44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class ADocumentationActor;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class FDocumentationActorDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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/* Handler for clicking the help button */
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FReply OnHelpButtonClicked();
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/* Handler to get the text for the button */
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FText OnGetButtonText() const;
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/* Handler to get the text for the button tooltip */
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FText OnGetButtonTooltipText() const;
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/* Handler to determine if the button is enabled (link is valid) */
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bool IsButtonEnabled() const;
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private:
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/* The first documentation actor that we are showing in the details panel */
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TWeakObjectPtr<ADocumentationActor> SelectedDocumentationActor;
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/* Handle to the string property */
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TSharedPtr<IPropertyHandle> PropertyHandle;
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};
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