Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/DateTimeStructCustomization.h
2025-05-18 13:04:45 +08:00

89 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "IPropertyTypeCustomization.h"
#include "Internationalization/Text.h"
#include "Misc/DateTime.h"
#include "Styling/SlateColor.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
class IPropertyHandle;
class SEditableTextBox;
/**
* Implements a details view customization for the FDateTime structure.
*/
class FDateTimeStructCustomization
: public IPropertyTypeCustomization
{
public:
/**
* Creates an instance of this class.
*
* @return The new instance.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FDateTimeStructCustomization());
}
public:
// IPropertyTypeCustomization interface
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
FDateTimeStructCustomization();
private:
/** Handles getting the text color of the editable text box. */
FSlateColor HandleTextBoxForegroundColor() const;
/** Handles getting the text to be displayed in the editable text box. */
FText HandleTextBoxText() const;
/** Handles changing the value in the editable text box. */
void HandleTextBoxTextChanged(const FText& NewText);
/** Handles committing the text in the editable text box. */
void HandleTextBoxTextCommited(const FText& NewText, ETextCommit::Type CommitInfo);
private: // Timezone handling methods
/** UTC constant */
static const int32 TIMEZONE_UTC = 0;
/** Get our local timezone based on user settings*/
static int32 GetLocalTimezone();
/** Parse a DateTime string for timezone information and then convert that time into UTC */
static bool ParseDateTimeZone(const FString& DateTimeZoneString, FDateTime& OutDateTime);
/** Convert a time to another timezone */
static FDateTime ConvertTime(const FDateTime& InDate, int32 InTimezone, int32 OutTimezone);
/** Convert a Date to a string with the users preferred local timezone */
static FString ToDateTimeZoneString(const FDateTime& UTCDate);
/** Convert a short timezone to a longer timezone */
static FORCEINLINE int32 ConvertShortTimezone(int32 ShortTimezone);
private:
/** Holds a flag indicating whether the current input is a valid GUID. */
bool InputValid;
/** Holds a handle to the property being edited. */
TSharedPtr<IPropertyHandle> PropertyHandle;
/** Holds the text box for editing the Guid. */
TSharedPtr<SEditableTextBox> TextBox;
};