Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AnimTransitionNodeDetails.cpp
2025-05-18 13:04:45 +08:00

570 lines
20 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimTransitionNodeDetails.h"
#include "AnimGraphNode_TransitionResult.h"
#include "AnimStateConduitNode.h"
#include "AnimStateNodeBase.h"
#include "AnimStateTransitionNode.h"
#include "Animation/AnimInstance.h"
#include "Animation/AnimStateMachineTypes.h"
#include "AnimationTransitionGraph.h"
#include "Containers/Array.h"
#include "Containers/EnumAsByte.h"
#include "Containers/Map.h"
#include "Delegates/Delegate.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "Engine/Blueprint.h"
#include "Fonts/SlateFontInfo.h"
#include "Framework/Application/MenuStack.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/PlatformCrt.h"
#include "HAL/PlatformMath.h"
#include "IDetailPropertyRow.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Layout/Margin.h"
#include "Layout/WidgetPath.h"
#include "Math/Color.h"
#include "Misc/AssertionMacros.h"
#include "PropertyEditorModule.h"
#include "PropertyHandle.h"
#include "SKismetLinearExpression.h"
#include "SlateOptMacros.h"
#include "SlotBase.h"
#include "Styling/AppStyle.h"
#include "Templates/Casts.h"
#include "Templates/SubclassOf.h"
#include "Textures/SlateIcon.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectPtr.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/STextEntryPopup.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/SWindow.h"
#include "Widgets/Text/STextBlock.h"
class SWidget;
#define LOCTEXT_NAMESPACE "FAnimStateNodeDetails"
/////////////////////////////////////////////////////////////////////////
TSharedRef<IDetailCustomization> FAnimTransitionNodeDetails::MakeInstance()
{
return MakeShareable( new FAnimTransitionNodeDetails );
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FAnimTransitionNodeDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
// Get a handle to the node we're viewing
const TArray< TWeakObjectPtr<UObject> >& SelectedObjects = DetailBuilder.GetSelectedObjects();
bool bTransitionToConduit = false;
for (int32 ObjectIndex = 0; ObjectIndex < SelectedObjects.Num(); ++ObjectIndex)
{
const TWeakObjectPtr<UObject>& CurrentObject = SelectedObjects[ObjectIndex];
if (CurrentObject.IsValid())
{
if (UAnimStateTransitionNode* TransitionNodePtr = Cast<UAnimStateTransitionNode>(CurrentObject.Get()))
{
if(!TransitionNode.IsValid())
{
TransitionNode = TransitionNodePtr;
}
UAnimStateNodeBase* NextState = TransitionNodePtr->GetNextState();
if((NextState != NULL) && (NextState->IsA<UAnimStateConduitNode>()))
{
bTransitionToConduit = true;
}
}
}
}
UAnimStateTransitionNode* TransNode = TransitionNode.Get();
IDetailCategoryBuilder& TransitionCategory = DetailBuilder.EditCategory("Transition", LOCTEXT("TransitionCategoryTitle", "Transition") );
if (bTransitionToConduit)
{
// Transitions to conduits are just shorthand for some other real transition;
// All of the blend related settings are ignored, so hide them.
