Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/DetailsViewWarningOrErrorCustomization.cpp
2025-05-18 13:04:45 +08:00

49 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DetailsViewWarningOrErrorCustomization.h"
#include "DetailWidgetRow.h"
#include "Widgets/Text/STextBlock.h"
TSharedRef<IDetailCustomization> FDetailsViewWarningOrErrorCustomization::MakeInstance(
const FName& InCategoryForInsertion,
const FName& InRowTag,
const FText& InWarningOrErrorLabel,
const EMessageStyle InMessageStyle/* = EMessageStyle::Warning*/,
ECategoryPriority::Type InCategoryPriority/* = ECategoryPriority::Uncommon*/)
{
return MakeShared<FDetailsViewWarningOrErrorCustomization>(InCategoryForInsertion, InRowTag, InWarningOrErrorLabel, InMessageStyle, InCategoryPriority);
}
FDetailsViewWarningOrErrorCustomization::FDetailsViewWarningOrErrorCustomization(
const FName& InCategoryForInsertion,
const FName& InRowTag,
const FText& InWarningOrErrorLabel,
const EMessageStyle InMessageStyle,
const ECategoryPriority::Type InCategoryPriority) :
CategoryForInsertion(InCategoryForInsertion),
RowTag(InRowTag),
WarningOrErrorLabel(InWarningOrErrorLabel),
MessageStyle(InMessageStyle),
CategoryPriority(InCategoryPriority)
{
}
void FDetailsViewWarningOrErrorCustomization::CustomizeDetails(class IDetailLayoutBuilder& DetailLayoutBuilder)
{
IDetailCategoryBuilder& TargetCategory = DetailLayoutBuilder.EditCategory(CategoryForInsertion, FText::GetEmpty(), CategoryPriority);
FDetailWidgetRow& WarningOrErrorRow = TargetCategory
.AddCustomRow(FText::GetEmpty(), false)
.RowTag(RowTag)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SWarningOrErrorBox)
.MessageStyle(MessageStyle)
.Message(WarningOrErrorLabel)
]
];
}