Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/FrameRateCustomization.h
2025-05-18 13:04:45 +08:00

36 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IPropertyHandle;
struct FFrameRate;
class FFrameRateCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it. */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
public:
// IDetailCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
FFrameRate GetFirstFrameRate() const;
void SetFrameRate(FFrameRate NewFrameRate);
bool HasMultipleValues() const;
TSharedPtr<IPropertyHandle> StructPropertyHandle;
};