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, Bidirectional));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeDuration));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendMode));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CustomBlendCurve));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, LogicType));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, PriorityOrder));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendProfileWrapper));
}
else
{
TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, PriorityOrder)).DisplayName(LOCTEXT("PriorityOrderLabel", "Priority Order"));
TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, Bidirectional)).DisplayName(LOCTEXT("BidirectionalLabel", "Bidirectional"));
TSharedPtr<IPropertyHandle> LogicTypeHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, LogicType));
TransitionCategory.AddProperty(LogicTypeHandle)
.DisplayName(LOCTEXT("BlendLogicLabel", "Blend Logic") )
.CustomWidget()
.NameContent()
[
LogicTypeHandle->CreatePropertyNameWidget()
]
.ValueContent()
.MaxDesiredWidth(300.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
LogicTypeHandle->CreatePropertyValueWidget()
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.FillWidth(1.0f)
.Padding(3.0f, 0.0f, 0.0f, 0.0f)
[
SNew(SButton)
.OnClicked(this, &FAnimTransitionNodeDetails::OnClickEditBlendGraph)
.Visibility( this, &FAnimTransitionNodeDetails::GetBlendGraphButtonVisibility, SelectedObjects.Num() > 1)
.Text(LOCTEXT("EditBlendGraph", "Edit Blend Graph"))
.TextStyle(&FAppStyle::Get(), TEXT("TinyText"))
]
];
if (TransitionNode != NULL && SelectedObjects.Num() == 1)
{
// The sharing option for the rule
TransitionCategory.AddCustomRow( LOCTEXT("TransitionRuleSharingLabel", "Transition Rule Sharing") )
.NameContent()
[
SNew(STextBlock)
.Text(LOCTEXT("TransitionRuleSharingLabel", "Transition Rule Sharing"))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.ValueContent()
.MaxDesiredWidth(300.0f)
[
GetWidgetForInlineShareMenu(
TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([TransNode]() { return FText::FromString(TransNode->SharedRulesName); })),
TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateLambda([TransNode]() { return TransNode->bSharedRules; })),
FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnPromoteToSharedClick, true),
FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnUnshareClick, true),
FOnGetContent::CreateSP(this, &FAnimTransitionNodeDetails::OnGetShareableNodesMenu, true))
];
// Show the rule itself
UEdGraphPin* CanExecPin = NULL;
if (UAnimationTransitionGraph* TransGraph = Cast<UAnimationTransitionGraph>(TransNode->BoundGraph))
{
if (UAnimGraphNode_TransitionResult* ResultNode = TransGraph->GetResultNode())
{
CanExecPin = ResultNode->FindPin(TEXT("bCanEnterTransition"));
}
}
if (TransNode->bAutomaticRuleBasedOnSequencePlayerInState)
{
if (CanExecPin != nullptr && CanExecPin->LinkedTo.Num() > 0)
{
TransitionCategory.AddCustomRow(LOCTEXT("AnimGraphNodeDetailsAutomaticRule_RowWarning", "Automatic Rule"))
[
SNew(SBox)
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)
[
SNew(STextBlock)
.Text(LOCTEXT("AnimGraphNodeDetailsAutomaticRule_Warning", "Warning : Automatic Rule Based Transition will override graph exit rule."))
.ColorAndOpacity(FCoreStyle::Get().GetColor("ErrorReporting.WarningBackgroundColor"))
.Font(IDetailLayoutBuilder::GetDetailFontBold())
]
];
}
else
{
TransitionCategory.AddCustomRow(LOCTEXT("AnimGraphNodeDetailsAutomaticRule_Row", "Automatic Rule"))
[
SNew(SBox)
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)
[
SNew(STextBlock)
.Text(LOCTEXT("AnimGraphNodeDetailsAutomaticRule", "Automatic Rule Based Transition"))
.Font(IDetailLayoutBuilder::GetDetailFontBold())
]
];
}
}
else
{
// indicate if a native transition rule applies to this
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(TransitionNode.Get());
if(Blueprint && Blueprint->ParentClass)
{
