Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MaterialExpressionLandscapeGrassCustomization.h
2025-05-18 13:04:45 +08:00

28 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IPropertyHandle;
class UMaterialExpressionLandscapeGrassOutput;
class FMaterialExpressionLandscapeGrassInputCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
bool OnShouldFilterAsset(const struct FAssetData& InAssetData);
UMaterialExpressionLandscapeGrassOutput* MaterialNode;
};