Files
UnrealEngine/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerMode.cpp
2025-05-18 13:04:45 +08:00

2438 lines
101 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DataLayerMode.h"
#include "ActorDescTreeItem.h"
#include "ActorMode.h"
#include "Algo/AnyOf.h"
#include "Algo/AllOf.h"
#include "Algo/Transform.h"
#include "Algo/Accumulate.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetSelection.h"
#include "AssetRegistry/AssetData.h"
#include "Containers/EnumAsByte.h"
#include "Containers/IndirectArray.h"
#include "Containers/SparseArray.h"
#include "ContentBrowserDelegates.h"
#include "ContentBrowserModule.h"
#include "DataLayer/DataLayerDragDropOp.h"
#include "DataLayer/DataLayerEditorSubsystem.h"
#include "DataLayer/DataLayerOutlinerDeleteButtonColumn.h"
#include "DataLayer/SDataLayerOutliner.h"
#include "DataLayerActorTreeItem.h"
#include "DataLayerHierarchy.h"
#include "DataLayerTreeItem.h"
#include "DataLayerEditorModule.h"
#include "DataLayersActorDescTreeItem.h"
#include "DragAndDrop/ActorDragDropOp.h"
#include "DragAndDrop/CompositeDragDropOp.h"
#include "DragAndDrop/FolderDragDropOp.h"
#include "Editor.h"
#include "Editor/EditorEngine.h"
#include "EditorActorFolders.h"
#include "Engine/Engine.h"
#include "Engine/EngineBaseTypes.h"
#include "Engine/EngineTypes.h"
#include "Engine/Level.h"
#include "Engine/World.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "GameFramework/Actor.h"
#include "GenericPlatform/ICursor.h"
#include "HAL/PlatformCrt.h"
#include "HAL/PlatformMath.h"
#include "IContentBrowserSingleton.h"
#include "ISceneOutlinerHierarchy.h"
#include "Input/DragAndDrop.h"
#include "Input/Events.h"
#include "InputCoreTypes.h"
#include "Internationalization/Internationalization.h"
#include "LevelInstance/LevelInstanceEditorInstanceActor.h"
#include "LevelInstance/LevelInstanceInterface.h"
#include "LevelInstance/LevelInstanceSubsystem.h"
#include "Misc/AssertionMacros.h"
#include "Modules/ModuleManager.h"
#include "PropertyCustomizationHelpers.h"
#include "SDataLayerBrowser.h"
#include "SSceneOutliner.h"
#include "SceneOutlinerFilters.h"
#include "SceneOutlinerMenuContext.h"
#include "SceneOutlinerPublicTypes.h"
#include "ScopedTransaction.h"
#include "Selection.h"
#include "SlotBase.h"
#include "Templates/Casts.h"
#include "Templates/Tuple.h"
#include "Templates/TypeHash.h"
#include "Templates/UnrealTemplate.h"
#include "Textures/SlateIcon.h"
#include "Toolkits/GlobalEditorCommonCommands.h"
#include "ToolMenu.h"
#include "ToolMenuContext.h"
#include "ToolMenuDelegates.h"
#include "ToolMenuEntry.h"
#include "ToolMenuSection.h"
#include "ToolMenus.h"
#include "Settings/EditorExperimentalSettings.h"
#include "UObject/Class.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectPtr.h"
#include "UObject/TopLevelAssetPath.h"
#include "UObject/UObjectGlobals.h"
#include "UObject/UnrealNames.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Views/STreeView.h"
#include "FolderTreeItem.h"
#include "WorldDataLayersTreeItem.h"
#include "WorldPartition/DataLayer/DataLayerAsset.h"
#include "WorldPartition/DataLayer/DataLayerInstance.h"
#include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h"
#include "WorldPartition/DataLayer/DataLayerManager.h"
#include "WorldPartition/DataLayer/DataLayerUtils.h"
#include "WorldPartition/DataLayer/ExternalDataLayerAsset.h"
#include "WorldPartition/DataLayer/ExternalDataLayerInstance.h"
#include "WorldPartition/DataLayer/ExternalDataLayerManager.h"
#include "WorldPartition/DataLayer/WorldDataLayers.h"
#include "WorldPartition/WorldPartition.h"
#include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h"
#include "WorldTreeItem.h"
class FWorldPartitionActorDesc;
class SWidget;
class UObject;
#define LOCTEXT_NAMESPACE "DataLayer"
using FDataLayerFilter = TSceneOutlinerPredicateFilter<FDataLayerTreeItem>;
using FDataLayerActorFilter = TSceneOutlinerPredicateFilter<FDataLayerActorTreeItem>;
using FActorDescFilter = TSceneOutlinerPredicateFilter<FActorDescTreeItem>;
FDataLayerModeParams::FDataLayerModeParams(SSceneOutliner* InSceneOutliner, SDataLayerBrowser* InDataLayerBrowser, const TWeakObjectPtr<UWorld>& InSpecifiedWorldToDisplay, FOnSceneOutlinerItemPicked InOnItemPicked)
: SpecifiedWorldToDisplay(InSpecifiedWorldToDisplay)
, DataLayerBrowser(InDataLayerBrowser)
, SceneOutliner(InSceneOutliner)
, OnItemPicked(InOnItemPicked)
{}
FDataLayerMode::FDataLayerMode(const FDataLayerModeParams& Params)
: ISceneOutlinerMode(Params.SceneOutliner)
, OnItemPicked(Params.OnItemPicked)
, DataLayerBrowser(Params.DataLayerBrowser)
, SpecifiedWorldToDisplay(Params.SpecifiedWorldToDisplay)
, FilteredDataLayerCount(0)
{
Commands = MakeShareable(new FUICommandList());
Commands->MapAction(FGlobalEditorCommonCommands::Get().FindInContentBrowser, FUIAction(
FExecuteAction::CreateRaw(this, &FDataLayerMode::FindInContentBrowser),
FCanExecuteAction::CreateRaw(this, &FDataLayerMode::CanFindInContentBrowser)
));
USelection::SelectionChangedEvent.AddRaw(this, &FDataLayerMode::OnLevelSelectionChanged);
USelection::SelectObjectEvent.AddRaw(this, &FDataLayerMode::OnLevelSelectionChanged);
FCoreUObjectDelegates::PostLoadMapWithWorld.AddRaw(this, &FDataLayerMode::OnPostLoadMapWithWorld);
UWorldPartitionEditorPerProjectUserSettings* SharedSettings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
bHideEditorDataLayers = SharedSettings->bHideEditorDataLayers;
bHideRuntimeDataLayers = SharedSettings->bHideRuntimeDataLayers;
bHideDataLayerActors = SharedSettings->bHideDataLayerActors;
bHideUnloadedActors = SharedSettings->bHideUnloadedActors;
bShowOnlySelectedActors = SharedSettings->bShowOnlySelectedActors;
bHighlightSelectedDataLayers = SharedSettings->bHighlightSelectedDataLayers;
bHideLevelInstanceContent = SharedSettings->bHideLevelInstanceContent;
FSceneOutlinerFilterInfo ShowOnlySelectedActorsInfo(LOCTEXT("ToggleShowOnlySelected", "Only Selected"), LOCTEXT("ToggleShowOnlySelectedToolTip", "When enabled, only displays actors that are currently selected."), bShowOnlySelectedActors, FCreateSceneOutlinerFilter::CreateStatic(&FDataLayerMode::CreateShowOnlySelectedActorsFilter));
ShowOnlySelectedActorsInfo.OnToggle().AddLambda([this](bool bIsActive)
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
Settings->bShowOnlySelectedActors = bShowOnlySelectedActors = bIsActive;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetShowOnlySelectedActors(bIsActive);
}
RefreshSelection();
});
FilterInfoMap.Add(TEXT("ShowOnlySelectedActors"), ShowOnlySelectedActorsInfo);
FSceneOutlinerFilterInfo HideEditorDataLayersInfo(LOCTEXT("ToggleHideEditorDataLayers", "Hide Editor Data Layers"), LOCTEXT("ToggleHideEditorDataLayersToolTip", "When enabled, hides Editor Data Layers."), bHideEditorDataLayers, FCreateSceneOutlinerFilter::CreateStatic(&FDataLayerMode::CreateHideEditorDataLayersFilter));
HideEditorDataLayersInfo.OnToggle().AddLambda([this](bool bIsActive)
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
Settings->bHideEditorDataLayers = bHideEditorDataLayers = bIsActive;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetShowEditorDataLayers(!bIsActive);
}
});
FilterInfoMap.Add(TEXT("HideEditorDataLayersFilter"), HideEditorDataLayersInfo);
FSceneOutlinerFilterInfo HideRuntimeDataLayersInfo(LOCTEXT("ToggleHideRuntimeDataLayers", "Hide Runtime Data Layers"), LOCTEXT("ToggleHideRuntimeDataLayersToolTip", "When enabled, hides Runtime Data Layers."), bHideRuntimeDataLayers, FCreateSceneOutlinerFilter::CreateStatic(&FDataLayerMode::CreateHideRuntimeDataLayersFilter));
HideRuntimeDataLayersInfo.OnToggle().AddLambda([this](bool bIsActive)
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
Settings->bHideRuntimeDataLayers = bHideRuntimeDataLayers = bIsActive;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetShowRuntimeDataLayers(!bIsActive);
}
});
FilterInfoMap.Add(TEXT("HideRuntimeDataLayersFilter"), HideRuntimeDataLayersInfo);
FSceneOutlinerFilterInfo HideDataLayerActorsInfo(LOCTEXT("ToggleHideDataLayerActors", "Hide Actors"), LOCTEXT("ToggleHideDataLayerActorsToolTip", "When enabled, hides Data Layer Actors."), bHideDataLayerActors, FCreateSceneOutlinerFilter::CreateStatic(&FDataLayerMode::CreateHideDataLayerActorsFilter));
HideDataLayerActorsInfo.OnToggle().AddLambda([this](bool bIsActive)
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
Settings->bHideDataLayerActors = bHideDataLayerActors = bIsActive;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetShowDataLayerActors(!bIsActive);
}
});
FilterInfoMap.Add(TEXT("HideDataLayerActorsFilter"), HideDataLayerActorsInfo);
FSceneOutlinerFilterInfo HideUnloadedActorsInfo(LOCTEXT("ToggleHideUnloadedActors", "Hide Unloaded Actors"), LOCTEXT("ToggleHideUnloadedActorsToolTip", "When enabled, hides all unloaded world partition actors."), bHideUnloadedActors, FCreateSceneOutlinerFilter::CreateStatic(&FDataLayerMode::CreateHideUnloadedActorsFilter));
HideUnloadedActorsInfo.OnToggle().AddLambda([this](bool bIsActive)
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
Settings->bHideUnloadedActors = bHideUnloadedActors = bIsActive;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetShowUnloadedActors(!bIsActive);
}
});
FilterInfoMap.Add(TEXT("HideUnloadedActorsFilter"), HideUnloadedActorsInfo);
// Add a an actor filter and interactive filter which sets the interactive mode of LevelInstance items and their children
SceneOutliner->AddFilter(MakeShared<FDataLayerActorFilter>(
FDataLayerActorTreeItem::FFilterPredicate::CreateLambda([this](const AActor* Actor, const UDataLayerInstance* DataLayer)
{
return FActorMode::IsActorDisplayable(SceneOutliner, Actor, !bHideLevelInstanceContent);
}),
FSceneOutlinerFilter::EDefaultBehaviour::Pass,
FDataLayerActorTreeItem::FInteractivePredicate::CreateLambda([this](const AActor* Actor, const UDataLayerInstance* DataLayer)
{
if (!bHideLevelInstanceContent)
{
if (const ULevelInstanceSubsystem* LevelInstanceSubsystem = UWorld::GetSubsystem<ULevelInstanceSubsystem>(RepresentingWorld.Get()))
{
const ILevelInstanceInterface* ParentLevelInstance = LevelInstanceSubsystem->GetParentLevelInstance(Actor);
if (ParentLevelInstance && !LevelInstanceSubsystem->IsEditingLevelInstance(ParentLevelInstance))
{
return false;
}
}
}
return true;
})));
DataLayerEditorSubsystem = UDataLayerEditorSubsystem::Get();
Rebuild();
const_cast<FSharedSceneOutlinerData&>(SceneOutliner->GetSharedData()).CustomDelete = FCustomSceneOutlinerDeleteDelegate::CreateRaw(this, &FDataLayerMode::DeleteItems);
}
FDataLayerMode::~FDataLayerMode()
{
USelection::SelectionChangedEvent.RemoveAll(this);
USelection::SelectObjectEvent.RemoveAll(this);
FCoreUObjectDelegates::PostLoadMapWithWorld.RemoveAll(this);
}
TSharedRef<FSceneOutlinerFilter> FDataLayerMode::CreateHideEditorDataLayersFilter()
{
return MakeShareable(new FDataLayerFilter(FDataLayerTreeItem::FFilterPredicate::CreateStatic([](const UDataLayerInstance* DataLayerInstance) { return true; }), FSceneOutlinerFilter::EDefaultBehaviour::Pass));
}
TSharedRef<FSceneOutlinerFilter> FDataLayerMode::CreateHideRuntimeDataLayersFilter()
{
return MakeShareable(new FDataLayerFilter(FDataLayerTreeItem::FFilterPredicate::CreateStatic([](const UDataLayerInstance* DataLayerInstance) { return true; }), FSceneOutlinerFilter::EDefaultBehaviour::Pass));
}
TSharedRef<FSceneOutlinerFilter> FDataLayerMode::CreateHideDataLayerActorsFilter()
{
return MakeShareable(new FDataLayerActorFilter(FDataLayerActorTreeItem::FFilterPredicate::CreateStatic([](const AActor* Actor, const UDataLayerInstance* DataLayerInstance) { return true; }), FSceneOutlinerFilter::EDefaultBehaviour::Pass));
}
TSharedRef<FSceneOutlinerFilter> FDataLayerMode::CreateHideUnloadedActorsFilter()
{
return MakeShareable(new FActorDescFilter(FActorDescTreeItem::FFilterPredicate::CreateStatic([](const FWorldPartitionActorDescInstance* ActorDescInstance) { return true; }), FSceneOutlinerFilter::EDefaultBehaviour::Pass));
}
int32 FDataLayerMode::GetTypeSortPriority(const ISceneOutlinerTreeItem& Item) const
{
if (Item.IsA<FWorldDataLayersTreeItem>())
{
FWorldDataLayersTreeItem* WorldDataLayersTreeItem = (FWorldDataLayersTreeItem*)&Item;
return static_cast<int32>(EItemSortOrder::WorldDataLayers) + WorldDataLayersTreeItem->GetSortPriority();
}
else if (Item.IsA<FDataLayerTreeItem>())
{
return static_cast<int32>(EItemSortOrder::DataLayer);
}
else if (Item.IsA<FDataLayerActorTreeItem>() || Item.IsA<FDataLayerActorDescTreeItem>())
{
return static_cast<int32>(EItemSortOrder::Actor);
}
// Warning: using actor mode with an unsupported item type!
