Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AnimTrailNodeDetails.h
2025-05-18 13:04:45 +08:00

48 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Curves/CurveOwnerInterface.h"
#include "Curves/RichCurve.h"
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class UAnimGraphNode_Trail;
class UObject;
class FAnimTrailNodeDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
virtual void PendingDelete() override;
struct FTrailRelaxCurveEditor: public FCurveOwnerInterface
{
FTrailRelaxCurveEditor(UAnimGraphNode_Trail* InGraphNode = nullptr, TSharedPtr<IPropertyHandle> InTrailRelaxCurveHandle = TSharedPtr<IPropertyHandle>());
/** FCurveOwnerInterface interface */
virtual TArray<FRichCurveEditInfoConst> GetCurves() const override;
virtual TArray<FRichCurveEditInfo> GetCurves() override;
virtual void ModifyOwner() override;
virtual TArray<const UObject*> GetOwners() const override;
virtual void MakeTransactional() override;
virtual void OnCurveChanged(const TArray<FRichCurveEditInfo>& ChangedCurveEditInfos) override { }
virtual bool IsValidCurve(FRichCurveEditInfo CurveInfo) override;
private:
UAnimGraphNode_Trail* GraphNodeOwner;
TSharedPtr<IPropertyHandle> TrailRelaxCurveHandle;
} TrailRelaxCurveEditor;
private:
TSharedPtr<class SCurveEditor> TrailRelaxCurveWidget;
};