30 lines
849 B
C++
30 lines
849 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class ALevelSequenceActor;
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class IDetailLayoutBuilder;
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class FLevelSequenceActorDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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private:
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
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bool CanOpenLevelSequenceForActor() const;
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FReply OnOpenLevelSequenceForActor();
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private:
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/** The selected level sequence actor */
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TWeakObjectPtr<ALevelSequenceActor> LevelSequenceActor;
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};
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