check(false);
return -1;
}
bool FDataLayerMode::CanRenameItem(const ISceneOutlinerTreeItem& Item) const
{
if (Item.IsValid() && (Item.IsA<FDataLayerTreeItem>()))
{
FDataLayerTreeItem* DataLayerTreeItem = (FDataLayerTreeItem*)&Item;
return !DataLayerTreeItem->GetDataLayer()->IsReadOnly() && DataLayerTreeItem->GetDataLayer()->CanEditDataLayerShortName();
}
return false;
}
FText FDataLayerMode::GetStatusText() const
{
// The number of DataLayers in the outliner before applying the text filter
const int32 TotalDataLayerCount = ApplicableDataLayers.Num();
const int32 SelectedDataLayerCount = SceneOutliner->GetSelection().Num<FDataLayerTreeItem>();
if (!SceneOutliner->IsTextFilterActive())
{
if (SelectedDataLayerCount == 0)
{
return FText::Format(LOCTEXT("ShowingAllDataLayersFmt", "{0} data layers"), FText::AsNumber(FilteredDataLayerCount));
}
else
{
return FText::Format(LOCTEXT("ShowingAllDataLayersSelectedFmt", "{0} data layers ({1} selected)"), FText::AsNumber(FilteredDataLayerCount), FText::AsNumber(SelectedDataLayerCount));
}
}
else if (SceneOutliner->IsTextFilterActive() && FilteredDataLayerCount == 0)
{
return FText::Format(LOCTEXT("ShowingNoDataLayersFmt", "No matching data layers ({0} total)"), FText::AsNumber(TotalDataLayerCount));
}
else if (SelectedDataLayerCount != 0)
{
return FText::Format(LOCTEXT("ShowingOnlySomeDataLayersSelectedFmt", "Showing {0} of {1} data layers ({2} selected)"), FText::AsNumber(FilteredDataLayerCount), FText::AsNumber(TotalDataLayerCount), FText::AsNumber(SelectedDataLayerCount));
}
else
{
return FText::Format(LOCTEXT("ShowingOnlySomeDataLayersFmt", "Showing {0} of {1} data layers"), FText::AsNumber(FilteredDataLayerCount), FText::AsNumber(TotalDataLayerCount));
}
}
FFolder::FRootObject FDataLayerMode::GetRootObject() const
{
return FFolder::GetWorldRootFolder(RepresentingWorld.Get()).GetRootObject();
}
SDataLayerBrowser* FDataLayerMode::GetDataLayerBrowser() const
{
return DataLayerBrowser;
}
void FDataLayerMode::OnItemAdded(FSceneOutlinerTreeItemPtr Item)
{
if (FDataLayerTreeItem* DataLayerItem = Item->CastTo<FDataLayerTreeItem>())
{
if (!Item->Flags.bIsFilteredOut)
{
++FilteredDataLayerCount;
if (ShouldExpandDataLayer(DataLayerItem->GetDataLayer()))
{
SceneOutliner->SetItemExpansion(DataLayerItem->AsShared(), true);
}
if (SelectedDataLayersSet.Contains(DataLayerItem->GetDataLayer()))
{
SceneOutliner->AddToSelection({Item});
}
}
}
else if (const FDataLayerActorTreeItem* DataLayerActorTreeItem = Item->CastTo<FDataLayerActorTreeItem>())
{
if (SelectedDataLayerActors.Contains(FSelectedDataLayerActor(DataLayerActorTreeItem->GetDataLayer(), DataLayerActorTreeItem->GetActor())))
{
SceneOutliner->AddToSelection({Item});
}
}
}
void FDataLayerMode::OnItemRemoved(FSceneOutlinerTreeItemPtr Item)
{
if (const FDataLayerTreeItem* DataLayerItem = Item->CastTo<FDataLayerTreeItem>())
{
if (!Item->Flags.bIsFilteredOut)
{
--FilteredDataLayerCount;
}
}
}
void FDataLayerMode::OnItemPassesFilters(const ISceneOutlinerTreeItem& Item)
{
if (const FDataLayerTreeItem* const DataLayerItem = Item.CastTo<FDataLayerTreeItem>())
{
ApplicableDataLayers.Add(DataLayerItem->GetDataLayer());
}
}
void FDataLayerMode::OnItemDoubleClick(FSceneOutlinerTreeItemPtr Item)
{
if (FDataLayerTreeItem* DataLayerItem = Item->CastTo<FDataLayerTreeItem>())
{
if (UDataLayerInstance* DataLayerInstance = DataLayerItem->GetDataLayer())
{
if (DataLayerInstance->CanBeInActorEditorContext())
{
if (!DataLayerInstance->IsInActorEditorContext())
{
const FScopedTransaction Transaction(LOCTEXT("MakeCurrentDataLayers", "Make Current Data Layer(s)"));
if (!FSlateApplication::Get().GetModifierKeys().IsControlDown())
{
const UDataLayerManager* DataLayerManger = UDataLayerManager::GetDataLayerManager(GetOwningWorld());
const TArray<UDataLayerInstance*> ActorEditorContextDataLayers = DataLayerManger->GetActorEditorContextDataLayers();
for (UDataLayerInstance* DataLayerInstanceIt : ActorEditorContextDataLayers)
{
UDataLayerEditorSubsystem::Get()->RemoveFromActorEditorContext(DataLayerInstanceIt);
}
}
UDataLayerEditorSubsystem::Get()->AddToActorEditorContext(DataLayerInstance);
}
else
{
const FScopedTransaction Transaction(LOCTEXT("RemoveCurrentDataLayers", "Remove Current Data Layer(s)"));
if (!FSlateApplication::Get().GetModifierKeys().IsControlDown())
{
const UDataLayerManager* DataLayerManger = UDataLayerManager::GetDataLayerManager(GetOwningWorld());
const TArray<UDataLayerInstance*> ActorEditorContextDataLayers = DataLayerManger->GetActorEditorContextDataLayers();
for (UDataLayerInstance* DataLayerInstanceIt : ActorEditorContextDataLayers)
{
UDataLayerEditorSubsystem::Get()->RemoveFromActorEditorContext(DataLayerInstanceIt);
}
}
else
{
UDataLayerEditorSubsystem::Get()->RemoveFromActorEditorContext(DataLayerInstance);
}
}
}
}
}
else if (FDataLayerActorTreeItem* DataLayerActorItem = Item->CastTo<FDataLayerActorTreeItem>())
{
if (AActor * Actor = DataLayerActorItem->GetActor())
{
const FScopedTransaction Transaction(LOCTEXT("ClickingOnActor", "Clicking on Actor in Data Layer"));
GEditor->GetSelectedActors()->Modify();
GEditor->SelectNone(/*bNoteSelectionChange*/false, true);
GEditor->SelectActor(Actor, /*bSelected*/true, /*bNotify*/true, /*bSelectEvenIfHidden*/true);
GEditor->NoteSelectionChange();
GEditor->MoveViewportCamerasToActor(*Actor, /*bActiveViewportOnly*/false);
}
}
else if (FDataLayerActorDescTreeItem* DataLayerActorDescItem = Item->CastTo<FDataLayerActorDescTreeItem>())
{
GEditor->BroadcastSelectUnloadedActors({ DataLayerActorDescItem->GetGuid() });
}
}
void FDataLayerMode::DeleteItems(const TArray<TWeakPtr<ISceneOutlinerTreeItem>>& Items)
{
TArray<UDataLayerInstance*> DataLayersToDelete;
TMap<UDataLayerInstance*, TArray<AActor*>> ActorsToRemoveFromDataLayer;
for (const TWeakPtr<ISceneOutlinerTreeItem>& Item : Items)
{
if (FDataLayerActorTreeItem* DataLayerActorItem = Item.Pin()->CastTo<FDataLayerActorTreeItem>())
{
UDataLayerInstance* DataLayerInstance = DataLayerActorItem->GetDataLayer();
AActor* Actor = DataLayerActorItem->GetActor();
if (DataLayerInstance && !DataLayerInstance->IsReadOnly() && Actor)
{
ActorsToRemoveFromDataLayer.FindOrAdd(DataLayerInstance).Add(Actor);
}
}
else if (FDataLayerTreeItem* DataLayerItem = Item.Pin()->CastTo< FDataLayerTreeItem>())
{
if (UDataLayerInstance* DataLayerInstance = DataLayerItem->GetDataLayer())
{
if (!DataLayerInstance->IsReadOnly())
{
DataLayersToDelete.Add(DataLayerInstance);
}
}
}
}
if (!ActorsToRemoveFromDataLayer.IsEmpty())
{
const FScopedTransaction Transaction(LOCTEXT("RemoveActorsFromDataLayer", "Remove Actors from Data Layer"));
for (const auto& ItPair : ActorsToRemoveFromDataLayer)
{
DataLayerEditorSubsystem->RemoveActorsFromDataLayer(ItPair.Value, ItPair.Key);
}
}
else if (!DataLayersToDelete.IsEmpty())
{
DeleteDataLayers(DataLayersToDelete);
}
}
void FDataLayerMode::DeleteDataLayers(const TArray<UDataLayerInstance*>& InDataLayersToDelete)
{
TArray<UDataLayerInstance*> DataLayersToDelete;
for (UDataLayerInstance* DataLayerInstance : InDataLayersToDelete)
{
if (DataLayerInstance->CanBeRemoved())
{
DataLayersToDelete.Add(DataLayerInstance);
}
}
int32 PrevDeleteCount = SelectedDataLayersSet.Num();
for (UDataLayerInstance* DataLayerToDelete : DataLayersToDelete)
{
SelectedDataLayersSet.Remove(DataLayerToDelete);
}
{
const FScopedTransaction Transaction(LOCTEXT("DeleteSelectedDataLayers", "Delete Selected Data Layer(s)"));
DataLayerEditorSubsystem->DeleteDataLayers(DataLayersToDelete);
}
if ((SelectedDataLayersSet.Num() != PrevDeleteCount) && DataLayerBrowser)
{
DataLayerBrowser->OnSelectionChanged(SelectedDataLayersSet);
}
}
FReply FDataLayerMode::OnKeyDown(const FKeyEvent& InKeyEvent)
{
const FSceneOutlinerItemSelection& Selection = SceneOutliner->GetSelection();
// Rename key: Rename selected actors (not rebindable, because it doesn't make much sense to bind.)