UAnimInstance* AnimInstance = CastChecked<UAnimInstance>(Blueprint->ParentClass->GetDefaultObject());
if(AnimInstance)
{
UEdGraph* ParentGraph = TransitionNode->GetGraph();
UAnimStateNodeBase* PrevState = TransitionNode->GetPreviousState();
UAnimStateNodeBase* NextState = TransitionNode->GetNextState();
if(PrevState != nullptr && NextState != nullptr && ParentGraph != nullptr)
{
FName FunctionName;
if(AnimInstance->HasNativeTransitionBinding(ParentGraph->GetFName(), FName(*PrevState->GetStateName()), FName(*NextState->GetStateName()), FunctionName))
{
TransitionCategory.AddCustomRow( LOCTEXT("NativeBindingPresent_Filter", "Transition has native binding") )
[
SNew(STextBlock)
.Text(FText::Format(LOCTEXT("NativeBindingPresent", "Transition has native binding to {0}()"), FText::FromName(FunctionName)))
.Font( IDetailLayoutBuilder::GetDetailFontBold() )
];
}
}
}
}
TransitionCategory.AddCustomRow( CanExecPin ? CanExecPin->PinFriendlyName : FText::GetEmpty() )
[
SNew(SKismetLinearExpression, CanExecPin)
];
}
}
//////////////////////////////////////////////////////////////////////////
IDetailCategoryBuilder& CrossfadeCategory = DetailBuilder.EditCategory("BlendSettings", LOCTEXT("BlendSettingsCategoryTitle", "Blend Settings") );
if (TransitionNode != NULL && SelectedObjects.Num() == 1)
{
// The sharing option for the crossfade settings
CrossfadeCategory.AddCustomRow( LOCTEXT("TransitionCrossfadeSharingLabel", "Transition Crossfade Sharing") )
.NameContent()
[
SNew(STextBlock)
.Text(LOCTEXT("TransitionCrossfadeSharingLabel", "Transition Crossfade Sharing"))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.ValueContent()
.MaxDesiredWidth(300.0f)
[
GetWidgetForInlineShareMenu(
TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([TransNode]() { return FText::FromString(TransNode->SharedCrossfadeName); })),
TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateLambda([TransNode]() { return TransNode->bSharedCrossfade; })),
FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnPromoteToSharedClick, false),
FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnUnshareClick, false),
FOnGetContent::CreateSP(this, &FAnimTransitionNodeDetails::OnGetShareableNodesMenu, false))
];
}
//@TODO: Gate editing these on shared non-authoritative ones
CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeDuration)).DisplayName( LOCTEXT("DurationLabel", "Duration") );
CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendMode)).DisplayName(LOCTEXT("ModeLabel", "Mode"));
CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CustomBlendCurve)).DisplayName(LOCTEXT("CurveLabel", "Custom Blend Curve"));
CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendProfileWrapper)).DisplayName(LOCTEXT("BlendProfileLabel", "Blend Profile"));
//////////////////////////////////////////////////////////////////////////
IDetailCategoryBuilder& NotificationCategory = DetailBuilder.EditCategory("Notifications", LOCTEXT("NotificationsCategoryTitle", "Notifications") );
NotificationCategory.AddCustomRow( LOCTEXT("StartTransitionEventPropertiesCategoryLabel", "Start Transition Event") )
[
SNew( STextBlock )
.Text( LOCTEXT("StartTransitionEventPropertiesCategoryLabel", "Start Transition Event") )
.Font( IDetailLayoutBuilder::GetDetailFontBold() )
];
CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionStart"));
NotificationCategory.AddCustomRow( LOCTEXT("EndTransitionEventPropertiesCategoryLabel", "End Transition Event" ) )
[
SNew( STextBlock )
.Text( LOCTEXT("EndTransitionEventPropertiesCategoryLabel", "End Transition Event" ) )
.Font( IDetailLayoutBuilder::GetDetailFontBold() )
];
CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionEnd"));
NotificationCategory.AddCustomRow( LOCTEXT("InterruptTransitionEventPropertiesCategoryLabel", "Interrupt Transition Event") )
[
SNew( STextBlock )
.Text( LOCTEXT("InterruptTransitionEventPropertiesCategoryLabel", "Interrupt Transition Event") )
