Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/HierarchicalSimplificationCustomizations.h
2025-05-18 13:04:45 +08:00

36 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HLOD/HLODSetup.h"
#include "IPropertyTypeCustomization.h"
#include "Layout/Visibility.h"
#include "OverrideResetToDefault.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FHierarchicalSimplificationCustomizations : public IPropertyTypeCustomization, public TOverrideResetToDefaultWithStaticUStruct<FHierarchicalSimplification>
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
EHierarchicalSimplificationMethod GetSelectedSimplificationMethod() const;
EVisibility IsProxyMeshSettingVisible() const;
EVisibility IsMergeMeshSettingVisible() const;
EVisibility IsApproximateMeshSettingVisible() const;
TSharedPtr< IPropertyHandle > SimplificationMethodPropertyHandle;
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5
#include "GameFramework/WorldSettings.h"
#endif