52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "IDetailCustomization.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class UObject;
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//class FImportantToggleSettingCustomization : public IPropertyTypeCustomization
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//{
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//public:
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// static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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//
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// /** IPropertyTypeCustomization instance */
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// virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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// virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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//
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//protected:
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// TSharedPtr<IPropertyHandle> ToggleProperty;
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//};
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class FImportantToggleSettingCustomization : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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// End of IDetailCustomization interface
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private:
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//ECheckBoxState IsBoolPropertyTrue(TSharedRef<IPropertyHandle> PropertyHandle) const;
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//void OnCheckStateChanged(ECheckBoxState CheckBoxState, TSharedRef<IPropertyHandle> PropertyHandle);
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bool IsToggleValue(bool bValue) const;
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void OnToggledTo(bool bSetTo);
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void OnNavigateHyperlink(FString Url);
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FText GetDescriptionText() const;
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private:
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TSharedPtr<IPropertyHandle> TogglePropertyHandle;
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TWeakObjectPtr<UObject> ToggleSettingObject;
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};
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