Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/BodySetupDetails.h
2025-05-18 13:04:45 +08:00

50 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class UObject;
class DETAILCUSTOMIZATIONS_API FBodySetupDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
virtual void CustomizeCoMNudge(IDetailLayoutBuilder& DetailBuilder, TSharedRef<IPropertyHandle> BodyInstanceHandler) {};
private:
void AddPhysicalAnimation(IDetailLayoutBuilder& DetailBuilder);
private:
TSharedPtr<class FBodyInstanceCustomizationHelper> BodyInstanceCustomizationHelper;
TArray< TWeakObjectPtr<UObject> > ObjectsCustomized;
TSharedPtr<IPropertyHandle> CollisionReponseHandle;
};
class FSkeletalBodySetupDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
TArray< TWeakObjectPtr<UObject> > ObjectsCustomized;
};