Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AnimTransitionNodeDetails.h
2025-05-18 13:04:45 +08:00

57 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Framework/SlateDelegates.h"
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "Misc/Attribute.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class FText;
class IDetailCategoryBuilder;
class IDetailLayoutBuilder;
class IPropertyHandle;
class STextEntryPopup;
class SWidget;
class UAnimStateTransitionNode;
class UBlendProfile;
class UEdGraph;
class FAnimTransitionNodeDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
protected:
void CreateTransitionEventPropertyWidgets(IDetailCategoryBuilder& TransitionCategory, FString TransitionName);
FReply OnClickEditBlendGraph();
EVisibility GetBlendGraphButtonVisibility(bool bMultiSelect) const;
TSharedRef<SWidget> GetWidgetForInlineShareMenu(const TAttribute<FText>& InSharedNameText, const TAttribute<bool>& bInIsCurrentlyShared, FOnClicked PromoteClick, FOnClicked DemoteClick, FOnGetContent GetContentMenu);
FReply OnPromoteToSharedClick(bool RuleShare);
void PromoteToShared(const FText& NewTransitionName, ETextCommit::Type CommitInfo, bool bRuleShare);
FReply OnUnshareClick(bool bUnshareRule);
TSharedRef<SWidget> OnGetShareableNodesMenu(bool bShareRules);
void BecomeSharedWith(UAnimStateTransitionNode* NewNode, bool bShareRules);
void AssignUniqueColorsToAllSharedNodes(UEdGraph* CurrentGraph);
void OnBlendProfileChanged(UBlendProfile* NewProfile, TSharedPtr<IPropertyHandle> ProfileProperty);
private:
TWeakObjectPtr<UAnimStateTransitionNode> TransitionNode;
TSharedPtr<STextEntryPopup> TextEntryWidget;
};