33 lines
907 B
C++
33 lines
907 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Delegates/Delegate.h"
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#include "UObject/NameTypes.h"
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class FString;
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class UToolMenu;
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class FNewAssetOrClassContextMenu
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{
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public:
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DECLARE_DELEGATE_OneParam( FOnNewFolderRequested, const FString& /*SelectedPath*/ );
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DECLARE_DELEGATE( FOnGetContentRequested )
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/** Makes the context menu widget */
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static void MakeContextMenu(
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UToolMenu* Menu,
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const TArray<FName>& InSelectedPaths,
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const FOnNewFolderRequested& InOnNewFolderRequested,
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const FOnGetContentRequested& InOnGetContentRequested
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);
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private:
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/** Create a new folder at the specified path */
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static void ExecuteNewFolder(FName InPath, FOnNewFolderRequested InOnNewFolderRequested);
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/** Handle when the "Get Content" button is clicked */
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static void ExecuteGetContent( FOnGetContentRequested InOnGetContentRequested );
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};
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