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UnrealEngine/Engine/Source/Editor/ContentBrowser/Private/ContentSources/Widgets/SContentSource.h
2025-05-18 13:04:45 +08:00

37 lines
878 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ContentSources/IContentSource.h"
#include "Widgets/SCompoundWidget.h"
namespace UE::Editor::DataStorage
{
class ICoreProvider;
class IUiProvider;
} // namespace UE::Editor::DataStorage
namespace UE::Editor::ContentBrowser
{
// Displays the widgets for a single content source that is currently active
class SContentSource : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SContentSource) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
void SetContentSource(const TSharedPtr<IContentSource>& ContentSource);
private:
TSharedRef<SWidget> CreateWidget();
private:
// The currently active content source
TSharedPtr<IContentSource> ContentSource;
DataStorage::ICoreProvider* DataStorage = nullptr;
DataStorage::IUiProvider* DataStorageUi = nullptr;
};
}