Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/DocumentationActorDetails.h
2025-05-18 13:04:45 +08:00

44 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class ADocumentationActor;
class IDetailLayoutBuilder;
class IPropertyHandle;
class FDocumentationActorDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
/* Handler for clicking the help button */
FReply OnHelpButtonClicked();
/* Handler to get the text for the button */
FText OnGetButtonText() const;
/* Handler to get the text for the button tooltip */
FText OnGetButtonTooltipText() const;
/* Handler to determine if the button is enabled (link is valid) */
bool IsButtonEnabled() const;
private:
/* The first documentation actor that we are showing in the details panel */
TWeakObjectPtr<ADocumentationActor> SelectedDocumentationActor;
/* Handle to the string property */
TSharedPtr<IPropertyHandle> PropertyHandle;
};