36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "HLOD/HLODSetup.h"
|
|
#include "IPropertyTypeCustomization.h"
|
|
#include "Layout/Visibility.h"
|
|
#include "OverrideResetToDefault.h"
|
|
#include "Templates/SharedPointer.h"
|
|
|
|
class FDetailWidgetRow;
|
|
class IPropertyHandle;
|
|
|
|
class FHierarchicalSimplificationCustomizations : public IPropertyTypeCustomization, public TOverrideResetToDefaultWithStaticUStruct<FHierarchicalSimplification>
|
|
{
|
|
public:
|
|
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
|
|
|
|
/** IPropertyTypeCustomization instance */
|
|
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
|
|
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
|
|
|
|
protected:
|
|
EHierarchicalSimplificationMethod GetSelectedSimplificationMethod() const;
|
|
|
|
EVisibility IsProxyMeshSettingVisible() const;
|
|
EVisibility IsMergeMeshSettingVisible() const;
|
|
EVisibility IsApproximateMeshSettingVisible() const;
|
|
|
|
TSharedPtr< IPropertyHandle > SimplificationMethodPropertyHandle;
|
|
};
|
|
|
|
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5
|
|
#include "GameFramework/WorldSettings.h"
|
|
#endif
|