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UnrealEngine/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerAction.h
2025-05-18 13:04:45 +08:00

14 lines
170 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
enum class EDataLayerAction : uint8
{
Add,
Modify,
Delete,
Rename,
Reset
};