if (InKeyEvent.GetKey() == EKeys::F2)
{
if (Selection.Num() == 1)
{
FSceneOutlinerTreeItemPtr ItemToRename = Selection.SelectedItems[0].Pin();
if (ItemToRename.IsValid() && CanRenameItem(*ItemToRename) && ItemToRename->CanInteract())
{
SceneOutliner->SetPendingRenameItem(ItemToRename);
SceneOutliner->ScrollItemIntoView(ItemToRename);
}
return FReply::Handled();
}
}
// F5 forces a full refresh
else if (InKeyEvent.GetKey() == EKeys::F5)
{
SceneOutliner->FullRefresh();
return FReply::Handled();
}
// Delete/BackSpace keys delete selected actors
else if (InKeyEvent.GetKey() == EKeys::Delete || InKeyEvent.GetKey() == EKeys::BackSpace)
{
DeleteItems(Selection.SelectedItems);
return FReply::Handled();
}
if (Commands->ProcessCommandBindings(InKeyEvent))
{
return FReply::Handled();
}
return FReply::Unhandled();
}
bool FDataLayerMode::ParseDragDrop(FSceneOutlinerDragDropPayload& OutPayload, const FDragDropOperation& Operation) const
{
return !GetDataLayerActorPairsFromOperation(Operation).IsEmpty()
|| !GetActorsFromOperation(Operation, true).IsEmpty()
|| !GetDataLayerInstancesFromOperation(Operation, true).IsEmpty()
|| !GetDataLayerAssetsFromOperation(Operation, true).IsEmpty();
}
FSceneOutlinerDragValidationInfo FDataLayerMode::ValidateActorDrop(const ISceneOutlinerTreeItem& DropTarget, TArray<AActor*> PayloadActors, bool bMoveOperation /*= false*/) const
{
// Only support dropping actors on Data Layer Instances
const FDataLayerTreeItem* DataLayerItem = DropTarget.CastTo<FDataLayerTreeItem>();
const UDataLayerInstance* DropTargetDataLayerInstance = DataLayerItem ? GetDataLayerInstanceFromTreeItem(DropTarget) : nullptr;
if (!DropTargetDataLayerInstance)
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, FText());
}
// Check if user can't add actors to the target Data Layer Instance
{
FText Reason;
if (!DropTargetDataLayerInstance->CanUserAddActors(&Reason))
{
const FText Text = FText::Format(LOCTEXT("CantMoveOrAssignActorsToLockedDataLayer", "Can't {0} actor(s) to Data Layer \"{1}\" : {2}"), bMoveOperation ? FText::FromString(TEXT("move")) : FText::FromString(TEXT("assign")), FText::FromString(DropTargetDataLayerInstance->GetDataLayerShortName()), Reason);
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, Text);
}
}
// Check if can't add one of the payload actors to the target Data Layer Instance
for (AActor* Actor : PayloadActors)
{
FText Reason;
if (!DropTargetDataLayerInstance->CanAddActor(Actor, &Reason))
{
const FText Text = FText::Format(LOCTEXT("CantMoveOrAssignActorsToDataLayer", "Can't {0} actor(s) to Data Layer \"{1}\" : {2}"), bMoveOperation ? FText::FromString(TEXT("move")) : FText::FromString(TEXT("assign")), FText::FromString(DropTargetDataLayerInstance->GetDataLayerShortName()), Reason);
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, Text);
}
}
if (!bMoveOperation)
{
if (GetSelectedDataLayers(SceneOutliner).Num() > 1)
{
if (SceneOutliner->GetTree().IsItemSelected(const_cast<ISceneOutlinerTreeItem&>(DropTarget).AsShared()))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, LOCTEXT("AssignToDataLayers", "Assign to Selected Data Layers"));
}
}
}
const FText Text = FText::Format(LOCTEXT("MoveOrAssignToDataLayer", "{0} to Data Layer \"{1}\""), bMoveOperation ? FText::FromString(TEXT("Move")) : FText::FromString(TEXT("Assign")), FText::FromString(DropTargetDataLayerInstance->GetDataLayerShortName()));
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, Text);
}
FSceneOutlinerDragValidationInfo FDataLayerMode::ValidateDrop(const ISceneOutlinerTreeItem& DropTarget, const FSceneOutlinerDragDropPayload& Payload) const
{
TArray<AActor*> PayloadActors = GetActorsFromOperation(Payload.SourceOperation);
if (!PayloadActors.IsEmpty()) // Adding actor(s) in data layer(s)
{
const FDataLayerTreeItem* DataLayerItem = DropTarget.CastTo<FDataLayerTreeItem>();
if (UDataLayerInstance* TargetDataLayerInstance = DataLayerItem ? DataLayerItem->GetDataLayer() : nullptr)
{
const bool bIsPrivateDataLayer = TargetDataLayerInstance->GetAsset() && TargetDataLayerInstance->GetAsset()->IsPrivate();
const AWorldDataLayers* OuterWorldDataLayers = TargetDataLayerInstance->GetDirectOuterWorldDataLayers();
for (AActor* Actor : PayloadActors)
{
if (!Actor->IsUserManaged() || !DataLayerEditorSubsystem->IsActorValidForDataLayerInstances(Actor, { TargetDataLayerInstance }))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, LOCTEXT("ActorCantBeAssignedToDataLayer", "Can't assign actors to Data Layer"));
}
else if (bIsPrivateDataLayer && (Actor->GetLevel()->GetWorldDataLayers() != OuterWorldDataLayers))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, LOCTEXT("ActorCantBeAssignedToPrivateDataLayerOfOtherWorldDataLayers", "Can't assign actors to Private Data Layer of another WorldDataLayers actor"));
}
}
}
return ValidateActorDrop(DropTarget, PayloadActors);
}
// Drag and drop actor(s) into a Data Layer Instance
if (!GetDataLayerActorPairsFromOperation(Payload.SourceOperation).IsEmpty())
{
return ValidateActorDrop(DropTarget, PayloadActors, true);
}
// Drag and drop Data Layer Asset(s)
{
TArray<const UDataLayerAsset*> DataLayerAssets = GetDataLayerAssetsFromOperation(Payload.SourceOperation);
if (!DataLayerAssets.IsEmpty())
{
return ValidateDataLayerAssetDrop(DropTarget, DataLayerAssets);
}
}
// Drag and drop Data Layer Instance(s)
TArray<UDataLayerInstance*> PayloadDataLayers = GetDataLayerInstancesFromOperation(Payload.SourceOperation);
if (!PayloadDataLayers.IsEmpty())
{
// Drag and drop DataLayerInstance(s) from different AWorldDataLayers
AWorldDataLayers* PayloadWorldDatalayers = nullptr;
for (UDataLayerInstance* DataLayerInstance : PayloadDataLayers)
{
if (!PayloadWorldDatalayers)
{
PayloadWorldDatalayers = DataLayerInstance->GetDirectOuterWorldDataLayers();
}
else if (PayloadWorldDatalayers != DataLayerInstance->GetDirectOuterWorldDataLayers())
{
PayloadWorldDatalayers = nullptr;
break;
}
}
if (!PayloadWorldDatalayers)
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, LOCTEXT("CantMoveMultipleDataLayersComingFromDifferentWorldDataLayers", "Can't move multiple Data Layers coming from different WorldDataLayers"));
}
// Drag and drop DataLayerInstanceWithAsset(s) between AWorldDataLayers
AWorldDataLayers* DropTargetWorldDataLayers = GetWorldDataLayersFromTreeItem(DropTarget);
if (DropTargetWorldDataLayers && (PayloadWorldDatalayers != DropTargetWorldDataLayers))
{
TSet<const UDataLayerAsset*> DataLayerAssets;
for (UDataLayerInstance* DataLayerInstance : PayloadDataLayers)
{
if (const UDataLayerInstanceWithAsset* DataLayerInstanceWithAsset = Cast<UDataLayerInstanceWithAsset>(DataLayerInstance))
{
if (const UDataLayerAsset* DataLayerAsset = DataLayerInstanceWithAsset->GetAsset())
{
DataLayerAssets.Add(DataLayerAsset);
}
}
}
if (!DataLayerAssets.IsEmpty())
{
const bool bIsMovingDataLayerInstances = true;
return ValidateDataLayerAssetDrop(DropTarget, DataLayerAssets.Array(), bIsMovingDataLayerInstances);
}
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, LOCTEXT("NoValidDataLayersToMove", "No valid Data Layer to move"));
}
const UDataLayerInstance* ParentDataLayerInstance = GetDataLayerInstanceFromTreeItem(DropTarget);
for (UDataLayerInstance* DataLayerInstance : PayloadDataLayers)
{
{
FText Reason;
if (DataLayerInstance->IsReadOnly(&Reason))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, FText::Format(LOCTEXT("CantMoveReadOnlyDataLayer", "Can't move Data Layer : {0}"), Reason));
}
}
if (ParentDataLayerInstance != nullptr)
{
FText Reason;
if (!DataLayerInstance->CanBeChildOf(ParentDataLayerInstance, &Reason))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, Reason);
}
if (ParentDataLayerInstance->IsReadOnly(&Reason))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::IncompatibleGeneric, FText::Format(LOCTEXT("CantMoveDataLayerToLockedDataLayer", "Can't move to Data Layer : {0}"), Reason));
}
}
}
if (ParentDataLayerInstance)
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, FText::Format(LOCTEXT("MoveDataLayerToDataLayer", "Move to Data Layer \"{0}\""), FText::FromString(ParentDataLayerInstance->GetDataLayerShortName())));
}
else
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, LOCTEXT("MoveDataLayerToRoot", "Move to root"));
}
}
return FSceneOutlinerDragValidationInfo::Invalid();
}
UDataLayerInstance* FDataLayerMode::GetDataLayerInstanceFromTreeItem(const ISceneOutlinerTreeItem& TreeItem) const
{
const FDataLayerActorTreeItem* DataLayerActorTargetItem = TreeItem.CastTo<FDataLayerActorTreeItem>();
const FDataLayerTreeItem* DataLayerTargetItem = TreeItem.CastTo<FDataLayerTreeItem>();
UDataLayerInstance* DataLayerTarget = DataLayerTargetItem ? DataLayerTargetItem->GetDataLayer() : (DataLayerActorTargetItem ? DataLayerActorTargetItem->GetDataLayer() : nullptr);
return DataLayerTarget;
}
AWorldDataLayers* FDataLayerMode::GetWorldDataLayersFromTreeItem(const ISceneOutlinerTreeItem& TreeItem) const
{
AWorldDataLayers* WorldDataLayers = GetOwningWorldAWorldDataLayers();
if (const FWorldDataLayersTreeItem* WorldDataLayerTreeItem = TreeItem.CastTo<FWorldDataLayersTreeItem>())
{
WorldDataLayers = WorldDataLayerTreeItem->GetWorldDataLayers();
}
else if (const FFolderTreeItem* FolderTreeItem = TreeItem.CastTo<FFolderTreeItem>())
{
if (const UObject* RootObject = FolderTreeItem->GetFolder().GetRootObjectPtr())
{
if (AWorldDataLayers* RootObjectWorldDataLayers = RootObject->GetWorld() ? RootObject->GetWorld()->GetWorldDataLayers() : nullptr)
{
WorldDataLayers = RootObjectWorldDataLayers;
}
}
}
else if (const UDataLayerInstance* DataLayerTarget = GetDataLayerInstanceFromTreeItem(TreeItem))
{
WorldDataLayers = DataLayerTarget->GetDirectOuterWorldDataLayers();
}
return WorldDataLayers;
}
bool FDataLayerMode::CanReferenceDataLayerAssets(const AWorldDataLayers* InWorldDataLayers, const TArray<const UDataLayerAsset*>& InReferencedDataLayerAssets, FText* OutFailureReason) const
{
const AWorldDataLayers* ReferencingWorldDataLayers = InWorldDataLayers ? InWorldDataLayers : GetOwningWorldAWorldDataLayers();
for (const UDataLayerAsset* DataLayerAsset : InReferencedDataLayerAssets)
{
if (!ReferencingWorldDataLayers->CanReferenceDataLayerAsset(DataLayerAsset, OutFailureReason))
{
return false;
}
}
return true;
}
FSceneOutlinerDragValidationInfo FDataLayerMode::ValidateDataLayerAssetDrop(const ISceneOutlinerTreeItem& DropTarget, const TArray<const UDataLayerAsset*>& DataLayerAssetsToDrop, bool bIsMovingDataLayerInstances) const
{
check(!DataLayerAssetsToDrop.IsEmpty());
const FString CreateOrMoveString(bIsMovingDataLayerInstances ? "move" : "create");
if (DataLayerEditorSubsystem->HasDeprecatedDataLayers())
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("CantCreateOrMoveInstanceWorldHasDeprecatedDataLayers", "Cannot {0} Data Layers Instance from assets since \"{1}\" has deprecated data layers."),
FText::FromString(CreateOrMoveString),
FText::FromString(GetOwningWorld()->GetName())));
}
const AWorldDataLayers* DropTargetWorldDataLayers = GetWorldDataLayersFromTreeItem(DropTarget);
const UDataLayerInstance* DropTargetDataLayerInstance = GetDataLayerInstanceFromTreeItem(DropTarget);
const UDataLayerInstanceWithAsset* DropTargetDataLayerWithAsset = DropTargetDataLayerInstance ? Cast<UDataLayerInstanceWithAsset>(DropTargetDataLayerInstance) : nullptr;
if (!DropTarget.CanInteract() || (DropTargetDataLayerWithAsset && DropTargetDataLayerWithAsset->IsReadOnly()))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("DropTargetIsReadOnly", "\"{0}\" is read only."), FText::FromString(DropTarget.GetDisplayString())));
}
// Check for duplicate Data Layer Asset using Outer World's AWorldDataLayers
UWorld* OuterWorld = DropTargetWorldDataLayers->GetTypedOuter<UWorld>();
const AWorldDataLayers* OuterWorldDataLayers = OuterWorld->GetWorldDataLayers();
const TArray<const UDataLayerInstance*> ExistingDataLayerInstances = OuterWorldDataLayers->GetDataLayerInstances(DataLayerAssetsToDrop);
if (!ExistingDataLayerInstances.IsEmpty())
{
TArray<FString> ExistingAssestNames;
Algo::Transform(ExistingDataLayerInstances, ExistingAssestNames, [](const UDataLayerInstance* DataLayerInstance) { return Cast<UDataLayerInstanceWithAsset>(DataLayerInstance)->GetAsset()->GetName(); });
FString ExistingAssetNamesString = FString::Join(ExistingAssestNames, TEXT(","));
