67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "HAL/Platform.h"
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#include "IPropertyTypeCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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class UAssetImportData;
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struct FAssetImportInfo;
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class FAssetImportDataCustomization : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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private:
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/** Handle the user wanting to change a specific source path */
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FReply OnChangePathClicked(int32 Index) const;
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/** Handle the user requesting that the specified index be cleared */
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FReply OnClearPathClicked(int32 Index) const;
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FReply OnClearAllPathsClicked() const;
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/** Handle the user requesting that the Path use at Index - 1 will be replace the path at Index */
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FReply OnPropagateFromAbovePathClicked(int32 Index) const;
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bool IsPropagateFromAbovePathEnable(int32 Index) const;
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/** Handle the user requesting that the Path use at Index + 1 will be replace the path at Index */
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FReply OnPropagateFromBelowPathClicked(int32 Index) const;
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bool IsPropagateFromBelowPathEnable(int32 Index) const;
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/** Access the struct we are editing - returns null if we have more than one. */
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FAssetImportInfo* GetEditStruct() const;
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/** Access all the structs we are editing */
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TArray<FAssetImportInfo*> GetEditStructs() const;
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/** Access the outer class that contains this struct */
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UAssetImportData* GetOuterClass() const;
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TArray<UAssetImportData*> GetAllAssetImportData() const;
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/** Get text for the UI */
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FText GetFilenameText(int32 Index) const;
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FText GetTimestampText(int32 Index) const;
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private:
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void PropagatePath(int32 SrcIndex, int32 DstIndex) const;
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/** Property handle of the property we're editing */
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TSharedPtr<IPropertyHandle> PropertyHandle;
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};
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