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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/DecalComponentDetails.h
2025-05-18 13:04:45 +08:00

25 lines
831 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
struct FAssetData;
class IAssetRegistry;
class FDecalComponentDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
/** Returns false if asset should appear in filtered list. */
static bool ShouldFilterDecalMaterialAsset(FAssetData const& AssetData);
/** Returns true if this asset is a decal material, or child of a decal material. */
static bool IsDecalMaterialAssetRecursive(FAssetData const& AssetData, IAssetRegistry const& AssetRegistry);
};