Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/ActorComponentDetails.cpp
2025-05-18 13:04:45 +08:00

74 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ActorComponentDetails.h"
#include "Components/ActorComponent.h"
#include "Containers/Array.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "Engine/EngineBaseTypes.h"
#include "Misc/AssertionMacros.h"
#include "PropertyHandle.h"
#include "Templates/Casts.h"
#include "UObject/Object.h"
#include "UObject/WeakObjectPtrTemplates.h"
#define LOCTEXT_NAMESPACE "ActorComponentDetails"
TSharedRef<IDetailCustomization> FActorComponentDetails::MakeInstance()
{
return MakeShareable( new FActorComponentDetails );
}
void FActorComponentDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
TSharedPtr<IPropertyHandle> PrimaryTickProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UActorComponent, PrimaryComponentTick));
// Defaults only show tick properties
if (PrimaryTickProperty->IsValidHandle() && DetailBuilder.HasClassDefaultObject())
{
IDetailCategoryBuilder& TickCategory = DetailBuilder.EditCategory("ComponentTick");
TickCategory.AddProperty(PrimaryTickProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTickFunction, bStartWithTickEnabled)));
TickCategory.AddProperty(PrimaryTickProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTickFunction, TickInterval)));
TickCategory.AddProperty(PrimaryTickProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTickFunction, bTickEvenWhenPaused)), EPropertyLocation::Advanced);
TickCategory.AddProperty(PrimaryTickProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTickFunction, bAllowTickOnDedicatedServer)), EPropertyLocation::Advanced);
TickCategory.AddProperty(PrimaryTickProperty->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTickFunction, TickGroup)), EPropertyLocation::Advanced);
}
PrimaryTickProperty->MarkHiddenByCustomization();
TArray<TWeakObjectPtr<UObject>> WeakObjectsBeingCustomized;
DetailBuilder.GetObjectsBeingCustomized(WeakObjectsBeingCustomized);
bool bHideReplicates = false;
for (TWeakObjectPtr<UObject>& WeakObjectBeingCustomized : WeakObjectsBeingCustomized)
{
if (UObject* ObjectBeingCustomized = WeakObjectBeingCustomized.Get())
{
if (UActorComponent* Component = Cast<UActorComponent>(ObjectBeingCustomized))
{
if (!Component->GetComponentClassCanReplicate())
{
bHideReplicates = true;
break;
}
}
else
{
bHideReplicates = true;
break;
}
}
}
if (bHideReplicates)
{
TSharedPtr<IPropertyHandle> ReplicatesProperty = DetailBuilder.GetProperty(UActorComponent::GetReplicatesPropertyName());
ReplicatesProperty->MarkHiddenByCustomization();
}
}
#undef LOCTEXT_NAMESPACE