30 lines
768 B
C++
30 lines
768 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "UObject/Interface.h"
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#include "CurveEditorKeyProxy.generated.h"
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UINTERFACE()
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class CURVEEDITOR_API UCurveEditorKeyProxy : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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* Interface that can be implemented by any object passed to a curve editor to use as a key editing proxy.
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* When used, UpdateValuesFromRawData will be called every frame to optionally retrieve the current values
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* of the key for this proxy.
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*/
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class CURVEEDITOR_API ICurveEditorKeyProxy
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{
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public:
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GENERATED_BODY()
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/**
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* Called by the curve editor to update this instance's properties with the underlying raw data, if necessary
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*/
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virtual void UpdateValuesFromRawData() = 0;
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}; |