81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioSettingsDetails.h"
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#include "Containers/UnrealString.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "Fonts/SlateFontInfo.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Layout/Margin.h"
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#include "Misc/AssertionMacros.h"
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#include "Misc/Attribute.h"
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#include "Misc/Guid.h"
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#include "Misc/Optional.h"
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#include "PropertyHandle.h"
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#include "SlotBase.h"
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#include "Sound/AudioSettings.h"
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#include "Sound/DialogueWave.h"
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#include "Types/SlateEnums.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/Text/STextBlock.h"
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#define LOCTEXT_NAMESPACE "AudioSettingsDetails"
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TSharedRef<IDetailCustomization> FAudioSettingsDetails::MakeInstance()
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{
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return MakeShareable(new FAudioSettingsDetails);
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}
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void FAudioSettingsDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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DialogueFilenameFormatProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UAudioSettings, DialogueFilenameFormat));
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DialogueFilenameFormatProperty->MarkHiddenByCustomization();
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IDetailCategoryBuilder& DialogueCategoryBuilder = DetailBuilder.EditCategory("Dialogue", LOCTEXT("DialogueCategoryLabel", "Dialogue"));
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DialogueCategoryBuilder.AddCustomRow(DialogueFilenameFormatProperty->GetPropertyDisplayName())
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.NameContent()
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[
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DialogueFilenameFormatProperty->CreatePropertyNameWidget()
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]
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.ValueContent()
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.HAlign(HAlign_Fill)
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.MaxDesiredWidth(TOptional<float>())
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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[
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DialogueFilenameFormatProperty->CreatePropertyValueWidget()
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]
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+SHorizontalBox::Slot()
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.HAlign(HAlign_Right)
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.VAlign(VAlign_Center)
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.Padding(FMargin(4.0f, 0.0f, 30.0f, 0.0f))
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[
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SNew(STextBlock)
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.Font(DetailBuilder.GetDetailFont())
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.Text(this, &FAudioSettingsDetails::GetExampleDialogueFilename)
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]
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];
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}
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FText FAudioSettingsDetails::GetExampleDialogueFilename() const
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{
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static const FGuid DummyGuid(0xa05875c2, 0xc7ca4601, 0x92e03564, 0x532674a3);
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static const FString DummyAssetName = TEXT("Bob_CannotDo_Dialogue");
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static const FString DummyContextId = TEXT("C174FFF6B897CD21");
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FString FormatString;
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DialogueFilenameFormatProperty->GetValue(FormatString);
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return FText::FromString(UDialogueWave::BuildRecordedAudioFilename(FormatString, DummyGuid, DummyAssetName, DummyContextId, 2));
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}
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#undef LOCTEXT_NAMESPACE
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