49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "ICurveAssetEditor.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "Toolkits/AssetEditorToolkit.h"
|
|
#include "Toolkits/IToolkit.h"
|
|
#include "Toolkits/IToolkitHost.h"
|
|
|
|
class FName;
|
|
class ICurveAssetEditor;
|
|
class UCurveBase;
|
|
|
|
/** DataTable Editor module */
|
|
class FCurveAssetEditorModule : public IModuleInterface,
|
|
public IHasMenuExtensibility
|
|
{
|
|
|
|
public:
|
|
// IModuleInterface
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
|
|
/**
|
|
* Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary.
|
|
*
|
|
* @param Mode Mode that this editor should operate in
|
|
* @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
|
|
* @param CurveToEdit The Curve to start editing
|
|
*
|
|
* @return Interface to the new curve asset editor
|
|
*/
|
|
virtual TSharedRef<ICurveAssetEditor> CreateCurveAssetEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UCurveBase* CurveToEdit );
|
|
|
|
/** Gets the extensibility managers for outside entities to extend curve asset editor's menus and toolbars */
|
|
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override {return MenuExtensibilityManager;}
|
|
|
|
/** Curve Asset Editor app identifier string */
|
|
static const FName CurveAssetEditorAppIdentifier;
|
|
|
|
private:
|
|
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
|
|
};
|
|
|
|
|