Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/DialogueWaveDetails.h
2025-05-18 13:04:45 +08:00

84 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
#include "IDetailCustomNodeBuilder.h"
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IDetailLayoutBuilder;
class IPropertyHandle;
class SEditableTextBox;
class FDialogueContextMappingNodeBuilder : public IDetailCustomNodeBuilder, public TSharedFromThis<FDialogueContextMappingNodeBuilder>
{
public:
FDialogueContextMappingNodeBuilder(IDetailLayoutBuilder* InDetailLayoutBuilder, const TSharedPtr<IPropertyHandle>& InPropertyHandle);
/** IDetailCustomNodeBuilder interface */
virtual void SetOnRebuildChildren(FSimpleDelegate InOnRebuildChildren) override { OnRebuildChildren = InOnRebuildChildren; }
virtual bool RequiresTick() const override { return true; }
virtual void Tick(float DeltaTime) override;
virtual void GenerateHeaderRowContent(FDetailWidgetRow& NodeRow) override;
virtual void GenerateChildContent(IDetailChildrenBuilder& ChildrenBuilder) override;
virtual bool InitiallyCollapsed() const override { return true; }
virtual FName GetName() const override { return NAME_None; }
private:
void RemoveContextButton_OnClick();
FText LocalizationKeyFormatEditableText_GetText() const;
void LocalizationKeyFormatEditableText_OnTextCommitted(const FText& InNewText, ETextCommit::Type InCommitType);
bool LocalizationKeyFormatEditableText_IsReadyOnly() const;
void LocalizationKeyFormatEditableText_UpdateErrorText();
FText LocalizationKey_GetText() const;
private:
/** Called to rebuild the children of the detail tree */
FSimpleDelegate OnRebuildChildren;
/** Associated detail layout builder */
IDetailLayoutBuilder* DetailLayoutBuilder;
/** Property handle to associated context mapping */
TSharedPtr<IPropertyHandle> ContextMappingPropertyHandle;
/** Property handle to the localization key format property within this context mapping */
TSharedPtr<IPropertyHandle> LocalizationKeyFormatPropertyHandle;
/** Pointer to the editable text box used to edit the localization key format string */
TSharedPtr<SEditableTextBox> LocalizationKeyFormatEditableText;
/** Timestamp the last time the error information for the localization key was updated */
double LastLocalizationKeyErrorUpdateTimestamp;
/** The error message that the localized key is currently showing */
FText LocalizationKeyErrorMsg;
};
class FDialogueWaveDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** ILayoutDetails interface */
virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override;
private:
FReply AddDialogueContextMapping_OnClicked();
private:
/** Associated detail layout builder */
IDetailLayoutBuilder* DetailLayoutBuilder;
};