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("CantCreateDataLayerInstanceSameAsset", "Cannot create Data Layer Instance(s), there are already Data Layer Instance(s) for \"{0}\"."), FText::FromString(ExistingAssetNamesString)));
}
if (Algo::AnyOf(DataLayerAssetsToDrop, [](const UDataLayerAsset* DataLayerAsset) { return DataLayerAsset && DataLayerAsset->IsA<UExternalDataLayerAsset>(); }))
{
// Check if External Data Layer Asset can be added
UExternalDataLayerManager* ExternalDataLayerManager = UExternalDataLayerManager::GetExternalDataLayerManager(OuterWorld);
if (!ExternalDataLayerManager)
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, LOCTEXT("CantCreateDataLayerInstanceWithExternalDataLayerAssetNotSupported", "Cannot create External Data Layer Instance : Partitioned world doesn't support External Data Layers."));
}
if (!GetDefault<UEditorExperimentalSettings>()->bEnableWorldPartitionExternalDataLayers)
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, LOCTEXT("CantCreateExternalDataLayerInstanceExperimentalFlagDisabled", "Cannot create External Data Layer Instance : Experimental flag 'Enable World Partition External Data Layers' is disabled."));
}
FText InjectionFailureReason;
if (Algo::AnyOf(DataLayerAssetsToDrop, [ExternalDataLayerManager, &InjectionFailureReason](const UDataLayerAsset* DataLayerAsset) { return DataLayerAsset && DataLayerAsset->IsA<UExternalDataLayerAsset>() && !ExternalDataLayerManager->CanInjectExternalDataLayerAsset(Cast<UExternalDataLayerAsset>(DataLayerAsset), &InjectionFailureReason); }))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("CantCreateDataLayerInstanceWithExternalDataLayerAsset", "Cannot create External Data Layer Instance : {0}"), InjectionFailureReason));
}
if (DropTarget.IsA<FDataLayerTreeItem>() || DropTarget.IsA<FDataLayerActorTreeItem>())
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("CantCreateDataLayerInstanceUnderItem", "Cannot create External Data Layer Instance under {0}"), FText::FromString(DropTarget.GetDisplayString())));
}
}
// Special case where we receive external data layer asset(s)
if (Algo::AllOf(DataLayerAssetsToDrop, [](const UDataLayerAsset* DataLayerAsset) { return DataLayerAsset && DataLayerAsset->IsA<UExternalDataLayerAsset>(); }))
{
// Only allow to create Data Layer Instance referencing an External Data Layer Asset if the target WorldDataLayers is the main one
if (DropTargetWorldDataLayers == GetOwningWorldAWorldDataLayers())
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, LOCTEXT("CreateAllExternalDataLayerFromAssetDrop", "Create External Data Layer Instances"));
}
}
// Check if can reference Data Layer Asset
FText FailureReason;
if (!CanReferenceDataLayerAssets(DropTargetWorldDataLayers, DataLayerAssetsToDrop, &FailureReason))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("CantCreateOrMoveDataLayerInstancePassFilterFailed", "Cannot {0} Data Layer Instance: {1}"), FText::FromString(CreateOrMoveString), FailureReason));
}
// Check if target data layer supports having dropped asset as a child
if (DropTargetDataLayerWithAsset)
{
EDataLayerType ParentType = DropTargetDataLayerWithAsset->GetType();
for (const UDataLayerAsset* DataLayerAssetToDrop : DataLayerAssetsToDrop)
{
FText Reason;
if (!FDataLayerUtils::AreDataLayerTypesCompatible(ParentType, DataLayerAssetToDrop->GetType(), DropTargetDataLayerWithAsset->IsA<UExternalDataLayerInstance>(), &Reason))
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Incompatible, FText::Format(LOCTEXT("CantCreateOrMoveDataLayerInstanceIncompatibleChildType", "Cannot {0} Data Layer Instance: {1}"), FText::FromString(CreateOrMoveString), Reason));
}
}
}
if (DropTarget.CastTo<FDataLayerTreeItem>() || DropTarget.CastTo<FWorldDataLayersTreeItem>())
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, FText::Format(LOCTEXT("CreateAllDataLayerFromAssetDropOnPart", "Create Data Layer Instances under \"{0}\""), FText::FromString(DropTarget.GetDisplayString())));
}
else
{
return FSceneOutlinerDragValidationInfo(ESceneOutlinerDropCompatibility::Compatible, LOCTEXT("CreateAllDataLayerFromAssetDrop", "Create Data Layer Instances"));
}
}
TArray<UDataLayerInstance*> FDataLayerMode::GetDataLayerInstancesFromOperation(const FDragDropOperation& Operation, bool bOnlyFindFirst /*= false*/) const
{
TArray<UDataLayerInstance*> OutDataLayerInstances;
auto GetDataLayers = [this, &OutDataLayerInstances](const FDataLayerDragDropOp& DataLayerOp)
{
for (const TWeakObjectPtr<UDataLayerInstance>& DragDropInfo : DataLayerOp.DataLayerInstances)
{
if (UDataLayerInstance* DataLayerInstance = DragDropInfo.Get())
{
OutDataLayerInstances.AddUnique(DataLayerInstance);
}
}
};
if (Operation.IsOfType<FCompositeDragDropOp>())
{
const FCompositeDragDropOp& CompositeDragDropOp = StaticCast<const FCompositeDragDropOp&>(Operation);
if (TSharedPtr<const FDataLayerDragDropOp> DataLayerDragDropOp = CompositeDragDropOp.GetSubOp<FDataLayerDragDropOp>())
{
GetDataLayers(*DataLayerDragDropOp);
}
}
else if (Operation.IsOfType<FDataLayerDragDropOp>())
{
const FDataLayerDragDropOp& DataLayerDragDropOp = StaticCast<const FDataLayerDragDropOp&>(Operation);
GetDataLayers(DataLayerDragDropOp);
}
return OutDataLayerInstances;
}
TArray<const UDataLayerAsset*> FDataLayerMode::GetDataLayerAssetsFromOperation(const FDragDropOperation& InDragDrop, bool bOnlyFindFirst /* = false */) const
{
TArray<const UDataLayerAsset*> OutDataLayerAssets;
TArray<FAssetData> AssetDatas = AssetUtil::ExtractAssetDataFromDrag(InDragDrop.AsShared());
for (const FAssetData& AssetData : AssetDatas)
{
if (AssetData.GetClass()->IsChildOf<UDataLayerAsset>())
{
if (UObject* Asset = AssetData.GetAsset())
{
OutDataLayerAssets.Add(StaticCast<UDataLayerAsset*>(Asset));
}
}
}
return OutDataLayerAssets;
}
TArray<FDataLayerActorMoveElement> FDataLayerMode::GetDataLayerActorPairsFromOperation(const FDragDropOperation& Operation) const
{
TArray<FDataLayerActorMoveElement> Out;
if (Operation.IsOfType<FDataLayerActorMoveOp>())
{
const FDataLayerActorMoveOp& DataLayerActorDragOp = StaticCast<const FDataLayerActorMoveOp&>(Operation);
return DataLayerActorDragOp.DataLayerActorMoveElements;
}
return Out;
}
TArray<AActor*> FDataLayerMode::GetActorsFromOperation(const FDragDropOperation& Operation, bool bOnlyFindFirst /*= false*/ ) const
{
TSet<AActor*> Actors;
auto GetActorsFromFolderOperation = [&Actors, bOnlyFindFirst](const FFolderDragDropOp& FolderOp)
{
if (bOnlyFindFirst && Actors.Num())
{
return;
}
if (UWorld* World = FolderOp.World.Get())
{
TArray<TWeakObjectPtr<AActor>> ActorsToDrop;
FActorFolders::GetWeakActorsFromFolders(*World, FolderOp.Folders, ActorsToDrop, FolderOp.RootObject);
for (const auto& Actor : ActorsToDrop)
{
if (AActor* ActorPtr = Actor.Get())
{
Actors.Add(ActorPtr);
if (bOnlyFindFirst)
{
break;
}
}
}
}
};
auto GetActorsFromActorOperation = [&Actors, bOnlyFindFirst](const FActorDragDropOp& ActorOp)
{
if (bOnlyFindFirst && Actors.Num())
{
return;
}
for (const auto& Actor : ActorOp.Actors)
{
if (AActor* ActorPtr = Actor.Get())
{
Actors.Add(ActorPtr);
if (bOnlyFindFirst)
{
break;
}
}
}
};
if (Operation.IsOfType<FActorDragDropOp>())
{
const FActorDragDropOp& ActorDragOp = StaticCast<const FActorDragDropOp&>(Operation);
GetActorsFromActorOperation(ActorDragOp);
}
if (Operation.IsOfType<FFolderDragDropOp>())
{
const FFolderDragDropOp& FolderDragOp = StaticCast<const FFolderDragDropOp&>(Operation);
GetActorsFromFolderOperation(FolderDragOp);
}
if (Operation.IsOfType<FCompositeDragDropOp>())
{
const FCompositeDragDropOp& CompositeDragOp = StaticCast<const FCompositeDragDropOp&>(Operation);
if (TSharedPtr<const FActorDragDropOp> ActorSubOp = CompositeDragOp.GetSubOp<FActorDragDropOp>())
{
GetActorsFromActorOperation(*ActorSubOp);
}
if (TSharedPtr<const FFolderDragDropOp> FolderSubOp = CompositeDragOp.GetSubOp<FFolderDragDropOp>())
{
GetActorsFromFolderOperation(*FolderSubOp);
}
}
return Actors.Array();
}
void FDataLayerMode::OnDrop(ISceneOutlinerTreeItem& DropTarget, const FSceneOutlinerDragDropPayload& Payload, const FSceneOutlinerDragValidationInfo& ValidationInfo) const
{
UDataLayerInstance* TargetDataLayerInstance = GetDataLayerInstanceFromTreeItem(DropTarget);
TArray<AActor*> ActorsToAdd = GetActorsFromOperation(Payload.SourceOperation);
if (!ActorsToAdd.IsEmpty()) // Adding actor(s) in data layer(s)
{
if (SceneOutliner->GetTree().IsItemSelected(const_cast<ISceneOutlinerTreeItem&>(DropTarget).AsShared()))
{
TArray<UDataLayerInstance*> AllSelectedDataLayers = GetSelectedDataLayers(SceneOutliner);
if (AllSelectedDataLayers.Num() > 1)
{
const FScopedTransaction Transaction(LOCTEXT("DataLayerOutlinerAddActorsToDataLayers", "Add Actors to Data Layers"));
DataLayerEditorSubsystem->AddActorsToDataLayers(ActorsToAdd, AllSelectedDataLayers);
return;
}
}
if (TargetDataLayerInstance)
{
const FScopedTransaction Transaction(LOCTEXT("DataLayerOutlinerAddActorsToDataLayer", "Add Actors to Data Layer"));
DataLayerEditorSubsystem->AddActorsToDataLayer(ActorsToAdd, TargetDataLayerInstance);
}
return;
}
if (Payload.SourceOperation.IsOfType<FDataLayerActorMoveOp>()) // Moving actor(s) into a Data Layer
{
TArray<FDataLayerActorMoveElement> ActorsToMove = GetDataLayerActorPairsFromOperation(Payload.SourceOperation);
if (!ActorsToMove.IsEmpty() && TargetDataLayerInstance)
{
const FScopedTransaction Transaction(LOCTEXT("DataLayerOutlinerMoveActorsToDataLayer", "Move Actors to Data Layer"));
for (const auto& DataLayerActorPair : ActorsToMove)
{
if (AActor* ActorPtr = DataLayerActorPair.Key.Get())
{
DataLayerEditorSubsystem->AddActorToDataLayer(ActorPtr, TargetDataLayerInstance);
DataLayerEditorSubsystem->RemoveActorFromDataLayer(ActorPtr, DataLayerActorPair.Value.Get());
}
}
}
return;
}
// Handle dropping Data Layer Asset(s)
TArray<const UDataLayerAsset*> DataLayerAssetToDrop = GetDataLayerAssetsFromOperation(Payload.SourceOperation);
if (!DataLayerAssetToDrop.IsEmpty())
{
OnDataLayerAssetDropped(DataLayerAssetToDrop, DropTarget);
return;
}
// Handle dropping DataLayerInstance(s)
TArray<UDataLayerInstance*> DataLayerInstances = GetDataLayerInstancesFromOperation(Payload.SourceOperation);
// Handle dropping DataLayerInstanceWithAsset(s) in a different AWorldDataLayers
AWorldDataLayers* DropTargetWorldDataLayers = GetWorldDataLayersFromTreeItem(DropTarget);
AWorldDataLayers* PayloadWorldDatalayers = DataLayerInstances.Num() ? DataLayerInstances[0]->GetDirectOuterWorldDataLayers() : nullptr; // Validation guarantees that they are all part of the same AWorldDataLayers
if (DropTargetWorldDataLayers && (PayloadWorldDatalayers != DropTargetWorldDataLayers))
{
TSet<const UDataLayerAsset*> DataLayerAssets;
for (UDataLayerInstance* DataLayerInstance : DataLayerInstances)
{
if (const UDataLayerInstanceWithAsset* DataLayerInstanceWithAsset = Cast<UDataLayerInstanceWithAsset>(DataLayerInstance))
{
DataLayerAssets.Add(DataLayerInstanceWithAsset->GetAsset());
}
}
if (!DataLayerAssets.IsEmpty())
{
OnDataLayerAssetDropped(DataLayerAssets.Array(), DropTarget);
return;
}
}
// Moving DataLayerInstance(s)
SetParentDataLayer(DataLayerInstances, TargetDataLayerInstance);
}
void FDataLayerMode::OnDataLayerAssetDropped(const TArray<const UDataLayerAsset*>& DroppedDataLayerAsset, ISceneOutlinerTreeItem& DropTarget) const
{
const FScopedTransaction Transaction(LOCTEXT("DataLayerOutlinerCreateDataLayerInstanceFromAssetDrop", "Create Data Layer Instance from Data Layer Asset Drop"));
for (const UDataLayerAsset* DataLayerAsset : DroppedDataLayerAsset)
{
FDataLayerCreationParameters Params;
Params.DataLayerAsset = const_cast<UDataLayerAsset*>(DataLayerAsset);
Params.WorldDataLayers = GetWorldDataLayersFromTreeItem(DropTarget);
if (UDataLayerInstance* DataLayerInstance = DataLayerEditorSubsystem->CreateDataLayerInstance(Params))
{
if (UDataLayerInstance* ParentDataLayerInstance = GetDataLayerInstanceFromTreeItem(DropTarget))
{
DataLayerEditorSubsystem->SetParentDataLayer(DataLayerInstance, ParentDataLayerInstance);
}
}
}
}
FReply FDataLayerMode::OnDragOverItem(const FDragDropEvent& Event, const ISceneOutlinerTreeItem& Item) const
{
TSharedPtr<FDragDropOperation> DragOperation = Event.GetOperation();
if (!DragOperation.IsValid())
{
return FReply::Handled();
}
if (DragOperation->IsOfType<FDataLayerActorMoveOp>()) // Moving actor(s) into a Data Layer