.Font( IDetailLayoutBuilder::GetDetailFontBold() )
];
CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionInterrupt"));
}
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, TransitionStart));
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, TransitionEnd));
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
/** RuleShare = true if we are sharing the rules of this transition (else we are implied to be sharing the crossfade settings) */
FReply FAnimTransitionNodeDetails::OnPromoteToSharedClick(bool RuleShare)
{
TSharedPtr< SWindow > Parent = FSlateApplication::Get().GetActiveTopLevelWindow();
if ( Parent.IsValid() )
{
// Show dialog to enter new track name
TSharedRef<STextEntryPopup> TextEntry =
SNew(STextEntryPopup)
.Label( LOCTEXT("PromoteAnimTransitionNodeToSharedLabel", "Shared Transition Name") )
.OnTextCommitted(this, &FAnimTransitionNodeDetails::PromoteToShared, RuleShare);
// Show dialog to enter new event name
FSlateApplication::Get().PushMenu(
Parent.ToSharedRef(),
FWidgetPath(),
TextEntry,
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect( FPopupTransitionEffect::TypeInPopup )
);
TextEntryWidget = TextEntry;
}
return FReply::Handled();
}
void FAnimTransitionNodeDetails::PromoteToShared(const FText& NewTransitionName, ETextCommit::Type CommitInfo, bool bRuleShare)
{
if (CommitInfo == ETextCommit::OnEnter)
{
if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
{
if (bRuleShare)
{
TransNode->MakeRulesShareable(NewTransitionName.ToString());
AssignUniqueColorsToAllSharedNodes(TransNode->GetGraph());
}
else
{
TransNode->MakeCrossfadeShareable(NewTransitionName.ToString());
}
}
}
FSlateApplication::Get().DismissAllMenus();
}
FReply FAnimTransitionNodeDetails::OnUnshareClick(bool bUnshareRule)
{
if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
{
if (bUnshareRule)
{
TransNode->UnshareRules();
}
else
{
TransNode->UnshareCrossade();
}
}
return FReply::Handled();
}
TSharedRef<SWidget> FAnimTransitionNodeDetails::OnGetShareableNodesMenu(bool bShareRules)
{
FMenuBuilder MenuBuilder(true, NULL);
FText SectionText;
if (bShareRules)
{
SectionText = LOCTEXT("PickSharedAnimTransition", "Shared Transition Rules");
}
else
{
SectionText = LOCTEXT("PickSharedAnimCrossfadeSettings", "Shared Settings");
}
MenuBuilder.BeginSection("AnimTransitionSharableNodes", SectionText);
if (UAnimStateTransitionNode* RawTransitionNode = TransitionNode.Get())
{
const UEdGraph* CurrentGraph = RawTransitionNode->GetGraph();
// Collect all unique shared transitions and group them by their name.
TMultiMap<FString, UAnimStateTransitionNode*> SharedTransitions;
if (UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(CurrentGraph))
{
TArray<UAnimStateNodeBase*> StateNodes;
FBlueprintEditorUtils::GetAllNodesOfClassEx<UAnimStateNodeBase>(Blueprint, StateNodes);
for (UAnimStateNodeBase* StateNodeBase : StateNodes)
{
if (UAnimStateTransitionNode* GraphTransNode = Cast<UAnimStateTransitionNode>(StateNodeBase))
{
if (bShareRules && !GraphTransNode->SharedRulesName.IsEmpty())
{
SharedTransitions.Add(GraphTransNode->SharedRulesName, GraphTransNode);
}
if (!bShareRules && !GraphTransNode->SharedCrossfadeName.IsEmpty())
{
SharedTransitions.Add(GraphTransNode->SharedCrossfadeName, GraphTransNode);
}
}
}
}
// Get the unique shared transition names
TSet<FString> SharedTransitionKeys;
SharedTransitions.GetKeys(SharedTransitionKeys);
// Iterate through the unique shared transition names and list all the places where they are referenced in the tooltip.
TArray<UAnimStateTransitionNode*> UsedIn;
for (const FString& Key : SharedTransitionKeys)
{
UsedIn.Reset();
SharedTransitions.MultiFind(Key, UsedIn, /*bMaintainOrder=*/true);
if (UsedIn.IsEmpty())
{
continue;
}
FTextBuilder ToolTipBuilder;
ToolTipBuilder.AppendLine(LOCTEXT("AnimTransitionUsedBy", "Used by:"));
for (const UAnimStateTransitionNode* UsedInTransitionNode : UsedIn)
{
ToolTipBuilder.AppendLine(UsedInTransitionNode->GetGraph()->GetName());
}
