Files
UnrealEngine/Engine/Source/Editor/ContentBrowserData/Public/IContentBrowserDataModule.h
2025-05-18 13:04:45 +08:00

41 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Modules/ModuleInterface.h"
class UContentBrowserDataSubsystem;
class IContentBrowserDataModule : public IModuleInterface
{
public:
virtual ~IContentBrowserDataModule() = default;
/**
* Singleton-like access to this module's interface.
* @note Beware of calling this during the shutdown phase. Your module might have been unloaded already (@see GetPtr).
*
* @return Returns the singleton instance, loading the module on demand if needed.
*/
static IContentBrowserDataModule& Get()
{
static const FName ModuleName = "ContentBrowserData";
return FModuleManager::LoadModuleChecked<IContentBrowserDataModule>(ModuleName);
}
/**
* Singleton-like access to this module's interface.
*
* @return Returns singleton instance, or null if the module isn't loaded or has been unloaded.
*/
static IContentBrowserDataModule* GetPtr()
{
static const FName ModuleName = "ContentBrowserData";
return FModuleManager::GetModulePtr<IContentBrowserDataModule>(ModuleName);
}
virtual UContentBrowserDataSubsystem* GetSubsystem() const = 0;
};