Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AIDataProviderValueDetails.h
2025-05-18 13:04:45 +08:00

45 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "HAL/Platform.h"
#include "IPropertyTypeCustomization.h"
#include "Internationalization/Text.h"
#include "Layout/Visibility.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class IPropertyHandle;
class SWidget;
struct FAIDataProviderValue;
class FAIDataProviderValueDetails : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
TSharedPtr<IPropertyHandle> DataBindingProperty;
TSharedPtr<IPropertyHandle> DataFieldProperty;
TSharedPtr<IPropertyHandle> DefaultValueProperty;
FAIDataProviderValue* DataPtr;
TArray<FName> MatchingProperties;
void OnBindingChanged();
TSharedRef<SWidget> OnGetDataFieldContent();
void OnDataFieldNameChange(int32 Index);
FText GetDataFieldDesc() const;
FText GetValueDesc() const;
EVisibility GetBindingDescVisibility() const;
EVisibility GetDataFieldVisibility() const;
EVisibility GetDefaultValueVisibility() const;
};