibility.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class IPropertyHandle;
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class FMaterialProxySettingsCustomizations : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization instance */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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protected:
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void AddTextureSizeClamping(TSharedPtr<IPropertyHandle> TextureSizeProperty);
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bool UseNativeProxyLODTool() const;
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protected:
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EVisibility AreManualOverrideTextureSizesEnabled() const;
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EVisibility IsTextureSizeEnabled() const;
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EVisibility IsSimplygonMaterialMergingVisible() const;
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EVisibility IsMeshMinDrawDistanceVisible() const;
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TSharedPtr< IPropertyHandle > TextureSizingTypeHandle;
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TSharedPtr< IPropertyHandle > TextureSizeHandle;
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TArray<TSharedPtr<IPropertyHandle>> PropertyTextureSizeHandles;
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TSharedPtr< IPropertyHandle > MergeTypeHandle;
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TSharedPtr< IPropertyHandle > GutterSpaceHandle;
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TSharedPtr< IPropertyHandle > MeshMinDrawDistanceHandle;
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};
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