Files
UnrealEngine/Engine/Source/Editor/CurveEditor/Public/SCurveEditorToolProperties.h
2025-05-18 13:04:45 +08:00

56 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ICurveEditorToolExtension.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class FCurveEditor;
class IStructureDetailsView;
struct FPropertyChangedEvent;
/**
* Widget to show curve editor tool extension properties
*/
class CURVEEDITOR_API SCurveEditorToolProperties : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SCurveEditorToolProperties)
{}
SLATE_END_ARGS()
SCurveEditorToolProperties() : ToolId(FCurveEditorToolID::Unset()) {}
void Construct(const FArguments& InArgs, TSharedRef<FCurveEditor> InCurveEditor, FCurveEditorToolID ToolId);
/**
* Called when the curve editor tool changes
* Sets the new tool ID and rebuilds the details view
*/
void OnToolChanged(FCurveEditorToolID NewToolId);
/** The details view for tool properties */
TSharedPtr<class IStructureDetailsView> GetStructureDetailsView() const { return DetailsView; }
private:
/**
* Rebuilds details view
* Called either by the tool itself when it's properties change or when the curve editor tool changes
*/
void RebuildProperties();
/**
* Called when the user enters in a new value for one of the properties
* Calls OnToolOptionsUpdated on the current tool
*/
void OnFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent);
private:
TWeakPtr<FCurveEditor> WeakCurveEditor;
TSharedPtr<IStructureDetailsView> DetailsView;
FCurveEditorToolID ToolId;
};