Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AudioSettingsDetails.cpp
2025-05-18 13:04:45 +08:00

81 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioSettingsDetails.h"
#include "Containers/UnrealString.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Fonts/SlateFontInfo.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Layout/Margin.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Attribute.h"
#include "Misc/Guid.h"
#include "Misc/Optional.h"
#include "PropertyHandle.h"
#include "SlotBase.h"
#include "Sound/AudioSettings.h"
#include "Sound/DialogueWave.h"
#include "Types/SlateEnums.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "AudioSettingsDetails"
TSharedRef<IDetailCustomization> FAudioSettingsDetails::MakeInstance()
{
return MakeShareable(new FAudioSettingsDetails);
}
void FAudioSettingsDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
DialogueFilenameFormatProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UAudioSettings, DialogueFilenameFormat));
DialogueFilenameFormatProperty->MarkHiddenByCustomization();
IDetailCategoryBuilder& DialogueCategoryBuilder = DetailBuilder.EditCategory("Dialogue", LOCTEXT("DialogueCategoryLabel", "Dialogue"));
DialogueCategoryBuilder.AddCustomRow(DialogueFilenameFormatProperty->GetPropertyDisplayName())
.NameContent()
[
DialogueFilenameFormatProperty->CreatePropertyNameWidget()
]
.ValueContent()
.HAlign(HAlign_Fill)
.MaxDesiredWidth(TOptional<float>())
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
DialogueFilenameFormatProperty->CreatePropertyValueWidget()
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.Padding(FMargin(4.0f, 0.0f, 30.0f, 0.0f))
[
SNew(STextBlock)
.Font(DetailBuilder.GetDetailFont())
.Text(this, &FAudioSettingsDetails::GetExampleDialogueFilename)
]
];
}
FText FAudioSettingsDetails::GetExampleDialogueFilename() const
{
static const FGuid DummyGuid(0xa05875c2, 0xc7ca4601, 0x92e03564, 0x532674a3);
static const FString DummyAssetName = TEXT("Bob_CannotDo_Dialogue");
static const FString DummyContextId = TEXT("C174FFF6B897CD21");
FString FormatString;
DialogueFilenameFormatProperty->GetValue(FormatString);
return FText::FromString(UDialogueWave::BuildRecordedAudioFilename(FormatString, DummyGuid, DummyAssetName, DummyContextId, 2));
}
#undef LOCTEXT_NAMESPACE