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UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/Internal/DataHierarchyEditorMisc.h
2025-05-18 13:04:45 +08:00

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269 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Set.h"
#include "UObject/NameTypes.h"
namespace UE::DataHierarchyEditor
{
DATAHIERARCHYEDITOR_API FName GetUniqueName(FName CandidateName, const TSet<FName>& ExistingNames);
}