Files
UnrealEngine/Engine/Source/Editor/ContentBrowser/Private/SThumbnailEditModeTools.cpp
2025-05-18 13:04:45 +08:00

342 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SThumbnailEditModeTools.h"
#include "AssetRegistry/AssetData.h"
#include "AssetThumbnail.h"
#include "AssetToolsModule.h"
#include "Containers/EnumAsByte.h"
#include "ContentBrowserStyle.h"
#include "Delegates/Delegate.h"
#include "Editor/UnrealEdEngine.h"
#include "GenericPlatform/ICursor.h"
#include "IAssetTools.h"
#include "IAssetTypeActions.h"
#include "Input/Events.h"
#include "InputCoreTypes.h"
#include "Internationalization/Internationalization.h"
#include "Layout/Children.h"
#include "Layout/Margin.h"
#include "Math/UnrealMathSSE.h"
#include "Math/Vector2D.h"
#include "Misc/Attribute.h"
#include "Modules/ModuleManager.h"
#include "SlotBase.h"
#include "Styling/AppStyle.h"
#include "Styling/SlateColor.h"
#include "Templates/Casts.h"
#include "ThumbnailRendering/SceneThumbnailInfo.h"
#include "ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h"
#include "Types/SlateEnums.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectPtr.h"
#include "UObject/SoftObjectPath.h"
#include "UnrealEdGlobals.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/SBoxPanel.h"
struct FGeometry;
#define LOCTEXT_NAMESPACE "ContentBrowser"
//////////////////////////////////////////////
// SThumbnailEditModeTools
//////////////////////////////////////////////
void SThumbnailEditModeTools::Construct( const FArguments& InArgs, const TSharedPtr<FAssetThumbnail>& InAssetThumbnail )
{
AssetThumbnail = InAssetThumbnail;
bModifiedThumbnailWhileDragging = false;
DragStartLocation = FIntPoint(ForceInitToZero);
bInSmallView = InArgs._SmallView;
ChildSlot
[
SNew(SHorizontalBox)
// Primitive tools
+SHorizontalBox::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Left)
.Padding(1.f)
[
SNew(SButton)
.Visibility(this, &SThumbnailEditModeTools::GetPrimitiveToolsVisibility)
.ContentPadding(0.f)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.OnClicked(this, &SThumbnailEditModeTools::ChangePrimitive)
.ToolTipText(LOCTEXT("CyclePrimitiveThumbnailShapes", "Cycle through primitive shape for this thumbnail"))
.Content()
[
SNew(SImage).Image(this, &SThumbnailEditModeTools::GetCurrentPrimitiveBrush)
]
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Top)
.Padding(1.f)
[
SNew(SButton)
.Visibility(this, &SThumbnailEditModeTools::GetPrimitiveToolsResetToDefaultVisibility)
.ContentPadding(0.f)
.ButtonStyle(FAppStyle::Get(), "SimpleButton")
.OnClicked(this, &SThumbnailEditModeTools::ResetToDefault)
.ToolTipText(LOCTEXT("ResetThumbnailToDefault", "Resets thumbnail to the default"))
.Content()
[
SNew(SImage)
.Image(UE::ContentBrowser::Private::FContentBrowserStyle::Get().GetBrush("ContentBrowser.ResetPrimitiveToDefault"))
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
];
}
EVisibility SThumbnailEditModeTools::GetPrimitiveToolsVisibility() const
{
const bool bIsVisible = !bInSmallView && (GetSceneThumbnailInfo() != nullptr);
return bIsVisible ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility SThumbnailEditModeTools::GetPrimitiveToolsResetToDefaultVisibility() const
{
USceneThumbnailInfo* ThumbnailInfo = GetSceneThumbnailInfo();
EVisibility ResetToDefaultVisibility = EVisibility::Collapsed;
if (ThumbnailInfo)
{
