25 lines
831 B
C++
25 lines
831 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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struct FAssetData;
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class IAssetRegistry;
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class FDecalComponentDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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/** Returns false if asset should appear in filtered list. */
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static bool ShouldFilterDecalMaterialAsset(FAssetData const& AssetData);
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/** Returns true if this asset is a decal material, or child of a decal material. */
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static bool IsDecalMaterialAssetRecursive(FAssetData const& AssetData, IAssetRegistry const& AssetRegistry);
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};
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