{
DragOperation->SetCursorOverride(EMouseCursor::GrabHandClosed);
}
else if (DragOperation->IsOfType<FActorDragDropOp>()) // Adding actor(s) in data layer(s)
{
DragOperation->SetCursorOverride(EMouseCursor::Default);
}
return FReply::Handled();
}
void FDataLayerMode::SetParentDataLayer(const TArray<UDataLayerInstance*> DataLayerInstances, UDataLayerInstance* ParentDataLayer) const
{
if (!DataLayerInstances.IsEmpty())
{
TArray<UDataLayerInstance*> ValidDataLayers;
ValidDataLayers.Reserve(DataLayerInstances.Num());
for (UDataLayerInstance* DataLayerInstance : DataLayerInstances)
{
if (DataLayerInstance->CanBeChildOf(ParentDataLayer))
{
ValidDataLayers.Add(DataLayerInstance);
}
}
if (!ValidDataLayers.IsEmpty())
{
const FScopedTransaction Transaction(LOCTEXT("DataLayerOutlinerChangeDataLayersParent", "Change Data Layers Parent"));
DataLayerEditorSubsystem->SetParentDataLayerForDataLayers(ValidDataLayers, ParentDataLayer);
}
}
}
struct FWeakDataLayerActorSelector
{
bool operator()(const TWeakPtr<ISceneOutlinerTreeItem>& Item, TWeakObjectPtr<AActor>& DataOut) const
{
if (TSharedPtr<ISceneOutlinerTreeItem> ItemPtr = Item.Pin())
{
if (FDataLayerActorTreeItem* TypedItem = ItemPtr->CastTo<FDataLayerActorTreeItem>())
{
if (TypedItem->IsValid())
{
DataOut = TypedItem->Actor;
return true;
}
}
}
return false;
}
};
struct FDataLayerActorPairSelector
{
bool operator()(const TWeakPtr<ISceneOutlinerTreeItem>& Item, FDataLayerActorMoveElement& DataOut) const
{
if (TSharedPtr<ISceneOutlinerTreeItem> ItemPtr = Item.Pin())
{
if (FDataLayerActorTreeItem* TypedItem = ItemPtr->CastTo<FDataLayerActorTreeItem>())
{
if (TypedItem->IsValid())
{
DataOut = FDataLayerActorMoveElement(TypedItem->Actor.Get(), TypedItem->GetDataLayer());
return true;
}
}
}
return false;
}
};
struct FWeakDataLayerSelector
{
bool operator()(const TWeakPtr<ISceneOutlinerTreeItem>& Item, TWeakObjectPtr<UDataLayerInstance>& DataOut) const
{
if (TSharedPtr<ISceneOutlinerTreeItem> ItemPtr = Item.Pin())
{
if (FDataLayerTreeItem* TypedItem = ItemPtr->CastTo<FDataLayerTreeItem>())
{
if (TypedItem->IsValid())
{
DataOut = TypedItem->GetDataLayer();
return true;
}
}
}
return false;
}
};
TSharedPtr<FDragDropOperation> FDataLayerMode::CreateDragDropOperation(const FPointerEvent& MouseEvent, const TArray<FSceneOutlinerTreeItemPtr>& InTreeItems) const
{
FSceneOutlinerDragDropPayload DraggedObjects(InTreeItems);
if (DraggedObjects.Has<FDataLayerTreeItem>())
{
TArray<TWeakObjectPtr<UDataLayerInstance>> DataLayerInstances = DraggedObjects.GetData<TWeakObjectPtr<UDataLayerInstance>>(FWeakDataLayerSelector());
if (DataLayerInstances.FindByPredicate([&](const TWeakObjectPtr<UDataLayerInstance>& DataLayerInstance) { return DataLayerInstance.IsValid() && DataLayerInstance->IsReadOnly(); }))
{
return TSharedPtr<FDragDropOperation>();
}
}
auto GetDataLayerOperation = [&DraggedObjects]()
{
TSharedPtr<FDataLayerDragDropOp> DataLayerOperation = MakeShareable(new FDataLayerDragDropOp);
TArray<TWeakObjectPtr<UDataLayerInstance>> DataLayers = DraggedObjects.GetData<TWeakObjectPtr<UDataLayerInstance>>(FWeakDataLayerSelector());
DataLayerOperation->Init(DataLayers);
DataLayerOperation->Construct();
return DataLayerOperation;
};
auto GetActorOperation = [&DraggedObjects]()
{
TSharedPtr<FActorDragDropOp> ActorOperation = MakeShareable(new FActorDragDropOp);
ActorOperation->Init(DraggedObjects.GetData<TWeakObjectPtr<AActor>>(FWeakDataLayerActorSelector()));
ActorOperation->Construct();
return ActorOperation;
};
auto GetActorDataLayerOperation = [&DraggedObjects]()
{
TSharedPtr<FDataLayerActorMoveOp> DataLayerActorOperation = MakeShareable(new FDataLayerActorMoveOp);
DataLayerActorOperation->DataLayerActorMoveElements = DraggedObjects.GetData<FDataLayerActorMoveElement>(FDataLayerActorPairSelector());
DataLayerActorOperation->Construct();
return DataLayerActorOperation;
};
if (DraggedObjects.Has<FDataLayerTreeItem>() && !DraggedObjects.Has<FDataLayerActorTreeItem>())
{
return GetDataLayerOperation();
}
else if (!DraggedObjects.Has<FDataLayerTreeItem>() && DraggedObjects.Has<FDataLayerActorTreeItem>())
{
if (MouseEvent.IsLeftAltDown())
{
return GetActorDataLayerOperation();
}
else
{
return GetActorOperation();
}
}
else
{
TSharedPtr<FSceneOutlinerDragDropOp> OutlinerOp = MakeShareable(new FSceneOutlinerDragDropOp());
if (DraggedObjects.Has<FDataLayerActorTreeItem>())
{
OutlinerOp->AddSubOp(GetActorOperation());
}
if (DraggedObjects.Has<FDataLayerTreeItem>())
{
OutlinerOp->AddSubOp(GetDataLayerOperation());
}
OutlinerOp->Construct();
return OutlinerOp;
}
}
static const FName DefaultContextBaseMenuName("DataLayerOutliner.DefaultContextMenuBase");
static const FName DefaultContextMenuName("DataLayerOutliner.DefaultContextMenu");
TArray<UDataLayerInstance*> FDataLayerMode::GetSelectedDataLayers(SSceneOutliner* InSceneOutliner) const
{
FSceneOutlinerItemSelection ItemSelection(InSceneOutliner->GetSelection());
TArray<FDataLayerTreeItem*> SelectedDataLayerItems;
ItemSelection.Get<FDataLayerTreeItem>(SelectedDataLayerItems);
TArray<UDataLayerInstance*> ValidSelectedDataLayers;
Algo::TransformIf(SelectedDataLayerItems, ValidSelectedDataLayers, [](const auto Item) { return Item && Item->GetDataLayer(); }, [](const auto Item) { return Item->GetDataLayer(); });
return MoveTemp(ValidSelectedDataLayers);
}
void FDataLayerMode::CreateDataLayerPicker(UToolMenu* InMenu, FOnDataLayerInstancePicked OnDataLayerInstancePicked, FOnShouldFilterDataLayerInstance OnShouldFilterDataLayerInstance = FOnShouldFilterDataLayerInstance(), bool bInShowRoot /*= false*/)
{
FToolMenuSection& Section = InMenu->AddSection("DataLayers", LOCTEXT("DataLayers", "Data Layers"));
if (bInShowRoot)
{
Section.AddMenuEntry("Root", LOCTEXT("Root", "<Root>"), FText(), FSlateIcon(), FUIAction(FExecuteAction::CreateLambda([=]() { OnDataLayerInstancePicked.ExecuteIfBound(nullptr); })));
}
TSharedRef<SWidget> DataLayerPickerWidget = FDataLayerPickingMode::CreateDataLayerPickerWidget(OnDataLayerInstancePicked, OnShouldFilterDataLayerInstance);
Section.AddEntry(FToolMenuEntry::InitWidget("DataLayerPickerWidget", DataLayerPickerWidget, FText::GetEmpty(), false));
}
UWorld* FDataLayerMode::GetOwningWorld() const
{
UWorld* World = RepresentingWorld.Get();
return World ? World->PersistentLevel->GetWorld() : nullptr;
}
AWorldDataLayers* FDataLayerMode::GetOwningWorldAWorldDataLayers() const
{
UWorld* OwningWorld = GetOwningWorld();
return OwningWorld ? OwningWorld->GetWorldDataLayers() : nullptr;
}
void FDataLayerMode::FindInContentBrowser()
{
if (SceneOutliner)
{
TArray<UObject*> Objects;
for (TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance : SelectedDataLayersSet)
{
if (const UDataLayerInstanceWithAsset* DataLayerInstanceWithAsset = Cast<UDataLayerInstanceWithAsset>(DataLayerInstance.Get()))
{
if (const UDataLayerAsset* Asset = DataLayerInstanceWithAsset->GetAsset())
{
Objects.Add(const_cast<UDataLayerAsset*>(Asset));
}
}
}
if (!Objects.IsEmpty())
{
GEditor->SyncBrowserToObjects(Objects);
}
}
}
bool FDataLayerMode::CanFindInContentBrowser() const
{
for (const TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance : SelectedDataLayersSet)
{
if (const UDataLayerInstanceWithAsset* DataLayerInstanceWithAsset = Cast<UDataLayerInstanceWithAsset>(DataLayerInstance.Get()))
{
if (const UDataLayerAsset* Asset = DataLayerInstanceWithAsset->GetAsset())
{
return true;
}
}
}
return false;
}
void FDataLayerMode::RegisterContextMenu()
{
UToolMenus* ToolMenus = UToolMenus::Get();
if (!ToolMenus->IsMenuRegistered(DefaultContextBaseMenuName))
{
UToolMenu* Menu = ToolMenus->RegisterMenu(DefaultContextBaseMenuName);
Menu->AddDynamicSection("DataLayerDynamicSection", FNewToolMenuDelegate::CreateLambda([](UToolMenu* InMenu)
{
USceneOutlinerMenuContext* Context = InMenu->FindContext<USceneOutlinerMenuContext>();
if (!Context || !Context->SceneOutliner.IsValid())
{
return;
}
SSceneOutliner* SceneOutliner = Context->SceneOutliner.Pin().Get();
FDataLayerMode* Mode = const_cast<FDataLayerMode*>(static_cast<const FDataLayerMode*>(SceneOutliner->GetMode()));
check(Mode);
TArray<UDataLayerInstance*> SelectedDataLayers = Mode->GetSelectedDataLayers(SceneOutliner);
const bool bSelectedDataLayersContainsLocked = Algo::AnyOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return DataLayerInstance->IsReadOnly(); });
const bool bSelectedDataLayersContainsExternalPackage = Algo::AnyOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return DataLayerInstance->IsPackageExternal(); });
TArray<AActor*> SelectedActors;
GEditor->GetSelectedActors()->GetSelectedObjects<AActor>(SelectedActors);
const bool bSelectedActorsAreAllUserManaged = Algo::AllOf(SelectedActors, [](const AActor* Actor) { return Actor->IsUserManaged(); });
static const FText SelectionContainsNonUserManagedActorsText = LOCTEXT("SelectionContainsUserManagedActors", "Selection Contains Non User Managed Actors");
bool bHasActorEditorContextDataLayers = false;
TArray<const UDataLayerInstance*> AllDataLayers;
if (const UDataLayerManager* DataLayerManager = UDataLayerManager::GetDataLayerManager(Mode->GetOwningWorld()))
{
DataLayerManager->ForEachDataLayerInstance([&AllDataLayers](UDataLayerInstance* DataLayerInstance)
{
AllDataLayers.Add(DataLayerInstance);
return true;
});
bHasActorEditorContextDataLayers = !DataLayerManager->GetActorEditorContextDataLayers().IsEmpty();
}
{
FToolMenuSection& Section = InMenu->AddSection("DataLayers", LOCTEXT("DataLayers", "Data Layers"));
auto GetBestCandidateWorldDataLayersFromSelection = [](SSceneOutliner* SceneOutliner, FDataLayerMode* Mode)
{
FSceneOutlinerItemSelection Selection(SceneOutliner->GetSelection());
TArray<FWorldDataLayersTreeItem*> SelectedWorldDataLayersItems;
Selection.Get<FWorldDataLayersTreeItem>(SelectedWorldDataLayersItems);
TArray<AWorldDataLayers*> SelectedDataLayers;
Algo::TransformIf(SelectedWorldDataLayersItems, SelectedDataLayers, [](const FWorldDataLayersTreeItem* Item) { return Item && Item->GetWorldDataLayers(); }, [](const FWorldDataLayersTreeItem* Item) { return Item->GetWorldDataLayers(); });
AWorldDataLayers* BestCandidate = (SelectedDataLayers.Num() == 1) ? SelectedDataLayers[0] : nullptr;
if (!BestCandidate)
{
TSet<AWorldDataLayers*> OuterWorldDataLayers;
Algo::TransformIf(Mode->SelectedDataLayersSet, OuterWorldDataLayers, [](const TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance) { return DataLayerInstance.IsValid() && DataLayerInstance->GetDirectOuterWorldDataLayers(); }, [](const TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance) { return DataLayerInstance->GetDirectOuterWorldDataLayers(); });
BestCandidate = (OuterWorldDataLayers.Num() == 1) ? *OuterWorldDataLayers.CreateConstIterator() : nullptr;
}
if (!BestCandidate)
{
TSet<AWorldDataLayers*> OuterWorldDataLayers;
Algo::TransformIf(Mode->SelectedDataLayerActors, OuterWorldDataLayers, [](const FSelectedDataLayerActor& DataLayerActor) { return DataLayerActor.Key.IsValid() && DataLayerActor.Key->GetDirectOuterWorldDataLayers(); }, [](const FSelectedDataLayerActor& DataLayerActor) { return DataLayerActor.Key->GetDirectOuterWorldDataLayers(); });
BestCandidate = (OuterWorldDataLayers.Num() == 1) ? *OuterWorldDataLayers.CreateConstIterator() : nullptr;
}
if (!BestCandidate)
{
BestCandidate = Mode->GetOwningWorldAWorldDataLayers();
}
return BestCandidate;
};
auto CreateNewDataLayerInternal = [&GetBestCandidateWorldDataLayersFromSelection, SceneOutliner, Mode](const UDataLayerAsset* InDataLayerAsset = nullptr, bool bInIsPrivate = false) -> UDataLayerInstance*
{
const FScopedTransaction Transaction(LOCTEXT("CreateNewDataLayer", "Create New Data Layer"));
AWorldDataLayers* TargetWorldDataLayers = GetBestCandidateWorldDataLayersFromSelection(SceneOutliner, Mode);
Mode->SelectedDataLayersSet.Empty();
Mode->SelectedDataLayerActors.Empty();
FDataLayerCreationParameters CreationParams;
CreationParams.DataLayerAsset = const_cast<UDataLayerAsset*>(InDataLayerAsset);
CreationParams.WorldDataLayers = TargetWorldDataLayers;
CreationParams.bIsPrivate = bInIsPrivate;
if (UDataLayerInstance* NewDataLayerInstance = UDataLayerEditorSubsystem::Get()->CreateDataLayerInstance(CreationParams))
{
Mode->SelectedDataLayersSet.Add(NewDataLayerInstance);
// Select it and open a rename when it gets refreshed
