33 lines
939 B
C++
33 lines
939 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class FCurveTableEditorCommands : public TCommands<FCurveTableEditorCommands>
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{
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public:
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FCurveTableEditorCommands()
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: TCommands<FCurveTableEditorCommands>(TEXT("CurveTableEditor"), NSLOCTEXT("Contexts", "CurveTableEditor", "Curve Table Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
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{
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}
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virtual void RegisterCommands() override;
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public:
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// Command to allow users to toggle the view mode
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TSharedPtr<FUICommandInfo> CurveViewToggle;
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TSharedPtr<FUICommandInfo> AppendKeyColumn;
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TSharedPtr<FUICommandInfo> RenameSelectedCurve;
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TSharedPtr<FUICommandInfo> DeleteSelectedCurves;
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};
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