FUIAction Action = FUIAction( FExecuteAction::CreateSP(this, &FAnimTransitionNodeDetails::BecomeSharedWith, UsedIn[0], bShareRules));
MenuBuilder.AddMenuEntry( FText::FromString(Key), ToolTipBuilder.ToText(), FSlateIcon(), Action);
}
}
MenuBuilder.EndSection();
return MenuBuilder.MakeWidget();
}
void FAnimTransitionNodeDetails::BecomeSharedWith(UAnimStateTransitionNode* NewNode, bool bShareRules)
{
if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
{
if (bShareRules)
{
TransNode->UseSharedRules(NewNode);
}
else
{
TransNode->UseSharedCrossfade(NewNode);
}
}
}
void FAnimTransitionNodeDetails::AssignUniqueColorsToAllSharedNodes(UEdGraph* CurrentGraph)
{
TArray<UEdGraph*> SourceList;
for (int32 idx=0; idx < CurrentGraph->Nodes.Num(); idx++)
{
if (UAnimStateTransitionNode* Node = Cast<UAnimStateTransitionNode>(CurrentGraph->Nodes[idx]))
{
if (Node->bSharedRules)
{
int32 colorIdx = SourceList.AddUnique(Node->BoundGraph)+1;
FLinearColor SharedColor;
SharedColor.R = (colorIdx & 1 ? 1.0f : 0.15f);
SharedColor.G = (colorIdx & 2 ? 1.0f : 0.15f);
SharedColor.B = (colorIdx & 4 ? 1.0f : 0.15f);
SharedColor.A = 1.0f;
// Storing this on the UAnimStateTransitionNode really bugs me. But its a pain to iterate over all the widget nodes at once
// and we may want the shared color to be customizable in the details view
Node->SharedColor = SharedColor;
}
}
}
}
FReply FAnimTransitionNodeDetails::OnClickEditBlendGraph()
{
if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
{
if (TransitionNodePtr->CustomTransitionGraph != NULL)
{
FKismetEditorUtilities::BringKismetToFocusAttentionOnObject(TransitionNodePtr->CustomTransitionGraph);
}
}
return FReply::Handled();
}
EVisibility FAnimTransitionNodeDetails::GetBlendGraphButtonVisibility(bool bMultiSelect) const
{
if(!bMultiSelect)
{
if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
{
if (TransitionNodePtr->LogicType == ETransitionLogicType::TLT_Custom)
{
return EVisibility::Visible;
}
}
}
return EVisibility::Hidden;
}
void FAnimTransitionNodeDetails::CreateTransitionEventPropertyWidgets(IDetailCategoryBuilder& TransitionCategory, FString TransitionName)
{
TSharedPtr<IPropertyHandle> NameProperty = TransitionCategory.GetParentLayout().GetProperty(*(TransitionName + TEXT(".NotifyName")));
TransitionCategory.AddProperty( NameProperty )
.DisplayName( LOCTEXT("CreateTransition_CustomBlueprintEvent", "Custom Blueprint Event") );
}
TSharedRef<SWidget> FAnimTransitionNodeDetails::GetWidgetForInlineShareMenu(const TAttribute<FText>& InSharedNameText, const TAttribute<bool>& bInIsCurrentlyShared, FOnClicked PromoteClick, FOnClicked DemoteClick, FOnGetContent GetContentMenu)
{
return
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew( SComboButton )
.ContentPadding(FMargin(4.0f, 2.0f))
.ToolTipText(LOCTEXT("UseSharedAnimationTransition_ToolTip", "Use Shared Transition"))
.OnGetMenuContent( GetContentMenu )
.ButtonContent()
[
SNew(STextBlock)
.Text_Lambda( [bInIsCurrentlyShared, InSharedNameText]() { return bInIsCurrentlyShared.Get() ? InSharedNameText.Get() : LOCTEXT("SharedTransition", "Use Shared"); } )
.Font( IDetailLayoutBuilder::GetDetailFont() )
]
]
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(3.0f, 0.0f, 0.0f, 0.0f)
[
SNew(SButton)
.ContentPadding(FMargin(4.0f, 2.0f))
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.OnClicked_Lambda([bInIsCurrentlyShared, DemoteClick, PromoteClick]() { return bInIsCurrentlyShared.Get() ? DemoteClick.Execute() : PromoteClick.Execute(); } )
.Text_Lambda([bInIsCurrentlyShared](){ return bInIsCurrentlyShared.Get() ? LOCTEXT("UnshareLabel", "Unshare") : LOCTEXT("ShareLabel", "Promote To Shared"); } )
.TextStyle(&FAppStyle::Get(), TEXT("TinyText"))
];
}
void FAnimTransitionNodeDetails::OnBlendProfileChanged(UBlendProfile* NewProfile, TSharedPtr<IPropertyHandle> ProfileProperty)
{
if(ProfileProperty.IsValid())
{
ProfileProperty->SetValue((const UObject*&)NewProfile);
}
}
#undef LOCTEXT_NAMESPACE