Files
UnrealEngine/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerOutlinerDeleteButtonColumn.h
2025-05-18 13:04:45 +08:00

35 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISceneOutliner.h"
#include "ISceneOutlinerColumn.h"
#include "SceneOutlinerFwd.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "Widgets/Views/SHeaderRow.h"
class SWidget;
template <typename ItemType> class STableRow;
class FDataLayerOutlinerDeleteButtonColumn : public ISceneOutlinerColumn
{
public:
FDataLayerOutlinerDeleteButtonColumn(ISceneOutliner& SceneOutliner) : WeakSceneOutliner(StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared())) {}
virtual ~FDataLayerOutlinerDeleteButtonColumn() {}
static FName GetID();
//////////////////////////////////////////////////////////////////////////
// Begin ISceneOutlinerColumn Implementation
virtual FName GetColumnID() override { return GetID(); }
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
virtual const TSharedRef<SWidget> ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row) override;
virtual bool SupportsSorting() const override { return false; }
// End ISceneOutlinerColumn Implementation
//////////////////////////////////////////////////////////////////////////
private:
TWeakPtr<ISceneOutliner> WeakSceneOutliner;
};