77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "CollectionManagerTypes.h"
|
|
|
|
struct FAssetViewContentSources
|
|
{
|
|
DECLARE_DELEGATE_RetVal_OneParam(bool, FOnEnumerateCustomSourceItemDatas, TFunctionRef<bool(class FContentBrowserItemData&&)>)
|
|
|
|
FOnEnumerateCustomSourceItemDatas OnEnumerateCustomSourceItemDatas;
|
|
bool bIncludeVirtualPaths = true;
|
|
|
|
FAssetViewContentSources() = default;
|
|
|
|
CONTENTBROWSER_API explicit FAssetViewContentSources(FName InVirtualPath);
|
|
CONTENTBROWSER_API explicit FAssetViewContentSources(TArray<FName> InVirtualPaths);
|
|
|
|
CONTENTBROWSER_API explicit FAssetViewContentSources(FCollectionRef InCollection);
|
|
CONTENTBROWSER_API explicit FAssetViewContentSources(TArray<FCollectionRef> InCollections);
|
|
|
|
CONTENTBROWSER_API FAssetViewContentSources(TArray<FName> InVirtualPaths, TArray<FCollectionRef> InCollections);
|
|
|
|
FAssetViewContentSources(const FAssetViewContentSources&) = default;
|
|
FAssetViewContentSources(FAssetViewContentSources&&) = default;
|
|
|
|
FAssetViewContentSources& operator=(const FAssetViewContentSources&) = default;
|
|
FAssetViewContentSources& operator=(FAssetViewContentSources&&) = default;
|
|
|
|
bool IsEmpty() const
|
|
{
|
|
return VirtualPaths.IsEmpty() && Collections.IsEmpty();
|
|
}
|
|
|
|
bool HasVirtualPaths() const
|
|
{
|
|
return !VirtualPaths.IsEmpty();
|
|
}
|
|
|
|
const TArray<FName>& GetVirtualPaths() const
|
|
{
|
|
return VirtualPaths;
|
|
}
|
|
|
|
CONTENTBROWSER_API void SetVirtualPath(FName InVirtualPath);
|
|
CONTENTBROWSER_API void SetVirtualPaths(const TArray<FName>& InVirtualPaths);
|
|
|
|
bool HasCollections() const
|
|
{
|
|
return !Collections.IsEmpty();
|
|
}
|
|
|
|
const TArray<FCollectionRef>& GetCollections() const
|
|
{
|
|
return Collections;
|
|
}
|
|
|
|
CONTENTBROWSER_API void SetCollection(const FCollectionRef& InCollection);
|
|
CONTENTBROWSER_API void SetCollections(const TArray<FCollectionRef>& InCollections);
|
|
|
|
bool IsIncludingVirtualPaths() const
|
|
{
|
|
return bIncludeVirtualPaths;
|
|
}
|
|
|
|
CONTENTBROWSER_API bool IsDynamicCollection() const;
|
|
|
|
CONTENTBROWSER_API void Reset();
|
|
|
|
private:
|
|
void SanitizeCollections();
|
|
|
|
TArray<FName> VirtualPaths;
|
|
TArray<FCollectionRef> Collections;
|
|
};
|