36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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struct FFrameRate;
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class FFrameRateCustomization : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it. */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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public:
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// IDetailCustomization interface
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virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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private:
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FFrameRate GetFirstFrameRate() const;
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void SetFrameRate(FFrameRate NewFrameRate);
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bool HasMultipleValues() const;
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TSharedPtr<IPropertyHandle> StructPropertyHandle;
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};
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