41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Modules/ModuleInterface.h"
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class UContentBrowserDataSubsystem;
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class IContentBrowserDataModule : public IModuleInterface
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{
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public:
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virtual ~IContentBrowserDataModule() = default;
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/**
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* Singleton-like access to this module's interface.
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* @note Beware of calling this during the shutdown phase. Your module might have been unloaded already (@see GetPtr).
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*
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* @return Returns the singleton instance, loading the module on demand if needed.
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*/
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static IContentBrowserDataModule& Get()
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{
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static const FName ModuleName = "ContentBrowserData";
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return FModuleManager::LoadModuleChecked<IContentBrowserDataModule>(ModuleName);
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}
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/**
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* Singleton-like access to this module's interface.
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*
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* @return Returns singleton instance, or null if the module isn't loaded or has been unloaded.
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*/
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static IContentBrowserDataModule* GetPtr()
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{
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static const FName ModuleName = "ContentBrowserData";
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return FModuleManager::GetModulePtr<IContentBrowserDataModule>(ModuleName);
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}
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virtual UContentBrowserDataSubsystem* GetSubsystem() const = 0;
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};
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