31 lines
885 B
C++
31 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "HAL/Platform.h"
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#include "IDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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class FString;
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class IDetailChildrenBuilder;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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struct FGuid;
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/**
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* Customization for material attribute get/set nodes to handle GUID-Name conversions.
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*/
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class FMaterialAttributePropertyDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
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void OnBuildChild(TSharedRef<IPropertyHandle> ChildHandle, int32 ElementIndex, IDetailChildrenBuilder& ChildrenBuilder);
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private:
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TArray<TPair<FString, FGuid>> AttributeNameToIDList;
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TArray<TSharedPtr<FString>> AttributeDisplayNameList;
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};
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