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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MaterialExpressionTextureBaseDetails.h
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/IDelegateInstance.h"
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class FPropertyRestriction;
class IDetailLayoutBuilder;
class UMaterialExpressionTextureBase;
class UObject;
struct FPropertyChangedEvent;
class FMaterialExpressionTextureBaseDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
virtual ~FMaterialExpressionTextureBaseDetails();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
TSharedPtr<FPropertyRestriction> EnumRestriction;
TWeakObjectPtr<UMaterialExpressionTextureBase> Expression;
FDelegateHandle DelegateHandle;
void OnTextureChanged();
void OnPropertyChanged(UObject* ObjectBeingModified, FPropertyChangedEvent& PropertyChangedEvent);
};