ResetToDefaultVisibility = ThumbnailInfo && ThumbnailInfo->DiffersFromDefault() ? EVisibility::Visible : EVisibility::Collapsed;
}
return ResetToDefaultVisibility;
}
const FSlateBrush* SThumbnailEditModeTools::GetCurrentPrimitiveBrush() const
{
const FSlateStyleSet& ContentBrowserStyle = UE::ContentBrowser::Private::FContentBrowserStyle::Get();
USceneThumbnailInfoWithPrimitive* ThumbnailInfo = GetSceneThumbnailInfoWithPrimitive();
if ( ThumbnailInfo )
{
// Note this is for the icon only. we are assuming the thumbnail renderer does the right thing when rendering
EThumbnailPrimType PrimType = ThumbnailInfo->bUserModifiedShape ? ThumbnailInfo->PrimitiveType.GetValue() : (EThumbnailPrimType)ThumbnailInfo->DefaultPrimitiveType.Get(EThumbnailPrimType::TPT_Sphere);
switch (PrimType)
{
case TPT_None: return ContentBrowserStyle.GetBrush("ContentBrowser.PrimitiveCustom");
case TPT_Sphere: return ContentBrowserStyle.GetBrush("ContentBrowser.PrimitiveSphere");
case TPT_Cube: return ContentBrowserStyle.GetBrush("ContentBrowser.PrimitiveCube");
case TPT_Cylinder: return ContentBrowserStyle.GetBrush("ContentBrowser.PrimitiveCylinder");
case TPT_Plane:
default:
// Fall through and return a plane
break;
}
}
return ContentBrowserStyle.GetBrush( "ContentBrowser.PrimitivePlane" );
}
FReply SThumbnailEditModeTools::ChangePrimitive()
{
USceneThumbnailInfoWithPrimitive* ThumbnailInfo = GetSceneThumbnailInfoWithPrimitive();
if ( ThumbnailInfo )
{
uint8 PrimitiveIdx = ThumbnailInfo->PrimitiveType.GetIntValue() + 1;
if ( PrimitiveIdx >= TPT_MAX )
{
if ( ThumbnailInfo->PreviewMesh.IsValid() )
{
PrimitiveIdx = TPT_None;
}
else
{
PrimitiveIdx = TPT_None + 1;
}
}
ThumbnailInfo->PrimitiveType = TEnumAsByte<EThumbnailPrimType>(PrimitiveIdx);
ThumbnailInfo->bUserModifiedShape = true;
if ( AssetThumbnail.IsValid() )
{
AssetThumbnail.Pin()->RefreshThumbnail();
}
ThumbnailInfo->MarkPackageDirty();
}
return FReply::Handled();
}
FReply SThumbnailEditModeTools::ResetToDefault()
{
USceneThumbnailInfo* ThumbnailInfo = GetSceneThumbnailInfo();
if (ThumbnailInfo)
{
ThumbnailInfo->ResetToDefault();
if (AssetThumbnail.IsValid())
{
AssetThumbnail.Pin()->RefreshThumbnail();
}
ThumbnailInfo->MarkPackageDirty();
}
return FReply::Handled();
}
FReply SThumbnailEditModeTools::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( AssetThumbnail.IsValid() &&
(MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton || MouseEvent.GetEffectingButton() == EKeys::RightMouseButton)
)
{
// Load the asset, unless it is in an unloaded map package or already loaded
const FAssetData& AssetData = AssetThumbnail.Pin()->GetAssetData();
// Getting the asset loads it, if it isn't already.
UObject* Asset = AssetData.GetAsset();
USceneThumbnailInfo* ThumbnailInfo = GetSceneThumbnailInfo();
if ( ThumbnailInfo )
{
FThumbnailRenderingInfo* RenderInfo = GUnrealEd->GetThumbnailManager()->GetRenderingInfo(Asset);
if (RenderInfo != nullptr && RenderInfo->Renderer != nullptr)
{
bModifiedThumbnailWhileDragging = false;
DragStartLocation = FIntPoint(FMath::TruncToInt32(MouseEvent.GetScreenSpacePosition().X), FMath::TruncToInt32(MouseEvent.GetScreenSpacePosition().Y));
return FReply::Handled().CaptureMouse(AsShared()).UseHighPrecisionMouseMovement(AsShared()).PreventThrottling();
}
}
// This thumbnail does not have a scene thumbnail info but thumbnail editing is enabled. Just consume the input.