SceneOutliner->OnItemAdded(NewDataLayerInstance, SceneOutliner::ENewItemAction::Select | SceneOutliner::ENewItemAction::Rename);
return NewDataLayerInstance;
}
return nullptr;
};
auto CreateNewDataLayer = [SceneOutliner, Mode, CreateNewDataLayerInternal](UDataLayerInstance* InParentDataLayer = nullptr, const UDataLayerAsset* InDataLayerAsset = nullptr, bool bInIsPrivate = false) -> UDataLayerInstance*
{
if (UDataLayerEditorSubsystem::Get()->HasDeprecatedDataLayers())
{
check(InDataLayerAsset == nullptr);
return CreateNewDataLayerInternal(nullptr, false);
}
else
{
return CreateNewDataLayerInternal(InDataLayerAsset, bInIsPrivate);
}
};
auto CreateNewEmptyDataLayer = [SceneOutliner, Mode, CreateNewDataLayerInternal](bool bInIsPrivate = false) -> UDataLayerInstance*
{
return CreateNewDataLayerInternal(nullptr, bInIsPrivate);
};
const AWorldDataLayers* OwningWorldAWorldDataLayers = Mode->GetOwningWorldAWorldDataLayers();
if (OwningWorldAWorldDataLayers && !OwningWorldAWorldDataLayers->HasDeprecatedDataLayers())
{
const AWorldDataLayers* TargetWorldDataLayers = GetBestCandidateWorldDataLayersFromSelection(SceneOutliner, Mode);
Section.AddSubMenu("CreateNewDataLayerWithAsset", LOCTEXT("CreateNewDataLayerWithAssetSubMenu", "Create New Data Layer With Asset"), LOCTEXT("CreateNewDataLayerWithAssetSubMenu_ToolTip", "Create New Data Layer With Asset"),
FNewToolMenuDelegate::CreateLambda([Mode, CreateNewDataLayer, OwningWorldAWorldDataLayers, TargetWorldDataLayers](UToolMenu* InSubMenu)
{
const bool bAllowClear = false;
const bool bAllowCopyPaste = false;
const TArray<const UClass*> AllowedClasses = { UDataLayerAsset::StaticClass() };
const TArray<const UClass*> NewAssetDisallowedClasses = { UExternalDataLayerAsset::StaticClass() };
FToolMenuSection& Section = InSubMenu->AddSection("Data Layer Asset");
TSharedRef<SWidget> MenuWidget = PropertyCustomizationHelpers::MakeAssetPickerWithMenu(
FAssetData(),
bAllowClear,
bAllowCopyPaste,
AllowedClasses,
PropertyCustomizationHelpers::GetNewAssetFactoriesForClasses(AllowedClasses, NewAssetDisallowedClasses),
FOnShouldFilterAsset::CreateLambda([Mode, OwningWorldAWorldDataLayers, TargetWorldDataLayers](const FAssetData& InAssetData)
{
const UDataLayerAsset* DataLayerAsset = Cast<UDataLayerAsset>(InAssetData.GetAsset());
const UExternalDataLayerAsset* ExternalDataLayerAsset = Cast<UExternalDataLayerAsset>(DataLayerAsset);
// Filter all External Data Layer Assets except if the target WorldDataLayers is the main one
if (ExternalDataLayerAsset && (TargetWorldDataLayers != OwningWorldAWorldDataLayers))
{
return true;
}
// Skip asset filtering for External Data Layer asset if target WorldDataLayers is the main one
if (!ExternalDataLayerAsset || (TargetWorldDataLayers != OwningWorldAWorldDataLayers))
{
if (!Mode->CanReferenceDataLayerAssets(TargetWorldDataLayers, { DataLayerAsset }))
{
return true;
}
}
// Filter already used Data Layers Assets and External Data Layer Assets that can't be added (those already added or not part of a registered GFD action)
const UExternalDataLayerManager* ExternalDataLayerManager = UExternalDataLayerManager::GetExternalDataLayerManager(Mode->GetOwningWorld());
const bool bCanInjectExternalDataLayerAsset = ExternalDataLayerAsset && ExternalDataLayerManager && ExternalDataLayerManager->CanInjectExternalDataLayerAsset(ExternalDataLayerAsset);
return !DataLayerAsset || (ExternalDataLayerAsset && !bCanInjectExternalDataLayerAsset) || OwningWorldAWorldDataLayers->GetDataLayerInstance(DataLayerAsset);
}),
FOnAssetSelected::CreateLambda([CreateNewDataLayer](const FAssetData& InAssetData)
{
if (UDataLayerAsset* DataLayerAsset = Cast<UDataLayerAsset>(InAssetData.GetAsset()))
{
CreateNewDataLayer(nullptr, DataLayerAsset);
}
}),
FSimpleDelegate::CreateLambda([]() { FSlateApplication::Get().DismissAllMenus(); }));
Section.AddEntry(FToolMenuEntry::InitWidget("PickDataLayerAsset", MenuWidget, FText::GetEmpty(), false));
}));
}
else
{
Section.AddMenuEntry("CreateNewDataLayer", LOCTEXT("CreateNewDataLayer", "Create New Data Layer"), FText(), FSlateIcon(),
FUIAction(FExecuteAction::CreateLambda([CreateNewEmptyDataLayer]() { CreateNewEmptyDataLayer(); })));
}
Section.AddMenuEntry("CreateNewDataLayerPrivate", LOCTEXT("CreateNewDataLayerPrivate", "Create New Private Data Layer"), LOCTEXT("CreateNewDataLayerPrivateToolTip", "Creates an Editor Only Data Layer that cannot be used by other Worlds."), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([CreateNewEmptyDataLayer]() { CreateNewEmptyDataLayer(true); }),
FCanExecuteAction(),
FIsActionChecked(),
FIsActionButtonVisible::CreateLambda([]() { return !UDataLayerEditorSubsystem::Get()->HasDeprecatedDataLayers(); })));
const bool bAllSelectedDataLayersCanBeRemoved = Algo::AllOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return DataLayerInstance->CanBeRemoved(); });
Section.AddMenuEntry("DeleteSelectedDataLayers", LOCTEXT("DeleteSelectedDataLayers", "Delete Selected Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([Mode, SelectedDataLayers]()
{
check(!SelectedDataLayers.IsEmpty());
Mode->DeleteDataLayers(SelectedDataLayers);
}),
FCanExecuteAction::CreateLambda([SelectedDataLayers, bSelectedDataLayersContainsLocked, bAllSelectedDataLayersCanBeRemoved]
{
return !SelectedDataLayers.IsEmpty() && !bSelectedDataLayersContainsLocked && bAllSelectedDataLayersCanBeRemoved;
})
));
const bool bSelectedDataLayersSupportParenting = Algo::AllOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return !DataLayerInstance->IsReadOnly() && DataLayerInstance->CanHaveParentDataLayerInstance(); });
if (!SelectedDataLayers.IsEmpty() && !bSelectedDataLayersContainsLocked && bSelectedDataLayersSupportParenting)
{
Section.AddSubMenu("MoveSelectedDataLayersTo", LOCTEXT("MoveSelectedDataLayersTo", "Move Selected Data Layer(s) To"), FText(),
FNewToolMenuDelegate::CreateLambda([Mode, SelectedDataLayers](UToolMenu* InSubMenu)
{
const bool bShowRoot = Algo::AllOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return DataLayerInstance->CanBeChildOf(nullptr); });
CreateDataLayerPicker(InSubMenu,
FOnDataLayerInstancePicked::CreateLambda([Mode, SelectedDataLayers](UDataLayerInstance* TargetDataLayerInstance)
{
TArray<UDataLayerInstance*> DataLayerInstances;
for (UDataLayerInstance* DataLayerInstance : SelectedDataLayers)
{
if (DataLayerInstance->CanBeChildOf(TargetDataLayerInstance))
{
DataLayerInstances.Add(DataLayerInstance);
}
}
Mode->SetParentDataLayer(DataLayerInstances, TargetDataLayerInstance);
}),
FOnShouldFilterDataLayerInstance::CreateLambda([Mode, SelectedDataLayers](const UDataLayerInstance* InCandidateDataLayerInstance)
{
for (UDataLayerInstance* DataLayerInstance : SelectedDataLayers)
{
if (!DataLayerInstance->CanBeChildOf(InCandidateDataLayerInstance))
{
// True means should filter
return true;
}
}
return false;
}),
bShowRoot);
}));
}
Section.AddMenuEntry("Copy Selected Data Layer Instances(s) File Path", LOCTEXT("CopySelectedDataLayerInstancessFilePath", "Copy Selected Data Layer Instance(s) File Path"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]()
{
check(!SelectedDataLayers.IsEmpty());
{
TArray<const UObject*> Objects;
Algo::Transform(SelectedDataLayers, Objects, [](UDataLayerInstance* DataLayerInstance) { return DataLayerInstance; });
FExternalPackageHelper::CopyObjectsExternalPackageFilePathToClipboard(Objects);
}
}),
FCanExecuteAction::CreateLambda([bSelectedDataLayersContainsExternalPackage] { return bSelectedDataLayersContainsExternalPackage; })
));
Section.AddSeparator("SectionsSeparator");
const bool bAllSelectedDataLayersCanAddActors = Algo::AllOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return DataLayerInstance->CanUserAddActors(); });
FText AddActorToolTip = bSelectedActorsAreAllUserManaged ? FText::GetEmpty() : SelectionContainsNonUserManagedActorsText;
Section.AddMenuEntry("AddSelectedActorsToSelectedDataLayers", LOCTEXT("AddSelectedActorsToSelectedDataLayers", "Add Selected Actor(s) to Selected Data Layer(s)"), AddActorToolTip, FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]()
{
check(!SelectedDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("AddSelectedActorsToSelectedDataLayers", "Add Selected Actor(s) to Selected Data Layer(s)"));
UDataLayerEditorSubsystem::Get()->AddSelectedActorsToDataLayers(SelectedDataLayers);
}
}),
FCanExecuteAction::CreateLambda([SelectedDataLayers, bAllSelectedDataLayersCanAddActors, bSelectedActorsAreAllUserManaged]
{
return !SelectedDataLayers.IsEmpty() && GEditor->GetSelectedActorCount() > 0 && bAllSelectedDataLayersCanAddActors && bSelectedActorsAreAllUserManaged;
})
));
if (!Mode->SelectedDataLayerActors.IsEmpty())
{
Section.AddSubMenu("AddSelectedActorsTo", LOCTEXT("AddSelectedActorsTo", "Add Selected Actor(s) To"), FText(),
FNewToolMenuDelegate::CreateLambda([Mode](UToolMenu* InSubMenu)
{
CreateDataLayerPicker(InSubMenu,
FOnDataLayerInstancePicked::CreateLambda([Mode](UDataLayerInstance* TargetDataLayer)
{
check(TargetDataLayer);
TArray<AActor*> Actors;
Algo::TransformIf(Mode->SelectedDataLayerActors, Actors, [](const FSelectedDataLayerActor& InActor) { return InActor.Value.Get(); }, [](const FSelectedDataLayerActor& InActor) { return const_cast<AActor*>(InActor.Value.Get()); });
if (!Actors.IsEmpty())
{
const FScopedTransaction Transaction(LOCTEXT("AddSelectedActorsToDataLayer", "Add Selected Actors to Selected Data Layer"));
UDataLayerEditorSubsystem::Get()->AddActorsToDataLayers(Actors, { TargetDataLayer });
}
}),
FOnShouldFilterDataLayerInstance::CreateLambda([Mode](const UDataLayerInstance* InCandidateDataLayerInstance)
{
for (auto& [DataLayerInstance, SelectedActor] : Mode->SelectedDataLayerActors)
{
if (!InCandidateDataLayerInstance->CanAddActor(const_cast<AActor*>(SelectedActor.Get())))
{
// True means should filter
return true;
}
}
return false;
})
);
}));
}
const bool bAllSelectedDataLayersCanRemoveActors = Algo::AllOf(SelectedDataLayers, [](const UDataLayerInstance* DataLayerInstance) { return DataLayerInstance->CanUserRemoveActors(); });
FText RemoveActorToolTip = bSelectedActorsAreAllUserManaged ? FText::GetEmpty() : SelectionContainsNonUserManagedActorsText;
Section.AddMenuEntry("RemoveSelectedActorsFromSelectedDataLayers", LOCTEXT("RemoveSelectedActorsFromSelectedDataLayersMenu", "Remove Selected Actor(s) from Selected Data Layer(s)"), RemoveActorToolTip, FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]()
{
check(!SelectedDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("RemoveSelectedActorsFromSelectedDataLayers_DataLayerMode", "Remove Selected Actors from Selected Data Layers"));
UDataLayerEditorSubsystem::Get()->RemoveSelectedActorsFromDataLayers(SelectedDataLayers);
}
}),
FCanExecuteAction::CreateLambda([SelectedDataLayers, bAllSelectedDataLayersCanRemoveActors, bSelectedActorsAreAllUserManaged]
{
return !SelectedDataLayers.IsEmpty() && GEditor->GetSelectedActorCount() > 0 && bAllSelectedDataLayersCanRemoveActors && bSelectedActorsAreAllUserManaged;
})
));
if (UDataLayerEditorSubsystem::Get()->HasDeprecatedDataLayers())
{
Section.AddMenuEntry("RenameSelectedDataLayer", LOCTEXT("RenameSelectedDataLayer", "Rename Selected Data Layer"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([Mode, SceneOutliner, SelectedDataLayers]() {
if (SelectedDataLayers.Num() == 1)
{
FSceneOutlinerTreeItemPtr ItemToRename = SceneOutliner->GetTreeItem(SelectedDataLayers[0]);
if (ItemToRename.IsValid() && Mode->CanRenameItem(*ItemToRename) && ItemToRename->CanInteract())
{
SceneOutliner->SetPendingRenameItem(ItemToRename);
SceneOutliner->ScrollItemIntoView(ItemToRename);
}
}}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return (SelectedDataLayers.Num() == 1) && !SelectedDataLayers[0]->IsReadOnly(); })
));
}
Section.AddSeparator("SectionsSeparator");
}
{
FToolMenuSection& Section = InMenu->AddSection("DataLayerSelection", LOCTEXT("DataLayerSelection", "Selection"));
Section.AddMenuEntry("SelectActorsInDataLayers", LOCTEXT("SelectActorsInDataLayers", "Select Actor(s) in Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]() {
check(!SelectedDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("SelectActorsInDataLayers", "Select Actor(s) in Data Layer(s)"));
GEditor->SelectNone(/*bNoteSelectionChange*/false, /*bDeselectBSPSurfs*/true);
