41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Set.h"
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#include "IDetailCustomization.h"
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#include "Styling/SlateTypes.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class IDetailLayoutBuilder;
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class UAnimStateAliasNode;
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class UAnimStateNodeBase;
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class FAnimStateAliasNodeDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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private:
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void GetReferenceableStates(const UAnimStateAliasNode& OwningNode, TSet<TWeakObjectPtr<UAnimStateNodeBase>>& OutStates) const;
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bool IsGlobalAlias() const;
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void OnPropertyAliasAllStatesCheckboxChanged(ECheckBoxState NewState);
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ECheckBoxState AreAllStatesAliased() const;
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void OnPropertyIsStateAliasedCheckboxChanged(ECheckBoxState NewState, const TWeakObjectPtr<UAnimStateNodeBase> StateNodeWeak);
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ECheckBoxState IsStateAliased(const TWeakObjectPtr<UAnimStateNodeBase> StateNodeWeak) const;
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void GenerateStatePickerDetails(UAnimStateAliasNode& AliasNode, IDetailLayoutBuilder& DetailBuilder);
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TWeakObjectPtr<UAnimStateAliasNode> StateAliasNodeWeak;
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TSet<TWeakObjectPtr<UAnimStateNodeBase>> ReferenceableStates;
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};
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