return FReply::Handled();
}
return FReply::Unhandled();
}
FReply SThumbnailEditModeTools::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( HasMouseCapture() )
{
if ( bModifiedThumbnailWhileDragging )
{
USceneThumbnailInfo* ThumbnailInfo = GetSceneThumbnailInfo();
if ( ThumbnailInfo )
{
ThumbnailInfo->MarkPackageDirty();
}
bModifiedThumbnailWhileDragging = false;
}
return FReply::Handled().ReleaseMouseCapture().SetMousePos(DragStartLocation);
}
return FReply::Unhandled();
}
FReply SThumbnailEditModeTools::OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( HasMouseCapture() )
{
if ( !MouseEvent.GetCursorDelta().IsZero() )
{
USceneThumbnailInfo* ThumbnailInfo = GetSceneThumbnailInfo();
if ( ThumbnailInfo )
{
const bool bLeftMouse = MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton);
const bool bRightMouse = MouseEvent.IsMouseButtonDown(EKeys::RightMouseButton);
if ( bLeftMouse )
{
ThumbnailInfo->OrbitYaw += -MouseEvent.GetCursorDelta().X;
ThumbnailInfo->OrbitPitch += -MouseEvent.GetCursorDelta().Y;
// Normalize the values
if ( ThumbnailInfo->OrbitYaw > 180 )
{
ThumbnailInfo->OrbitYaw -= 360;
}
else if ( ThumbnailInfo->OrbitYaw < -180 )
{
ThumbnailInfo->OrbitYaw += 360;
}
if ( ThumbnailInfo->OrbitPitch > 90 )
{
ThumbnailInfo->OrbitPitch = 90;
}
else if ( ThumbnailInfo->OrbitPitch < -90 )
{
ThumbnailInfo->OrbitPitch = -90;
}
}
else if ( bRightMouse )
{
// Since zoom is a modifier of on the camera distance from the bounding sphere of the object, it is normalized in the thumbnail preview scene.
ThumbnailInfo->OrbitZoom += MouseEvent.GetCursorDelta().Y;
}
// Dirty the package when the mouse is released
bModifiedThumbnailWhileDragging = true;
}
}
// Refresh the thumbnail. Do this even if the mouse did not move in case the thumbnail varies with time.
if ( AssetThumbnail.IsValid() )
{
AssetThumbnail.Pin()->RefreshThumbnail();
}
return FReply::Handled().PreventThrottling();
}
return FReply::Unhandled();
}
FCursorReply SThumbnailEditModeTools::OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const
{
return HasMouseCapture() ?
FCursorReply::Cursor( EMouseCursor::None ) :
FCursorReply::Cursor( EMouseCursor::Default );
}
USceneThumbnailInfo* SThumbnailEditModeTools::GetSceneThumbnailInfo() const
{
USceneThumbnailInfo* SceneThumbnailInfo = SceneThumbnailInfoPtr.Get();
if (!SceneThumbnailInfo)
{
if ( AssetThumbnail.IsValid() )
{
if ( UObject* Asset = AssetThumbnail.Pin()->GetAsset() )
{
static const FName AssetToolsName("AssetTools");
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(AssetToolsName);
TWeakPtr<IAssetTypeActions> AssetTypeActions = AssetToolsModule.Get().GetAssetTypeActionsForClass( Asset->GetClass() );
if ( AssetTypeActions.IsValid() )
{
SceneThumbnailInfo = Cast<USceneThumbnailInfo>(AssetTypeActions.Pin()->GetThumbnailInfo(Asset));
}
}
}
}
return SceneThumbnailInfo;
}
USceneThumbnailInfoWithPrimitive* SThumbnailEditModeTools::GetSceneThumbnailInfoWithPrimitive() const
{
return Cast<USceneThumbnailInfoWithPrimitive>( GetSceneThumbnailInfo() );
}
#undef LOCTEXT_NAMESPACE