Files
UnrealEngine/Engine/Source/Editor/CurveEditor/Private/CurveEditorEditObjectContainer.h
2025-05-18 13:04:45 +08:00

34 lines
987 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CurveEditorTypes.h"
#include "UObject/GCObject.h"
#include "CurveEditorKeyProxy.h"
struct FCurveEditorEditObjectContainer : FGCObject
{
FCurveEditorEditObjectContainer() = default;
FCurveEditorEditObjectContainer(const FCurveEditorEditObjectContainer&) = delete;
FCurveEditorEditObjectContainer& operator=(const FCurveEditorEditObjectContainer&) = delete;
FCurveEditorEditObjectContainer(FCurveEditorEditObjectContainer&&) = delete;
FCurveEditorEditObjectContainer& operator=(FCurveEditorEditObjectContainer&&) = delete;
virtual void AddReferencedObjects(FReferenceCollector& Collector) override
{
for (auto& Pair : CurveIDToKeyProxies)
{
Collector.AddReferencedObjects(Pair.Value);
}
}
virtual FString GetReferencerName() const override
{
return TEXT("FCurveEditorEditObjectContainer");
}
/** */
TMap<FCurveModelID, TMap<FKeyHandle, TObjectPtr<UObject>> > CurveIDToKeyProxies;
};