Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/CollectionReferenceStructCustomization.h
2025-05-18 13:04:45 +08:00

42 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
class IMenu;
class IPropertyHandle;
class SButton;
struct FCollectionNameType;
class FCollectionReferenceStructCustomization: public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
private:
/** Delegate for displaying text value of path */
FText GetDisplayedText(TSharedRef<IPropertyHandle> PropertyHandle) const;
/** Delegate used to display a directory picker */
FReply OnPickContent(TSharedRef<IPropertyHandle> PropertyHandle) ;
/** Called when a path is picked from the path picker */
void OnCollectionPicked(const FCollectionNameType& CollectionType, TSharedRef<IPropertyHandle> PropertyHandle);
/** The pick button widget */
TSharedPtr<SButton> PickerButton;
/** The pick button popup menu*/
TSharedPtr<IMenu> PickerMenu;
};