56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "IPropertyTypeCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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class IMenu;
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class IPropertyHandle;
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class SButton;
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class FDirectoryPathStructCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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private:
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/** Delegate used to display a directory picker */
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FReply OnPickContent(TSharedRef<IPropertyHandle> PropertyHandle) ;
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/** Delegate used to display a directory picker */
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FReply OnPickDirectory(TSharedRef<IPropertyHandle> PropertyHandle, const bool bRelativeToGameContentDir, const bool bUseRelativePaths) const;
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/** Check whether that the chosen path is valid */
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bool IsValidPath(const FString& AbsolutePath, const bool bRelativeToGameContentDir, FText* const OutReason = nullptr) const;
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/** Called when a path is picked from the path picker */
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void OnPathPicked(const FString& Path, TSharedRef<IPropertyHandle> PropertyHandle);
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/** Delegate to determine whether the browse button should be enabled */
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bool IsBrowseEnabled(TSharedRef<IPropertyHandle> PropertyHandle) const;
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private:
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/** The browse button widget */
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TSharedPtr<SButton> BrowseButton;
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/** The pick button widget */
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TSharedPtr<SButton> PickerButton;
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/** The pick button popup menu*/
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TSharedPtr<IMenu> PickerMenu;
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/** Absolute path to the game content directory */
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FString AbsoluteGameContentDir;
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};
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