13 lines
269 B
C++
13 lines
269 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Set.h"
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#include "UObject/NameTypes.h"
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namespace UE::DataHierarchyEditor
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{
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DATAHIERARCHYEDITOR_API FName GetUniqueName(FName CandidateName, const TSet<FName>& ExistingNames);
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}
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