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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AmbientSoundDetails.h
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class IDetailLayoutBuilder;
class SWidget;
class FAmbientSoundDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
private:
enum ESoundCueLayouts
{
SOUNDCUE_LAYOUT_EMPTY,
SOUNDCUE_LAYOUT_MIXER,
SOUNDCUE_LAYOUT_RANDOM_LOOP,
SOUNDCUE_LAYOUT_RANDOM_LOOP_WITH_DELAY
};
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
bool IsEditSoundCueEnabled() const;
FReply OnEditSoundCueClicked();
FReply OnPlaySoundClicked();
FReply OnStopSoundClicked();
TSharedRef<SWidget> OnGetSoundCueTemplates();
void CreateNewSoundCue( ESoundCueLayouts Layout );
TWeakObjectPtr<class AAmbientSound> AmbientSound;
};