38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CurveAssetEditorModule.h"
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#include "CurveAssetEditor.h"
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#include "CurveEditorCommands.h"
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#include "HAL/Platform.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/NameTypes.h"
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class ICurveAssetEditor;
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class IToolkitHost;
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//#include "Toolkits/ToolkitManager.h"
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IMPLEMENT_MODULE( FCurveAssetEditorModule, CurveAssetEditor );
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const FName FCurveAssetEditorModule::CurveAssetEditorAppIdentifier( TEXT( "CurveAssetEditorApp" ) );
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void FCurveAssetEditorModule::StartupModule()
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{
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MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
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FCurveEditorCommands::Register();
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}
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void FCurveAssetEditorModule::ShutdownModule()
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{
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MenuExtensibilityManager.Reset();
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}
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TSharedRef<ICurveAssetEditor> FCurveAssetEditorModule::CreateCurveAssetEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UCurveBase* CurveToEdit )
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{
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TSharedRef< FCurveAssetEditor > NewCurveAssetEditor( new FCurveAssetEditor() );
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NewCurveAssetEditor->InitCurveAssetEditor( Mode, InitToolkitHost, CurveToEdit );
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return NewCurveAssetEditor;
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}
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