UDataLayerEditorSubsystem::Get()->SelectActorsInDataLayers(SelectedDataLayers, /*bSelect*/true, /*bNotify*/true, /*bSelectEvenIfHidden*/true);
}}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
Section.AddMenuEntry("AddActorsToSelection", LOCTEXT("AddActorsToSelection", "Add Actors in Data Layer(s) to Selection"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]() {
check(!SelectedDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("AppendActorsToSelection", "Append Actors in Data Layer to Selection"));
UDataLayerEditorSubsystem::Get()->SelectActorsInDataLayers(SelectedDataLayers, /*bSelect*/true, /*bNotify*/true, /*bSelectEvenIfHidden*/true);
}}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
Section.AddMenuEntry("DeselectActors", LOCTEXT("DeselectActors", "Deselect Actor(s) in Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]() {
check(!SelectedDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("DeselectActors", "Deselect Actor(s) in Data Layer(s)"));
UDataLayerEditorSubsystem::Get()->SelectActorsInDataLayers(SelectedDataLayers, /*bSelect*/false, /*bNotifySelectActors*/true);
}}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
}
{
FToolMenuSection& Section = InMenu->AddSection("DataLayerLoading", LOCTEXT("DataLayerLoading", "Loading"));
Section.AddMenuEntry("ForceLoadActorsInDataLayers", LOCTEXT("ForceLoadActorsInDataLayers", "Force Load Actor(s) in Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]()
{
check(!SelectedDataLayers.IsEmpty());
const FScopedTransaction Transaction(LOCTEXT("ForceLoadActorsInDataLayers", "Force Load Actor(s) in Data Layer(s)"));
UDataLayerEditorSubsystem::Get()->SetActorsPinStateInDataLayers(SelectedDataLayers, true);
}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
Section.AddMenuEntry("ReleaseForceLoadActorsInDataLayers", LOCTEXT("ReleaseForceLoadActorsInDataLayers", "Release Force Load Actor(s) in Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SelectedDataLayers]()
{
check(!SelectedDataLayers.IsEmpty());
const FScopedTransaction Transaction(LOCTEXT("ReleaseForceLoadActorsInDataLayers", "Release Force Load Actor(s) in Data Layer(s)"));
UDataLayerEditorSubsystem::Get()->SetActorsPinStateInDataLayers(SelectedDataLayers, false);
}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
}
{
FToolMenuSection& Section = InMenu->AddSection("DataLayerExpansion", LOCTEXT("DataLayerExpansion", "Expansion"));
Section.AddMenuEntry("CollapseAllDataLayers", LOCTEXT("CollapseAllDataLayers", "Collapse All Data Layers"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SceneOutliner,SelectedDataLayers]() {
check(!SelectedDataLayers.IsEmpty());
{
GEditor->SelectNone(/*bNoteSelectionChange*/false, /*bDeselectBSPSurfs*/true);
SceneOutliner->CollapseAll();
}}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
Section.AddMenuEntry("ExpandAllDataLayers", LOCTEXT("ExpandAllDataLayers", "Expand All Data Layers"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([SceneOutliner,SelectedDataLayers]() {
check(!SelectedDataLayers.IsEmpty());
{
GEditor->SelectNone(/*bNoteSelectionChange*/false, /*bDeselectBSPSurfs*/true);
SceneOutliner->ExpandAll();
}}),
FCanExecuteAction::CreateLambda([SelectedDataLayers] { return !SelectedDataLayers.IsEmpty(); })
));
}
{
FToolMenuSection& Section = InMenu->AddSection("DataLayerActorEditorContext", LOCTEXT("DataLayerActorEditorContext", "Actor Editor Context"));
Section.AddMenuEntry("MakeCurrentDataLayers", LOCTEXT("MakeCurrentDataLayers", "Make Current Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([Mode, SceneOutliner, SelectedDataLayers]()
{
const FScopedTransaction Transaction(LOCTEXT("MakeCurrentDataLayers", "Make Current Data Layer(s)"));
for (TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance : Mode->SelectedDataLayersSet)
{
if (DataLayerInstance.IsValid())
{
UDataLayerEditorSubsystem::Get()->AddToActorEditorContext(const_cast<UDataLayerInstance*>(DataLayerInstance.Get()));
}
}
}),
FCanExecuteAction::CreateLambda([Mode]
{
return Algo::AnyOf(Mode->SelectedDataLayersSet, [](const TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance)
{
return DataLayerInstance.IsValid() && DataLayerInstance->CanBeInActorEditorContext() && !DataLayerInstance->IsInActorEditorContext();
});
})
));
Section.AddMenuEntry("RemoveCurrentDataLayers", LOCTEXT("RemoveCurrentDataLayers", "Remove Current Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([Mode, SceneOutliner, SelectedDataLayers]()
{
const FScopedTransaction Transaction(LOCTEXT("RemoveCurrentDataLayers", "Remove Current Data Layer(s)"));
for (TWeakObjectPtr<const UDataLayerInstance>& DataLayerInstance : Mode->SelectedDataLayersSet)
{
if (DataLayerInstance.IsValid())
{
UDataLayerEditorSubsystem::Get()->RemoveFromActorEditorContext(const_cast<UDataLayerInstance*>(DataLayerInstance.Get()));
}
}
}),
FCanExecuteAction::CreateLambda([Mode]
{
return Algo::AnyOf(Mode->SelectedDataLayersSet, [](const TWeakObjectPtr<const UDataLayerInstance>& DatalLayerInstance)
{
return DatalLayerInstance.IsValid() && DatalLayerInstance->CanBeInActorEditorContext() && DatalLayerInstance->IsInActorEditorContext();
});
})
));
Section.AddMenuEntry("ClearCurrentDataLayers", LOCTEXT("ClearCurrentDataLayers", "Clear Current Data Layer(s)"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([AllDataLayers]()
{
check(!AllDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("ClearCurrentDataLayers", "Clear Current Data Layer(s)"));
for (const UDataLayerInstance* DataLayer : AllDataLayers)
{
UDataLayerEditorSubsystem::Get()->RemoveFromActorEditorContext(const_cast<UDataLayerInstance*>(DataLayer));
}
}
}),
FCanExecuteAction::CreateLambda([bHasActorEditorContextDataLayers] { return bHasActorEditorContextDataLayers; })
));
}
{
FToolMenuSection& Section = InMenu->AddSection("DataLayerVisibility", LOCTEXT("DataLayerVisibility", "Visibility"));
Section.AddMenuEntry("MakeAllDataLayersVisible", LOCTEXT("MakeAllDataLayersVisible", "Make All Data Layers Visible"), FText(), FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([AllDataLayers]()
{
check(!AllDataLayers.IsEmpty());
{
const FScopedTransaction Transaction(LOCTEXT("MakeAllDataLayersVisible", "Make All Data Layers Visible"));
UDataLayerEditorSubsystem::Get()->MakeAllDataLayersVisible();
}
}),
FCanExecuteAction::CreateLambda([AllDataLayers] { return !AllDataLayers.IsEmpty(); })
));
}
if (!UDataLayerEditorSubsystem::Get()->HasDeprecatedDataLayers())
{
FToolMenuSection& Section = InMenu->AddSection("AssetOptionsSection", LOCTEXT("AssetOptionsText", "Asset Options"));
Section.AddMenuEntryWithCommandList(FGlobalEditorCommonCommands::Get().FindInContentBrowser, Mode->Commands);
const UExternalDataLayerInstance* ExternalDataLayerInstance = SelectedDataLayers.Num() == 1 ? Cast<UExternalDataLayerInstance>(SelectedDataLayers[0]) : nullptr;
if (const UExternalDataLayerAsset* ExternalDataLayerAsset = ExternalDataLayerInstance ? ExternalDataLayerInstance->GetExternalDataLayerAsset() : nullptr)
{
Section.AddMenuEntry("BrowseToPluginAsset", LOCTEXT("BrowseToPluginAsset", "Browse to Plugin Asset"), FText(), FSlateIcon(FAppStyle::GetAppStyleSetName(), "SystemWideCommands.FindInContentBrowser"),
FUIAction(
FExecuteAction::CreateLambda([ExternalDataLayerAsset]()
{
UExternalDataLayerEngineSubsystem& ExternalDataLayerEngineSubsystem = UExternalDataLayerEngineSubsystem::Get();
TArray<UObject*> Objects;;
for (UObject* Client : ExternalDataLayerEngineSubsystem.GetClientsForExternalDataLayerAsset(ExternalDataLayerAsset))
{
if (UDataAsset* DataAsset = Client->GetTypedOuter<UDataAsset>())
{
Objects.Add(DataAsset);
}
}
if (!Objects.IsEmpty())
{
GEditor->SyncBrowserToObjects(Objects);
}
})
));
}
}
}));
}
if (!ToolMenus->IsMenuRegistered(DefaultContextMenuName))
{
ToolMenus->RegisterMenu(DefaultContextMenuName, DefaultContextBaseMenuName);
}
}
TSharedPtr<SWidget> FDataLayerMode::CreateContextMenu()
{
RegisterContextMenu();
FSceneOutlinerItemSelection ItemSelection(SceneOutliner->GetSelection());
CacheSelectedItems(ItemSelection);
USceneOutlinerMenuContext* ContextObject = NewObject<USceneOutlinerMenuContext>();
ContextObject->SceneOutliner = StaticCastSharedRef<SSceneOutliner>(SceneOutliner->AsShared());
ContextObject->bShowParentTree = SceneOutliner->GetSharedData().bShowParentTree;
ContextObject->NumSelectedItems = ItemSelection.Num();
FToolMenuContext Context(ContextObject);
FName MenuName = DefaultContextMenuName;
SceneOutliner->GetSharedData().ModifyContextMenu.ExecuteIfBound(MenuName, Context);
// Add Extenders
FDataLayerEditorModule& DataLayerEditorModule = FModuleManager::LoadModuleChecked<FDataLayerEditorModule>("DataLayerEditor");
TArray<FDataLayerEditorModule::FDataLayersMenuExtender>& MenuExtenderDelegates = DataLayerEditorModule.GetAllDataLayersMenuExtenders();
TArray<TSharedPtr<FExtender>> Extenders;
if (!MenuExtenderDelegates.IsEmpty())
{
for (const FDataLayerEditorModule::FDataLayersMenuExtender& MenuExtender : MenuExtenderDelegates)
{
if (MenuExtender.IsBound())
{
Extenders.Add(MenuExtender.Execute(Commands.ToSharedRef(), SelectedDataLayersSet, SelectedDataLayerActors));
}
}
if (!Extenders.IsEmpty())
{
Context.AddExtender(FExtender::Combine(Extenders));
}
}
// Build up the menu for a selection
UToolMenus* ToolMenus = UToolMenus::Get();
UToolMenu* Menu = ToolMenus->GenerateMenu(MenuName, Context);
for (const FToolMenuSection& Section : Menu->Sections)
{
if (Section.Blocks.Num() > 0)
{
return ToolMenus->GenerateWidget(Menu);
}
}
return nullptr;
}
void FDataLayerMode::InitializeViewMenuExtender(TSharedPtr<FExtender> Extender)
{
Extender->AddMenuExtension(SceneOutliner::ExtensionHooks::Show, EExtensionHook::First, nullptr, FMenuExtensionDelegate::CreateLambda([this](FMenuBuilder& MenuBuilder)
{
MenuBuilder.AddMenuEntry(
LOCTEXT("ToggleHideLevelInstanceContent", "Hide Level Instance Content"),
LOCTEXT("ToggleHideLevelInstanceContentToolTip", "When enabled, hides all level instance content."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateLambda([this]()
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
bHideLevelInstanceContent = !bHideLevelInstanceContent;
Settings->bHideLevelInstanceContent = bHideLevelInstanceContent;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetShowLevelInstanceContent(!bHideLevelInstanceContent);
}
SceneOutliner->FullRefresh();
}),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([this]() { return bHideLevelInstanceContent; })),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
}));
Extender->AddMenuExtension(SceneOutliner::ExtensionHooks::Show, EExtensionHook::After, nullptr, FMenuExtensionDelegate::CreateLambda([this](FMenuBuilder& MenuBuilder)
{
MenuBuilder.AddMenuEntry(
LOCTEXT("ToggleHighlightSelectedDataLayers", "Highlight Selected"),
LOCTEXT("ToggleHighlightSelectedDataLayersToolTip", "When enabled, highlights Data Layers containing actors that are currently selected."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateLambda([this]()
{
UWorldPartitionEditorPerProjectUserSettings* Settings = GetMutableDefault<UWorldPartitionEditorPerProjectUserSettings>();
bHighlightSelectedDataLayers = !bHighlightSelectedDataLayers;
Settings->bHighlightSelectedDataLayers = bHighlightSelectedDataLayers;
Settings->PostEditChange();
if (auto DataLayerHierarchy = StaticCast<FDataLayerHierarchy*>(Hierarchy.Get()))
{
DataLayerHierarchy->SetHighlightSelectedDataLayers(bHighlightSelectedDataLayers);
}
SceneOutliner->FullRefresh();
}),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([this]() { return bHighlightSelectedDataLayers; })),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
MenuBuilder.BeginSection("Advanced", LOCTEXT("ShowAdvancedHeading", "Advanced"));
MenuBuilder.AddMenuEntry(
LOCTEXT("ToggleAllowRuntimeDataLayerEditing", "Allow Runtime Data Layer Editing"),
LOCTEXT("ToggleAllowRuntimeDataLayerEditingToolTip", "When enabled, allows editing of Runtime Data Layers."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateLambda([this]()
{
if (AWorldDataLayers* WorldDataLayers = RepresentingWorld.IsValid() ? RepresentingWorld->GetWorldDataLayers() : nullptr)
{
const FScopedTransaction Transaction(LOCTEXT("ToggleAllowRuntimeDataLayerEditingTransaction", "Toggle Allow Runtime Data Layer Editing"));
WorldDataLayers->SetAllowRuntimeDataLayerEditing(!WorldDataLayers->GetAllowRuntimeDataLayerEditing());
}
SceneOutliner->FullRefresh();
}),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([this]()
{
const AWorldDataLayers* WorldDataLayers = RepresentingWorld.IsValid() ? RepresentingWorld->GetWorldDataLayers() : nullptr;
return WorldDataLayers ? WorldDataLayers->GetAllowRuntimeDataLayerEditing() : true;
})),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
TArray<UDataLayerInstance*> AllDataLayers;
if (const UDataLayerManager* DataLayerManager = UDataLayerManager::GetDataLayerManager(GetOwningWorld()))
{
DataLayerManager->ForEachDataLayerInstance([&AllDataLayers](UDataLayerInstance* DataLayer)
{
AllDataLayers.Add(DataLayer);
return true;
});
}
MenuBuilder.AddMenuEntry(
LOCTEXT("ResetDataLayerUserSettings", "Reset User Settings"),
LOCTEXT("ResetDataLayerUserSettingsToolTip", "Resets Data Layers User Settings to their initial values."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateLambda([this]()
{
const FScopedTransaction Transaction(LOCTEXT("ResetDataLayerUserSettings", "Reset User Settings"));
DataLayerEditorSubsystem->ResetUserSettings();
}))
);
MenuBuilder.EndSection();
MenuBuilder.BeginSection("World", LOCTEXT("ShowWorldHeading", "World"));
MenuBuilder.AddSubMenu(
LOCTEXT("ChooseWorldSubMenu", "Choose World"),
LOCTEXT("ChooseWorldSubMenuToolTip", "Choose the world to display in the outliner."),
FNewMenuDelegate::CreateRaw(this, &FDataLayerMode::BuildWorldPickerMenu)
);
MenuBuilder.EndSection();
}));
}
void FDataLayerMode::BuildWorldPickerMenu(FMenuBuilder& MenuBuilder)
{
MenuBuilder.BeginSection("Worlds", LOCTEXT("WorldsHeading", "Worlds"));
{
MenuBuilder.AddMenuEntry(
LOCTEXT("AutoWorld", "Auto"),
LOCTEXT("AutoWorldToolTip", "Automatically pick the world to display based on context."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateRaw(this, &FDataLayerMode::OnSelectWorld, TWeakObjectPtr<UWorld>()),
FCanExecuteAction(),
FIsActionChecked::CreateRaw(this, &FDataLayerMode::IsWorldChecked, TWeakObjectPtr<UWorld>())
),
NAME_None,
EUserInterfaceActionType::RadioButton
);
for (const FWorldContext& Context : GEngine->GetWorldContexts())
{
UWorld* World = Context.World();
if (World && (World->WorldType == EWorldType::PIE || Context.WorldType == EWorldType::Editor))
{
MenuBuilder.AddMenuEntry(
SceneOutliner::GetWorldDescription(World),
LOCTEXT("ChooseWorldToolTip", "Display actors for this world."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateRaw(this, &FDataLayerMode::OnSelectWorld, MakeWeakObjectPtr(World)),
FCanExecuteAction(),
FIsActionChecked::CreateRaw(this, &FDataLayerMode::IsWorldChecked, MakeWeakObjectPtr(World))
),
NAME_None,
EUserInterfaceActionType::RadioButton
);
}
}
}
MenuBuilder.EndSection();
}
void FDataLayerMode::OnSelectWorld(TWeakObjectPtr<UWorld> World)
{
UserChosenWorld = World;
SceneOutliner->FullRefresh();
}
bool FDataLayerMode::IsWorldChecked(TWeakObjectPtr<UWorld> World) const
{
return (UserChosenWorld == World) || (World.IsExplicitlyNull() && !UserChosenWorld.IsValid());
}
TUniquePtr<ISceneOutlinerHierarchy> FDataLayerMode::CreateHierarchy()
{
TUniquePtr<FDataLayerHierarchy> DataLayerHierarchy = FDataLayerHierarchy::Create(this, RepresentingWorld);
DataLayerHierarchy->SetShowEditorDataLayers(!bHideEditorDataLayers);
DataLayerHierarchy->SetShowRuntimeDataLayers(!bHideRuntimeDataLayers);
DataLayerHierarchy->SetShowDataLayerActors(!bHideDataLayerActors);
DataLayerHierarchy->SetShowUnloadedActors(!bHideUnloadedActors);
DataLayerHierarchy->SetShowOnlySelectedActors(bShowOnlySelectedActors);
DataLayerHierarchy->SetHighlightSelectedDataLayers(bHighlightSelectedDataLayers);
DataLayerHierarchy->SetShowLevelInstanceContent(!bHideLevelInstanceContent);
return DataLayerHierarchy;
}
void FDataLayerMode::CacheSelectedItems(const FSceneOutlinerItemSelection& Selection)
{
SelectedDataLayersSet.Empty();
SelectedDataLayerActors.Empty();
Selection.ForEachItem<FDataLayerTreeItem>([this](const FDataLayerTreeItem& Item) { SelectedDataLayersSet.Add(Item.GetDataLayer()); });
Selection.ForEachItem<FDataLayerActorTreeItem>([this](const FDataLayerActorTreeItem& Item) { SelectedDataLayerActors.Add(FSelectedDataLayerActor(Item.GetDataLayer(), Item.GetActor())); });
}
void FDataLayerMode::OnItemSelectionChanged(FSceneOutlinerTreeItemPtr TreeItem, ESelectInfo::Type SelectionType, const FSceneOutlinerItemSelection& Selection)
{
CacheSelectedItems(Selection);
if (DataLayerBrowser)
{
DataLayerBrowser->OnSelectionChanged(SelectedDataLayersSet);
}
if (OnItemPicked.IsBound())
{
auto SelectedItems = SceneOutliner->GetSelectedItems();
if (SelectedItems.Num() > 0)
{
auto FirstItem = SelectedItems[0];
if (FirstItem->CanInteract())
{
OnItemPicked.ExecuteIfBound(FirstItem.ToSharedRef());
}
}
}
}
void FDataLayerMode::Rebuild()
{
FilteredDataLayerCount = 0;
ApplicableDataLayers.Empty();
ChooseRepresentingWorld();
Hierarchy = CreateHierarchy();
// Hide delete actor column when it's not necessary
const bool bShowDeleteButtonColumn = !bHideDataLayerActors && RepresentingWorld.IsValid() && !RepresentingWorld->IsPlayInEditor();
SceneOutliner->SetColumnVisibility(FDataLayerOutlinerDeleteButtonColumn::GetID(), bShowDeleteButtonColumn);
if (DataLayerBrowser)
{
DataLayerBrowser->OnSelectionChanged(SelectedDataLayersSet);
}
}
void FDataLayerMode::ChooseRepresentingWorld()
{
// Select a world to represent
RepresentingWorld = nullptr;
// If a specified world was provided, represent it
if (SpecifiedWorldToDisplay.IsValid())
{
RepresentingWorld = SpecifiedWorldToDisplay.Get();
}
// check if the user-chosen world is valid and in the editor contexts
if (!RepresentingWorld.IsValid() && UserChosenWorld.IsValid())
{
for (const FWorldContext& Context : GEngine->GetWorldContexts())
{
if (UserChosenWorld.Get() == Context.World())
{
RepresentingWorld = UserChosenWorld.Get();
break;
}
}
}
// If the user did not manually select a world, try to pick the most suitable world context
if (!RepresentingWorld.IsValid())
{
// ideally we want a PIE world that is standalone or the first client
for (const FWorldContext& Context : GEngine->GetWorldContexts())
{
UWorld* World = Context.World();
if (World && Context.WorldType == EWorldType::PIE)
{
if (World->GetNetMode() == NM_Standalone)
{
RepresentingWorld = World;
break;
}
else if (World->GetNetMode() == NM_Client && Context.PIEInstance == 2) // Slightly dangerous: assumes server is always PIEInstance = 1;
{
RepresentingWorld = World;
break;
}
}
}
}
if (RepresentingWorld == nullptr)
{
// still not world so fallback to old logic where we just prefer PIE over Editor
for (const FWorldContext& Context : GEngine->GetWorldContexts())
{
if (Context.WorldType == EWorldType::PIE)
{
RepresentingWorld = Context.World();
break;
}
else if (Context.WorldType == EWorldType::Editor)
{
RepresentingWorld = Context.World();
}
}
}
}
bool FDataLayerMode::ShouldExpandDataLayer(const UDataLayerInstance* DataLayer) const
{
if (bHighlightSelectedDataLayers || bShowOnlySelectedActors)
{
if (DataLayer)
{
if ((bShowOnlySelectedActors && DataLayerEditorSubsystem->DoesDataLayerContainSelectedActors(DataLayer)) ||
(ContainsSelectedChildDataLayer(DataLayer) && !DataLayer->GetChildren().IsEmpty()))
{
return true;
}
}
}
return false;
}
bool FDataLayerMode::ContainsSelectedChildDataLayer(const UDataLayerInstance* DataLayer) const
{
if (DataLayer)
{
bool bFoundSelected = false;
DataLayer->ForEachChild([this, &bFoundSelected](const UDataLayerInstance* Child)
{
if (DataLayerEditorSubsystem->DoesDataLayerContainSelectedActors(Child) || ContainsSelectedChildDataLayer(Child))
{
bFoundSelected = true;
return false;
}
return true;
});
return bFoundSelected;
}
return false;
};
TSharedRef<FSceneOutlinerFilter> FDataLayerMode::CreateShowOnlySelectedActorsFilter()
{
auto IsActorSelected = [](const AActor* InActor, const UDataLayerInstance* InDataLayer)
{
return InActor && InActor->IsSelected();
};
return MakeShareable(new FDataLayerActorFilter(FDataLayerActorTreeItem::FFilterPredicate::CreateStatic(IsActorSelected), FSceneOutlinerFilter::EDefaultBehaviour::Pass, FDataLayerActorTreeItem::FFilterPredicate::CreateStatic(IsActorSelected)));
}
void FDataLayerMode::SynchronizeSelection()
{
if (!bShowOnlySelectedActors && !bHighlightSelectedDataLayers)
{
return;
}
TArray<AActor*> Actors;
TSet<const UDataLayerInstance*> ActorDataLayersIncludingParents;
GEditor->GetSelectedActors()->GetSelectedObjects<AActor>(Actors);
for (const AActor* Actor : Actors)
{
TArray<const UDataLayerInstance*> ActorDataLayers = Actor->GetDataLayerInstances();
for (const UDataLayerInstance* DataLayer : ActorDataLayers)
{
const UDataLayerInstance* CurrentDataLayer = DataLayer;
while (CurrentDataLayer)
{
bool bIsAlreadyInSet = false;
ActorDataLayersIncludingParents.Add(CurrentDataLayer, &bIsAlreadyInSet);
if (!bIsAlreadyInSet)
{
FSceneOutlinerTreeItemPtr TreeItem = SceneOutliner->GetTreeItem(CurrentDataLayer, false);
if (TreeItem && ShouldExpandDataLayer(CurrentDataLayer))
{
SceneOutliner->SetItemExpansion(TreeItem, true);
}
}
CurrentDataLayer = CurrentDataLayer->GetParent();
}
}
}
}
void FDataLayerMode::OnPostLoadMapWithWorld(UWorld* World)
{
SceneOutliner->FullRefresh();
}
void FDataLayerMode::OnLevelSelectionChanged(UObject* Obj)
{
if (!bShowOnlySelectedActors && !bHighlightSelectedDataLayers)
{
return;
}
RefreshSelection();
}
void FDataLayerMode::RefreshSelection()
{
SceneOutliner->FullRefresh();
SceneOutliner->RefreshSelection();
}
//
// FDataLayerPickingMode : Lightweight version of FDataLayerMode used to show the DataLayer hierarchy and choose one.
//
FDataLayerPickingMode::FDataLayerPickingMode(const FDataLayerModeParams& Params)
: FDataLayerMode(Params)
{
bHideDataLayerActors = true;
Rebuild();
SceneOutliner->ExpandAll();
}
TSharedRef<SWidget> FDataLayerPickingMode::CreateDataLayerPickerWidget(FOnDataLayerInstancePicked OnDataLayerInstancePicked, FOnShouldFilterDataLayerInstance OnShouldFilterDataLayerInstance)
{
// Create mini DataLayers outliner to pick a DataLayer
FSceneOutlinerInitializationOptions InitOptions;
InitOptions.bShowHeaderRow = false;
InitOptions.bShowParentTree = true;
InitOptions.bShowCreateNewFolder = false;
InitOptions.bFocusSearchBoxWhenOpened = true;
if (OnShouldFilterDataLayerInstance.IsBound())
{
InitOptions.Filters->AddFilterPredicate<FDataLayerTreeItem>(FDataLayerTreeItem::FFilterPredicate::CreateLambda([OnShouldFilterDataLayerInstance](const UDataLayerInstance* DataLayerInstance) { return !OnShouldFilterDataLayerInstance.Execute(DataLayerInstance); }), FSceneOutlinerFilter::EDefaultBehaviour::Pass);
}
InitOptions.ColumnMap.Add(FSceneOutlinerBuiltInColumnTypes::Label(), FSceneOutlinerColumnInfo(ESceneOutlinerColumnVisibility::Visible, 2));
InitOptions.ModeFactory = FCreateSceneOutlinerMode::CreateLambda([OnDataLayerInstancePicked](SSceneOutliner* Outliner)
{
return new FDataLayerPickingMode(FDataLayerModeParams(Outliner, nullptr, nullptr, FOnSceneOutlinerItemPicked::CreateLambda([OnDataLayerInstancePicked](const FSceneOutlinerTreeItemRef& NewParent)
{
FDataLayerTreeItem* DataLayerItem = NewParent->CastTo<FDataLayerTreeItem>();
if (UDataLayerInstance* DataLayer = DataLayerItem ? DataLayerItem->GetDataLayer() : nullptr)
{
OnDataLayerInstancePicked.ExecuteIfBound(DataLayer);
}
FSlateApplication::Get().DismissAllMenus();
})));
});
TSharedRef<SDataLayerOutliner> Outliner = SNew(SDataLayerOutliner, InitOptions).IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute());
TSharedRef<SWidget> DataLayerPickerWidget =
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.MaxHeight(400.0f)
[
Outliner
];
Outliner->ExpandAll();
return DataLayerPickerWidget;
}
void FDataLayerPickingMode::OnItemSelectionChanged(FSceneOutlinerTreeItemPtr TreeItem, ESelectInfo::Type SelectionType, const FSceneOutlinerItemSelection& Selection)
{
if (OnItemPicked.IsBound())
{
auto SelectedItems = SceneOutliner->GetSelectedItems();
if (SelectedItems.Num() > 0)
{
auto FirstItem = SelectedItems[0];
if (FirstItem->CanInteract())
{
if (const FDataLayerTreeItem* DataLayerItem = FirstItem->CastTo<FDataLayerTreeItem>())
{
UDataLayerInstance* DataLayerInstance = DataLayerItem->GetDataLayer();
if (DataLayerInstance && !DataLayerInstance->IsReadOnly())
{
OnItemPicked.ExecuteIfBound(FirstItem.ToSharedRef());
}
}
}
}
}
}
#undef LOCTEXT_NAMESPACE